rt(d3d12): draw final pass to output targets
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1bf5d7efca
commit
894d19eb81
2 changed files with 49 additions and 6 deletions
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@ -824,6 +824,53 @@ impl FilterChainD3D12 {
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// try to hint the optimizer
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assert_eq!(last.len(), 1);
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if let Some(pass) = last.iter_mut().next() {
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let index = passes_len - 1;
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source.filter = pass.config.filter;
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source.wrap_mode = pass.config.wrap_mode;
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let feedback_target = &self.output_framebuffers[index];
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if pass.pipeline.format != feedback_target.format {
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// eprintln!("recompiling final pipeline");
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pass.pipeline.recompile(
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feedback_target.format,
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&self.common.root_signature,
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&self.common.d3d12,
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)?;
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}
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self.residuals
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.dispose_barriers(util::d3d12_resource_transition(
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cmd,
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&feedback_target.handle.resource(),
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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));
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let view = feedback_target.create_render_target_view(&mut self.rtv_heap)?;
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let out = RenderTarget::viewport_with_output(&view, viewport);
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pass.draw(
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cmd,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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)?;
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self.residuals
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.dispose_barriers(util::d3d12_resource_transition(
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cmd,
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&feedback_target.handle.resource(),
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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));
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if pass.pipeline.format != viewport.output.format {
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// eprintln!("recompiling final pipeline");
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pass.pipeline.recompile(
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@ -833,11 +880,7 @@ impl FilterChainD3D12 {
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)?;
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}
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source.filter = pass.config.filter;
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source.wrap_mode = pass.config.wrap_mode;
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let out = RenderTarget::viewport(viewport);
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pass.draw(
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cmd,
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passes_len - 1,
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@ -5,12 +5,12 @@ use crate::hello_triangle::{DXSample, SampleCommandLine};
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#[test]
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fn triangle_d3d12() {
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let sample = hello_triangle::d3d12_hello_triangle::Sample::new(
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"../test/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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// "../test/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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// "../test/shaders_slang/crt/crt-lottes.slangp",
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// "../test/basic.slangp",
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// "../test/shaders_slang/handheld/console-border/gbc-lcd-grid-v2.slangp",
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// "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID]-[Night].slangp",
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// "../test/shaders_slang/test/feedback.slangp",
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"../test/shaders_slang/test/feedback.slangp",
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// "../test/shaders_slang/test/history.slangp",
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// "../test/shaders_slang/crt/crt-royale.slangp",
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// "../test/slang-shaders/vhs/VHSPro.slangp",
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