rt(d3d11): take viewport by reference to avoid AddRef/Release

This commit is contained in:
chyyran 2024-09-28 01:58:24 -04:00 committed by Ronny Chan
parent 28931ae50a
commit 7b7fd99b92
6 changed files with 47 additions and 31 deletions

View file

@ -241,14 +241,14 @@ extern_fn! {
}; };
let viewport = if viewport.is_null() { let viewport = if viewport.is_null() {
Viewport::new_render_target_sized_origin(ManuallyDrop::into_inner(out.clone()), mvp) Viewport::new_render_target_sized_origin(out.deref(), mvp)
.map_err(|e| LibrashaderError::D3D11FilterError(FilterChainError::Direct3DError(e)))? .map_err(|e| LibrashaderError::D3D11FilterError(FilterChainError::Direct3DError(e)))?
} else { } else {
let viewport = unsafe { viewport.read() }; let viewport = unsafe { viewport.read() };
Viewport { Viewport {
x: viewport.x, x: viewport.x,
y: viewport.y, y: viewport.y,
output: ManuallyDrop::into_inner(out.clone()), output: out.deref(),
size: Size { size: Size {
height: viewport.height, height: viewport.height,
width: viewport.width width: viewport.width

View file

@ -36,7 +36,7 @@ impl RenderTest for Direct3D11 {
if let Some(setter) = param_setter { if let Some(setter) = param_setter {
setter(filter_chain.parameters()); setter(filter_chain.parameters());
} }
let viewport = Viewport::new_render_target_sized_origin(rtv, None)?; let viewport = Viewport::new_render_target_sized_origin(&rtv, None)?;
let options = frame_options.map(|options| FrameOptions { let options = frame_options.map(|options| FrameOptions {
clear_history: options.clear_history, clear_history: options.clear_history,
frame_direction: options.frame_direction, frame_direction: options.frame_direction,

View file

@ -23,7 +23,7 @@ impl From<FilterMode> for Direct3D11::D3D11_FILTER {
} }
} }
impl GetSize<u32> for Direct3D11::ID3D11RenderTargetView { impl GetSize<u32> for &Direct3D11::ID3D11RenderTargetView {
type Error = windows::core::Error; type Error = windows::core::Error;
fn size(&self) -> Result<Size<u32>, Self::Error> { fn size(&self) -> Result<Size<u32>, Self::Error> {
@ -55,33 +55,49 @@ impl GetSize<u32> for Direct3D11::ID3D11RenderTargetView {
} }
} }
impl GetSize<u32> for Direct3D11::ID3D11RenderTargetView {
type Error = windows::core::Error;
fn size(&self) -> Result<Size<u32>, Self::Error> {
<&Self as GetSize<u32>>::size(&self)
}
}
impl GetSize<u32> for &Direct3D11::ID3D11ShaderResourceView {
type Error = windows::core::Error;
fn size(&self) -> Result<Size<u32>, Self::Error> {
let parent: ID3D11Texture2D = unsafe {
let resource = self.GetResource()?;
if resource.GetType() != D3D11_RESOURCE_DIMENSION_TEXTURE2D {
return Err(windows::core::Error::new(
E_NOINTERFACE,
"expected ID3D11Texture2D as the resource for the view.",
));
}
// SAFETY: We know tha the resource is an `ID3D11Texture2D`.
// This downcast is safe because ID3D11Texture2D has ID3D11Resource in its
// inheritance chain.
//
// This check + transmute is cheaper than doing `.cast` (i.e. `QueryInterface`).
std::mem::transmute(resource)
};
let mut desc = Default::default();
unsafe {
parent.GetDesc(&mut desc);
}
Ok(Size {
height: desc.Height,
width: desc.Width,
})
}
}
impl GetSize<u32> for Direct3D11::ID3D11ShaderResourceView { impl GetSize<u32> for Direct3D11::ID3D11ShaderResourceView {
type Error = windows::core::Error; type Error = windows::core::Error;
fn size(&self) -> Result<Size<u32>, Self::Error> { fn size(&self) -> Result<Size<u32>, Self::Error> {
let parent: ID3D11Texture2D = unsafe { <&Self as GetSize<u32>>::size(&self)
let resource = self.GetResource()?;
if resource.GetType() != D3D11_RESOURCE_DIMENSION_TEXTURE2D {
return Err(windows::core::Error::new(
E_NOINTERFACE,
"expected ID3D11Texture2D as the resource for the view.",
));
}
// SAFETY: We know tha the resource is an `ID3D11Texture2D`.
// This downcast is safe because ID3D11Texture2D has ID3D11Resource in its
// inheritance chain.
//
// This check + transmute is cheaper than doing `.cast` (i.e. `QueryInterface`).
std::mem::transmute(resource)
};
let mut desc = Default::default();
unsafe {
parent.GetDesc(&mut desc);
}
Ok(Size {
height: desc.Height,
width: desc.Width,
})
} }
} }

View file

@ -401,7 +401,7 @@ impl FilterChainD3D11 {
&mut self, &mut self,
ctx: Option<&ID3D11DeviceContext>, ctx: Option<&ID3D11DeviceContext>,
input: &ID3D11ShaderResourceView, input: &ID3D11ShaderResourceView,
viewport: &Viewport<ID3D11RenderTargetView>, viewport: &Viewport<&ID3D11RenderTargetView>,
frame_count: usize, frame_count: usize,
options: Option<&FrameOptionsD3D11>, options: Option<&FrameOptionsD3D11>,
) -> error::Result<()> { ) -> error::Result<()> {

View file

@ -151,7 +151,7 @@ impl FilterPass {
parent: &FilterCommon, parent: &FilterCommon,
frame_count: u32, frame_count: u32,
options: &FrameOptionsD3D11, options: &FrameOptionsD3D11,
viewport: &Viewport<ID3D11RenderTargetView>, viewport: &Viewport<&ID3D11RenderTargetView>,
original: &InputTexture, original: &InputTexture,
source: &InputTexture, source: &InputTexture,
output: RenderTarget<ID3D11RenderTargetView>, output: RenderTarget<ID3D11RenderTargetView>,

View file

@ -569,7 +569,7 @@ pub mod d3d11_hello_triangle {
let srv = input_srv.unwrap(); let srv = input_srv.unwrap();
// eprintln!("w: {} h: {}", backbuffer_desc.Width, backbuffer_desc.Height); // eprintln!("w: {} h: {}", backbuffer_desc.Width, backbuffer_desc.Height);
let output = resources.backbuffer_rtv.as_ref().unwrap().clone(); let output = resources.backbuffer_rtv.as_ref().unwrap();
let size: Size<u32> = output.size().unwrap(); let size: Size<u32> = output.size().unwrap();
self.filter self.filter
.frame( .frame(