doc(readme): spacing

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chyyran 2023-02-09 18:39:02 -05:00
parent 009e740610
commit 8cfe59c7aa

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@ -129,6 +129,7 @@ Please report an issue if you run into a shader that works in RetroArch, but not
which was released in late 2018. which was released in late 2018.
* For maximum compatibility with shaders, a shader compile pipeline based on [`spirv-to-dxil`](https://github.com/SnowflakePowered/spirv-to-dxil-rs) is used, with the SPIRV-Cross HLSL pipeline used as a fallback. * For maximum compatibility with shaders, a shader compile pipeline based on [`spirv-to-dxil`](https://github.com/SnowflakePowered/spirv-to-dxil-rs) is used, with the SPIRV-Cross HLSL pipeline used as a fallback.
This brings shader compatibility beyond what the RetroArch Direct3D 12 runtime provides. The HLSL pipeline fallback may be removed in the future as `spirv-to-dxil` improves. This brings shader compatibility beyond what the RetroArch Direct3D 12 runtime provides. The HLSL pipeline fallback may be removed in the future as `spirv-to-dxil` improves.
Most, if not all shader presets should work fine on librashader. The runtime specific differences should not affect the output, Most, if not all shader presets should work fine on librashader. The runtime specific differences should not affect the output,
and are more a heads-up for integrating librashader into your project. and are more a heads-up for integrating librashader into your project.