d3d11: cleanup todo
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@ -149,9 +149,6 @@ impl LutTexture {
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)?;
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)?;
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assume_d3d11_init!(staging, "CreateTexture2D");
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assume_d3d11_init!(staging, "CreateTexture2D");
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// todo: do format conversion (leverage image crate..?
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// is this necessary with CopySubresourceRegion)...
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context.CopySubresourceRegion(
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context.CopySubresourceRegion(
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&handle,
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&handle,
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0,
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0,
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@ -191,12 +188,8 @@ impl LutTexture {
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context.GenerateMips(&srv)
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context.GenerateMips(&srv)
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}
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}
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// let mut subresource = context.Map(staging, 0, D3D11_MAP_WRITE, 0)?;
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// staging.Upd
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Ok(LutTexture {
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Ok(LutTexture {
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handle,
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handle,
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// staging,
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desc,
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desc,
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image: InputTexture {
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image: InputTexture {
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view: D3D11InputView {
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view: D3D11InputView {
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