d3d11: use uniformstorage
This commit is contained in:
parent
ae257d8574
commit
816402758a
|
@ -17,7 +17,8 @@ use windows::core::PCSTR;
|
|||
use windows::s;
|
||||
use windows::Win32::Graphics::Direct3D11::{D3D11_BIND_CONSTANT_BUFFER, D3D11_BIND_SHADER_RESOURCE, D3D11_BUFFER_DESC, D3D11_CPU_ACCESS_WRITE, D3D11_INPUT_ELEMENT_DESC, D3D11_INPUT_PER_VERTEX_DATA, D3D11_RESOURCE_MISC_FLAG, D3D11_RESOURCE_MISC_GENERATE_MIPS, D3D11_SAMPLER_DESC, D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, D3D11_USAGE_DYNAMIC, ID3D11Buffer, ID3D11Device, ID3D11DeviceContext, ID3D11RenderTargetView, ID3D11ShaderResourceView};
|
||||
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_SAMPLE_DESC};
|
||||
use crate::filter_pass::{ConstantBuffer, ConstantBufferBinding, FilterPass};
|
||||
use librashader_runtime::uniforms::UniformStorage;
|
||||
use crate::filter_pass::{ConstantBufferBinding, FilterPass};
|
||||
use crate::framebuffer::OutputFramebuffer;
|
||||
use crate::quad_render::DrawQuad;
|
||||
use crate::render_target::RenderTarget;
|
||||
|
@ -126,6 +127,17 @@ impl FilterChain {
|
|||
None
|
||||
};
|
||||
|
||||
let uniform_storage = UniformStorage::new(reflection
|
||||
.ubo
|
||||
.as_ref()
|
||||
.map(|ubo| ubo.size as usize)
|
||||
.unwrap_or(0),
|
||||
reflection
|
||||
.push_constant
|
||||
.as_ref()
|
||||
.map(|push| push.size as usize)
|
||||
.unwrap_or(0));
|
||||
|
||||
let mut uniform_bindings = FxHashMap::default();
|
||||
for param in reflection.meta.parameter_meta.values() {
|
||||
uniform_bindings.insert(
|
||||
|
@ -155,8 +167,9 @@ impl FilterChain {
|
|||
vertex_layout: vao,
|
||||
pixel_shader: ps,
|
||||
uniform_bindings,
|
||||
uniform_buffer: ConstantBuffer::new(ubo_cbuffer),
|
||||
push_buffer: ConstantBuffer::new(push_cbuffer),
|
||||
uniform_storage,
|
||||
uniform_buffer: ubo_cbuffer,
|
||||
push_buffer: push_cbuffer,
|
||||
source,
|
||||
config: config.clone(),
|
||||
})
|
||||
|
|
|
@ -12,6 +12,7 @@ use std::error::Error;
|
|||
use windows::core::ConstBuffer;
|
||||
use windows::Win32::Graphics::Direct3D::ID3DBlob;
|
||||
use windows::Win32::Graphics::Direct3D11::{ID3D11Buffer, ID3D11PixelShader, ID3D11SamplerState, ID3D11ShaderResourceView, ID3D11VertexShader, D3D11_MAP_WRITE_DISCARD, ID3D11InputLayout};
|
||||
use librashader_runtime::uniforms::UniformStorage;
|
||||
use crate::render_target::RenderTarget;
|
||||
use crate::samplers::SamplerSet;
|
||||
|
||||
|
@ -22,21 +23,6 @@ pub struct ConstantBufferBinding {
|
|||
pub buffer: ID3D11Buffer,
|
||||
}
|
||||
|
||||
pub struct ConstantBuffer {
|
||||
pub binding: Option<ConstantBufferBinding>,
|
||||
pub storage: Box<[u8]>,
|
||||
}
|
||||
|
||||
impl ConstantBuffer {
|
||||
pub fn new(binding: Option<ConstantBufferBinding>) -> Self {
|
||||
let storage = vec![0u8; binding.as_ref().map(|c| c.size as usize).unwrap_or(0)].into_boxed_slice();
|
||||
Self {
|
||||
binding,
|
||||
storage
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// slang_process.cpp 141
|
||||
pub struct FilterPass {
|
||||
pub reflection: ShaderReflection,
|
||||
|
@ -47,8 +33,9 @@ pub struct FilterPass {
|
|||
|
||||
pub uniform_bindings: FxHashMap<UniformBinding, MemberOffset>,
|
||||
|
||||
pub uniform_buffer: ConstantBuffer,
|
||||
pub push_buffer: ConstantBuffer,
|
||||
pub uniform_storage: UniformStorage,
|
||||
pub uniform_buffer: Option<ConstantBufferBinding>,
|
||||
pub push_buffer: Option<ConstantBufferBinding>,
|
||||
pub source: ShaderSource,
|
||||
pub config: ShaderPassConfig,
|
||||
}
|
||||
|
@ -104,22 +91,12 @@ impl FilterPass {
|
|||
|
||||
// Bind MVP
|
||||
if let Some(offset) = self.uniform_bindings.get(&VariableSemantics::MVP.into()) {
|
||||
let mvp_size = mvp.len() * std::mem::size_of::<f32>();
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
FilterPass::build_mvp(&mut buffer[offset..][..mvp_size], mvp)
|
||||
self.uniform_storage.bind_mat4(*offset, mvp, None);
|
||||
}
|
||||
|
||||
// bind OutputSize
|
||||
if let Some(offset) = self.uniform_bindings.get(&VariableSemantics::Output.into()) {
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
|
||||
FilterPass::build_vec4(&mut buffer[offset..][..16], fb_size)
|
||||
self.uniform_storage.bind_vec4(*offset, fb_size, None);
|
||||
}
|
||||
|
||||
// bind FinalViewportSize
|
||||
|
@ -127,14 +104,7 @@ impl FilterPass {
|
|||
.uniform_bindings
|
||||
.get(&VariableSemantics::FinalViewport.into())
|
||||
{
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
FilterPass::build_vec4(
|
||||
&mut buffer[offset..][..16],
|
||||
viewport_size,
|
||||
)
|
||||
self.uniform_storage.bind_vec4(*offset, viewport_size, None);
|
||||
}
|
||||
|
||||
// bind FrameCount
|
||||
|
@ -142,11 +112,7 @@ impl FilterPass {
|
|||
.uniform_bindings
|
||||
.get(&VariableSemantics::FrameCount.into())
|
||||
{
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
FilterPass::build_uniform(&mut buffer[offset..][..4], frame_count)
|
||||
self.uniform_storage.bind_scalar(*offset, frame_count, None);
|
||||
}
|
||||
|
||||
// bind FrameDirection
|
||||
|
@ -154,11 +120,7 @@ impl FilterPass {
|
|||
.uniform_bindings
|
||||
.get(&VariableSemantics::FrameDirection.into())
|
||||
{
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
FilterPass::build_uniform(&mut buffer[offset..][..4], frame_direction)
|
||||
self.uniform_storage.bind_scalar(*offset, frame_direction, None);
|
||||
}
|
||||
|
||||
// bind Original sampler
|
||||
|
@ -176,11 +138,7 @@ impl FilterPass {
|
|||
.uniform_bindings
|
||||
.get(&TextureSemantics::Original.semantics(0).into())
|
||||
{
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
FilterPass::build_vec4(&mut buffer[offset..][..16], original.view.size);
|
||||
self.uniform_storage.bind_vec4(*offset, original.view.size, None);
|
||||
}
|
||||
|
||||
// bind Source sampler
|
||||
|
@ -199,11 +157,7 @@ impl FilterPass {
|
|||
.uniform_bindings
|
||||
.get(&TextureSemantics::Source.semantics(0).into())
|
||||
{
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
FilterPass::build_vec4(&mut buffer[offset..][..16], source.view.size);
|
||||
self.uniform_storage.bind_vec4(*offset, source.view.size, None);
|
||||
}
|
||||
|
||||
if let Some(binding) = self
|
||||
|
@ -219,11 +173,7 @@ impl FilterPass {
|
|||
.uniform_bindings
|
||||
.get(&TextureSemantics::OriginalHistory.semantics(0).into())
|
||||
{
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
FilterPass::build_vec4(&mut buffer[offset..][..16], original.view.size);
|
||||
self.uniform_storage.bind_vec4(*offset, original.view.size, None);
|
||||
}
|
||||
|
||||
// for (index, output) in parent.history_textures.iter().enumerate() {
|
||||
|
@ -318,10 +268,6 @@ impl FilterPass {
|
|||
})
|
||||
{
|
||||
let id = id.as_str();
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
|
||||
// todo: cache parameters.
|
||||
// presets override params
|
||||
|
@ -341,7 +287,7 @@ impl FilterPass {
|
|||
.map(|p| p.value)
|
||||
.unwrap_or(default);
|
||||
|
||||
FilterPass::build_uniform(&mut buffer[offset..][..4], value)
|
||||
self.uniform_storage.bind_scalar(*offset, value, None);
|
||||
}
|
||||
|
||||
// bind luts
|
||||
|
@ -359,14 +305,7 @@ impl FilterPass {
|
|||
.uniform_bindings
|
||||
.get(&TextureSemantics::User.semantics(*index).into())
|
||||
{
|
||||
let (buffer, offset) = match offset {
|
||||
MemberOffset::Ubo(offset) => (&mut self.uniform_buffer.storage, *offset),
|
||||
MemberOffset::PushConstant(offset) => (&mut self.push_buffer.storage, *offset),
|
||||
};
|
||||
FilterPass::build_vec4(
|
||||
&mut buffer[offset..][..16],
|
||||
lut.image.view.size,
|
||||
);
|
||||
self.uniform_storage.bind_vec4(*offset, lut.image.view.size, None);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -397,11 +336,11 @@ impl FilterPass {
|
|||
|
||||
|
||||
|
||||
if let Some(ubo) = &self.uniform_buffer.binding {
|
||||
if let Some(ubo) = &self.uniform_buffer {
|
||||
// upload uniforms
|
||||
unsafe {
|
||||
let map = context.Map(&ubo.buffer, 0, D3D11_MAP_WRITE_DISCARD, 0)?;
|
||||
std::ptr::copy_nonoverlapping(self.uniform_buffer.storage.as_ptr(), map.pData.cast(), ubo.size as usize);
|
||||
std::ptr::copy_nonoverlapping(self.uniform_storage.ubo.as_ptr(), map.pData.cast(), ubo.size as usize);
|
||||
context.Unmap(&ubo.buffer, 0);
|
||||
}
|
||||
|
||||
|
@ -417,11 +356,11 @@ impl FilterPass {
|
|||
}
|
||||
}
|
||||
|
||||
if let Some(push) = &self.push_buffer.binding {
|
||||
if let Some(push) = &self.push_buffer {
|
||||
// upload push constants
|
||||
unsafe {
|
||||
let map = context.Map(&push.buffer, 0, D3D11_MAP_WRITE_DISCARD, 0)?;
|
||||
std::ptr::copy_nonoverlapping(self.push_buffer.storage.as_ptr(), map.pData.cast(), push.size as usize);
|
||||
std::ptr::copy_nonoverlapping(self.uniform_storage.push.as_ptr(), map.pData.cast(), push.size as usize);
|
||||
context.Unmap(&push.buffer, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -474,7 +474,8 @@ pub mod d3d11_hello_triangle {
|
|||
width: tex2d_desc.Width,
|
||||
height: tex2d_desc.Height,
|
||||
} }, OutputFramebuffer {
|
||||
rtv,
|
||||
rtv: resources.rtv.clone(),
|
||||
// rtv,
|
||||
size: Size {
|
||||
width: tex2d_desc.Width,
|
||||
height: tex2d_desc.Height,
|
||||
|
@ -488,6 +489,8 @@ pub mod d3d11_hello_triangle {
|
|||
MaxDepth: 1.0,
|
||||
},
|
||||
}).unwrap();
|
||||
|
||||
// self.context.CopyResource(&resources.backbuffer, &backup);
|
||||
}
|
||||
|
||||
unsafe {
|
||||
|
|
|
@ -35,6 +35,7 @@ mod tests {
|
|||
#[test]
|
||||
fn triangle_d3d11() {
|
||||
let sample = hello_triangle::d3d11_hello_triangle::Sample::new("../test/slang-shaders/crt/crt-royale.slangp").unwrap();
|
||||
// let sample = hello_triangle::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap();
|
||||
|
||||
hello_triangle::main(sample).unwrap();
|
||||
|
||||
|
|
Loading…
Reference in a new issue