d3d11: cleanup todo
This commit is contained in:
parent
f73cce83d5
commit
800b6e7b4b
|
@ -149,9 +149,6 @@ impl LutTexture {
|
|||
)?;
|
||||
assume_d3d11_init!(staging, "CreateTexture2D");
|
||||
|
||||
// todo: do format conversion (leverage image crate..?
|
||||
// is this necessary with CopySubresourceRegion)...
|
||||
|
||||
context.CopySubresourceRegion(
|
||||
&handle,
|
||||
0,
|
||||
|
@ -191,12 +188,8 @@ impl LutTexture {
|
|||
context.GenerateMips(&srv)
|
||||
}
|
||||
|
||||
// let mut subresource = context.Map(staging, 0, D3D11_MAP_WRITE, 0)?;
|
||||
// staging.Upd
|
||||
|
||||
Ok(LutTexture {
|
||||
handle,
|
||||
// staging,
|
||||
desc,
|
||||
image: InputTexture {
|
||||
view: D3D11InputView {
|
||||
|
|
Loading…
Reference in a new issue