test: fix some paths to test shaders
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@ -67,8 +67,11 @@ int main(int, char**)
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auto libra = librashader_load_instance();
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libra_shader_preset_t preset;
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auto error = libra.preset_create(
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"../../../../../../slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV-GLASS.slangp", &preset);
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"../../../../shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", &preset);
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if (error != NULL) {
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libra.error_print(error);
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}
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libra_d3d11_filter_chain_t filter_chain = NULL;
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filter_chain_d3d11_opt_t opt = {
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.force_no_mipmaps = false,
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@ -63,7 +63,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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auto libra = librashader_load_instance();
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libra_shader_preset_t preset;
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auto error = libra.preset_create(
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"../../../slang-shaders/crt/crt-royale.slangp",
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"../../../shaders_slang/crt/crt-royale.slangp",
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&preset);
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libra_d3d11_filter_chain_t filter_chain;
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@ -135,7 +135,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
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auto libra = librashader_load_instance();
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libra_shader_preset_t preset;
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auto error = libra.preset_create(
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"../../../slang-shaders/border/gameboy-player/"
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"../../../shaders_slang/border/gameboy-player/"
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"gameboy-player-crt-royale.slangp",
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&preset);
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@ -17,7 +17,7 @@ int main()
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auto instance = librashader_load_instance();
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libra_shader_preset_t preset;
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auto error = instance.preset_create(
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"../../../slang-shaders/border/gameboy-player/"
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"../../../shaders_slang/border/gameboy-player/"
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"gameboy-player-crt-royale.slangp",
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&preset);
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