reflect: insert alias semantics for shader name through pragma
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87e0405675
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@ -105,9 +105,11 @@ where
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})
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.collect::<Result<Vec<(ShaderPassConfig, ShaderSource, CompilerBackend<_>)>, E>>()?;
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for details in &passes {
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insert_pass_semantics(&mut uniform_semantics, &mut texture_semantics, &details.0)
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for (config, source, _) in &passes {
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insert_pass_semantics(&mut uniform_semantics, &mut texture_semantics, config.alias.as_ref(), config.id as usize);
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insert_pass_semantics(&mut uniform_semantics, &mut texture_semantics, source.name.as_ref(), config.id as usize);
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}
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insert_lut_semantics(textures, &mut uniform_semantics, &mut texture_semantics);
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let semantics = ShaderSemantics {
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@ -122,9 +124,10 @@ where
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fn insert_pass_semantics(
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uniform_semantics: &mut FastHashMap<ShortString, UniformSemantic>,
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texture_semantics: &mut FastHashMap<ShortString, Semantic<TextureSemantics>>,
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config: &ShaderPassConfig,
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alias: Option<&ShortString>,
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index: usize,
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) {
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let Some(alias) = &config.alias else {
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let Some(alias) = alias else {
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return;
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};
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@ -133,8 +136,6 @@ fn insert_pass_semantics(
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return;
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}
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let index = config.id as usize;
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// PassOutput
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texture_semantics.insert(
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alias.clone(),
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