ld: start writing librashader_ld

This commit is contained in:
chyyran 2023-01-13 18:30:16 -05:00
parent fa68b20c19
commit 7e34b991e5
5 changed files with 20 additions and 4 deletions

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@ -33,7 +33,7 @@ librashader provides both a Rust API under the `librashader` crate, and a C API.
The librashader C API is best used by linking statically with `librashader_ld`, which implements a loader that dynamically
loads the librashader (`librashader.so` or `librashader.dll`) implementation in the search path. You may also link against
`librashader_capi` directly with [`librashader.h`](https://github.com/SnowflakePowered/librashader/blob/master/librashader-capi/librashader.h).
`librashader_capi` directly with [`librashader.h`](https://github.com/SnowflakePowered/librashader/blob/master/include/librashader.h).
The C API currently does not expose the [shader reflection API](https://docs.rs/librashader/latest/librashader/reflect/index.html). Work
is in progress to expose this to C. In the meanwhile, if you wish to implement a custom runtime for librashader, it will have to be done
@ -56,7 +56,7 @@ works best.
* `libra_d3d11_*`
* `libra_d3d12_*`
If you do not mind linking against `librashader_capi` directly, [`librashader.h`](https://github.com/SnowflakePowered/librashader/blob/master/librashader-capi/librashader.h)
If you do not mind linking against `librashader_capi` directly, [`librashader.h`](https://github.com/SnowflakePowered/librashader/blob/master/include/librashader.h)
is unlikely to break API stability.
## Compatibility

16
include/librashader_ld.h Normal file
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@ -0,0 +1,16 @@
#ifndef __LIBRASHADER_LD_H__
#define __LIBRASHADER_LD_H__
#pragma once
#include "librashader.h"
#if defined(_WIN32)
#include <libloaderapi.h>
#elif defined(__linux__)
#include <dlfcn.h>
#endif
typedef struct libra_instance_t {
};
#endif

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@ -30,7 +30,7 @@
//!
//! ## C API
//! For documentation on the librashader C API, see [librashader_capi](https://docs.rs/librashader-capi/latest/librashader_capi/),
//! or [`librashader.h`](https://github.com/SnowflakePowered/librashader/blob/master/librashader-capi/librashader.h).
//! or [`librashader.h`](https://github.com/SnowflakePowered/librashader/blob/master/include/librashader.h).
#[cfg(feature = "presets")]
/// Parsing and usage of shader presets.

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@ -13,7 +13,7 @@ typedef PFN_vkVoidFunction(*PFN_vkGetInstanceProcAddr)(VkInstance instance, cons
#define LIBRA_RUNTIME_OPENGL
#define LIBRA_RUNTIME_VULKAN
#include "../../../../librashader-capi/librashader.h"
#include "../../../../include/librashader.h"
int main()
{
std::cout << "Hello World!\n";