reflect: hide spirv details from consumer
This commit is contained in:
parent
301b8bf209
commit
993359115e
2
Cargo.lock
generated
2
Cargo.lock
generated
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@ -448,7 +448,6 @@ dependencies = [
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"librashader-presets",
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"librashader-reflect",
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"rustc-hash",
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"spirv_cross",
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"windows",
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]
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@ -461,7 +460,6 @@ dependencies = [
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"librashader-presets",
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"librashader-reflect",
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"rustc-hash",
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"spirv_cross",
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"windows",
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]
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@ -2,4 +2,3 @@ use crate::back::ShaderCompiler;
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use crate::back::targets::GLSL;
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use crate::error::ShaderCompileError;
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use crate::reflect::ShaderReflection;
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@ -10,3 +10,4 @@ pub struct CompiledShader<Source, Context = ()> {
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pub fragment: Source,
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pub context: Context,
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}
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@ -1,11 +1,13 @@
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use crate::back::CompiledShader;
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use crate::error::ShaderCompileError;
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use crate::reflect::ShaderReflection;
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use crate::error::{ShaderCompileError, ShaderReflectError};
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use crate::front::shaderc::GlslangCompilation;
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use crate::reflect::{ReflectSemantics, ReflectShader, ShaderReflection};
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use crate::reflect::cross::{GlslReflect, HlslReflect};
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pub trait OutputTarget { }
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pub struct GLSL;
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pub struct HLSL;
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pub struct GLSL(GlslReflect);
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pub struct HLSL(HlslReflect);
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pub struct SpirV;
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pub struct MSL;
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@ -14,10 +16,55 @@ impl OutputTarget for HLSL {}
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impl OutputTarget for SpirV {}
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impl OutputTarget for MSL {}
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pub trait ShaderCompiler<T: OutputTarget> {
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pub trait ShaderCompiler<T: OutputTarget>: ReflectShader {
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type Output;
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type Options;
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type Options = Option<()>;
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type Context = ();
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fn compile(&mut self, options: &Self::Options, reflection: &ShaderReflection) -> Result<CompiledShader<Self::Output, Self::Context>, ShaderCompileError>;
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fn compile(&mut self, options: Self::Options) -> Result<CompiledShader<Self::Output, Self::Context>, ShaderCompileError>;
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}
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impl ReflectShader for GLSL {
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fn reflect(&mut self, pass_number: u32, semantics: &ReflectSemantics) -> Result<ShaderReflection, ShaderReflectError> {
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self.0.reflect(pass_number, semantics)
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}
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}
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impl ShaderCompiler<GLSL> for GLSL {
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type Output = String;
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type Context = Vec<u32>;
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fn compile(&mut self, options: Self::Options) -> Result<CompiledShader<Self::Output, Self::Context>, ShaderCompileError> {
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self.0.compile(options)
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}
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}
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impl TryFrom<GlslangCompilation> for GLSL {
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type Error = ShaderReflectError;
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fn try_from(value: GlslangCompilation) -> Result<Self, Self::Error> {
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let value = GlslReflect::try_from(value)?;
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Ok(Self(value))
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}
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}
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impl ReflectShader for HLSL {
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fn reflect(&mut self, pass_number: u32, semantics: &ReflectSemantics) -> Result<ShaderReflection, ShaderReflectError> {
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self.0.reflect(pass_number, semantics)
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}
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}
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impl ShaderCompiler<HLSL> for HLSL {
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type Output = String;
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fn compile(&mut self, options: Self::Options) -> Result<CompiledShader<Self::Output, Self::Context>, ShaderCompileError> {
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self.0.compile(options)
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}
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}
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impl TryFrom<GlslangCompilation> for HLSL {
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type Error = ShaderReflectError;
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fn try_from(value: GlslangCompilation) -> Result<Self, Self::Error> {
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let value = HlslReflect::try_from(value)?;
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Ok(Self(value))
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}
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}
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@ -5,14 +5,14 @@ use crate::reflect::semantics::{
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TextureSemantics, TextureSizeMeta, TypeInfo, UboReflection, ValidateTypeSemantics,
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VariableMeta, VariableSemantics, MAX_BINDINGS_COUNT, MAX_PUSH_BUFFER_SIZE,
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};
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use crate::reflect::{ReflectMeta, ReflectSemantics, ReflectShader, UniformSemantic};
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use crate::reflect::{ReflectMeta, ReflectSemantics, ReflectShader, TextureSemanticMap, UniformSemantic, VariableSemanticMap};
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use rustc_hash::FxHashMap;
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use spirv_cross::hlsl::{ShaderModel};
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use spirv_cross::spirv::{Ast, Decoration, Module, Resource, ShaderResources, Type};
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use spirv_cross::{hlsl, ErrorCode, glsl};
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use std::str::FromStr;
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use spirv_cross::glsl::Version;
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use spirv_cross::glsl::{Precision, Version};
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use crate::back::{CompiledShader, ShaderCompiler};
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pub struct CrossReflect<T>
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@ -250,108 +250,6 @@ impl SemanticErrorBlame {
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}
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}
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trait TextureSemanticMap<T> {
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fn get_texture_semantic(&self, name: &str) -> Option<SemanticMap<TextureSemantics>>;
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}
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trait VariableSemanticMap<T> {
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fn get_variable_semantic(&self, name: &str) -> Option<SemanticMap<VariableSemantics>>;
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}
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impl VariableSemanticMap<UniformSemantic> for FxHashMap<String, UniformSemantic> {
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fn get_variable_semantic(&self, name: &str) -> Option<SemanticMap<VariableSemantics>> {
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match self.get(name) {
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// existing uniforms in the semantic map have priority
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None => match name {
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"MVP" => Some(SemanticMap {
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semantics: VariableSemantics::MVP,
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index: 0,
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}),
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"OutputSize" => Some(SemanticMap {
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semantics: VariableSemantics::Output,
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index: 0,
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}),
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"FinalViewportSize" => Some(SemanticMap {
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semantics: VariableSemantics::FinalViewport,
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index: 0,
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}),
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"FrameCount" => Some(SemanticMap {
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semantics: VariableSemantics::FrameCount,
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index: 0,
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}),
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"FrameDirection" => Some(SemanticMap {
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semantics: VariableSemantics::FrameDirection,
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index: 0,
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}),
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_ => None,
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},
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Some(UniformSemantic::Variable(variable)) => Some(*variable),
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Some(UniformSemantic::Texture(_)) => None,
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}
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}
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}
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impl TextureSemanticMap<UniformSemantic> for FxHashMap<String, UniformSemantic> {
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fn get_texture_semantic(&self, name: &str) -> Option<SemanticMap<TextureSemantics>> {
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match self.get(name) {
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None => {
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if let Some(semantics) = TextureSemantics::TEXTURE_SEMANTICS
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.iter()
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.find(|f| name.starts_with(f.size_uniform_name()))
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{
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if semantics.is_array() {
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let index = &name[semantics.size_uniform_name().len()..];
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let Ok(index) = u32::from_str(index) else {
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return None;
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};
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return Some(SemanticMap {
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semantics: *semantics,
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index,
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});
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} else if name == semantics.size_uniform_name() {
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return Some(SemanticMap {
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semantics: *semantics,
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index: 0,
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});
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}
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}
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None
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}
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Some(UniformSemantic::Variable(_)) => None,
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Some(UniformSemantic::Texture(texture)) => Some(*texture),
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}
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}
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}
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impl TextureSemanticMap<UniformSemantic> for FxHashMap<String, SemanticMap<TextureSemantics>> {
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fn get_texture_semantic(&self, name: &str) -> Option<SemanticMap<TextureSemantics>> {
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match self.get(name) {
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None => {
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if let Some(semantics) = TextureSemantics::TEXTURE_SEMANTICS
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.iter()
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.find(|f| name.starts_with(f.texture_name()))
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{
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if semantics.is_array() {
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let index = &name[semantics.texture_name().len()..];
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let Ok(index) = u32::from_str(index) else {return None};
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return Some(SemanticMap {
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semantics: *semantics,
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index,
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});
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} else if name == semantics.texture_name() {
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return Some(SemanticMap {
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semantics: *semantics,
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index: 0,
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});
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}
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}
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None
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}
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Some(texture) => Some(*texture),
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}
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}
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}
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impl<T> CrossReflect<T>
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where
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T: spirv_cross::spirv::Target,
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@ -791,13 +689,19 @@ pub type GlslOptions = glsl::CompilerOptions;
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impl ShaderCompiler<crate::back::targets::GLSL> for CrossReflect<glsl::Target> {
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type Output = String;
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type Options = glsl::CompilerOptions;
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type Context = Vec<u32>;
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// todo: compile should consume self
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fn compile(&mut self, options: &Self::Options, reflection: &ShaderReflection) -> Result<CompiledShader<Self::Output, Self::Context>, ShaderCompileError> {
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self.vertex.set_compiler_options(options)?;
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self.fragment.set_compiler_options(options)?;
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fn compile(&mut self, _options: Self::Options) -> Result<CompiledShader<Self::Output, Self::Context>, ShaderCompileError> {
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let mut options: GlslOptions = Default::default();
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// todo: allow adjust ogl version
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options.version = Version::V4_60;
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options.fragment.default_float_precision = Precision::High;
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options.fragment.default_int_precision = Precision::High;
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options.enable_420_pack_extension = false;
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self.vertex.set_compiler_options(&options)?;
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self.fragment.set_compiler_options(&options)?;
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let vertex_resources = self.vertex.get_shader_resources()?;
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let fragment_resources = self.fragment.get_shader_resources()?;
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@ -886,11 +790,13 @@ pub type HlslOptions = hlsl::CompilerOptions;
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impl ShaderCompiler<crate::back::targets::HLSL> for CrossReflect<hlsl::Target> {
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type Output = String;
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type Options = hlsl::CompilerOptions;
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fn compile(&mut self, options: &Self::Options, reflection: &ShaderReflection) -> Result<CompiledShader<Self::Output>, ShaderCompileError> {
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self.vertex.set_compiler_options(options)?;
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self.fragment.set_compiler_options(options)?;
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fn compile(&mut self, _options: Self::Options) -> Result<CompiledShader<Self::Output>, ShaderCompileError> {
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let mut options = hlsl::CompilerOptions::default();
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options.shader_model = ShaderModel::V5_0;
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self.vertex.set_compiler_options(&options)?;
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self.fragment.set_compiler_options(&options)?;
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Ok(CompiledShader {
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vertex: self.vertex.compile()?,
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@ -1,3 +1,4 @@
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use std::str::FromStr;
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use crate::error::{ShaderReflectError};
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use crate::reflect::semantics::{
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SemanticMap, TextureImage, TextureSemantics, TextureSizeMeta, VariableMeta,
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@ -14,6 +15,108 @@ pub trait ReflectShader {
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fn reflect(&mut self, pass_number: u32, semantics: &ReflectSemantics) -> Result<ShaderReflection, ShaderReflectError>;
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}
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pub trait TextureSemanticMap<T> {
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fn get_texture_semantic(&self, name: &str) -> Option<SemanticMap<TextureSemantics>>;
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}
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pub trait VariableSemanticMap<T> {
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fn get_variable_semantic(&self, name: &str) -> Option<SemanticMap<VariableSemantics>>;
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}
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impl VariableSemanticMap<UniformSemantic> for FxHashMap<String, UniformSemantic> {
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fn get_variable_semantic(&self, name: &str) -> Option<SemanticMap<VariableSemantics>> {
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match self.get(name) {
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// existing uniforms in the semantic map have priority
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None => match name {
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"MVP" => Some(SemanticMap {
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semantics: VariableSemantics::MVP,
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index: 0,
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}),
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"OutputSize" => Some(SemanticMap {
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semantics: VariableSemantics::Output,
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index: 0,
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}),
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"FinalViewportSize" => Some(SemanticMap {
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semantics: VariableSemantics::FinalViewport,
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index: 0,
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}),
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"FrameCount" => Some(SemanticMap {
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semantics: VariableSemantics::FrameCount,
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index: 0,
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}),
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"FrameDirection" => Some(SemanticMap {
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semantics: VariableSemantics::FrameDirection,
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index: 0,
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}),
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_ => None,
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},
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Some(UniformSemantic::Variable(variable)) => Some(*variable),
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Some(UniformSemantic::Texture(_)) => None,
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}
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}
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}
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impl TextureSemanticMap<UniformSemantic> for FxHashMap<String, UniformSemantic> {
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fn get_texture_semantic(&self, name: &str) -> Option<SemanticMap<TextureSemantics>> {
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match self.get(name) {
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None => {
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if let Some(semantics) = TextureSemantics::TEXTURE_SEMANTICS
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.iter()
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.find(|f| name.starts_with(f.size_uniform_name()))
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{
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if semantics.is_array() {
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let index = &name[semantics.size_uniform_name().len()..];
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let Ok(index) = u32::from_str(index) else {
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return None;
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};
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return Some(SemanticMap {
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semantics: *semantics,
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index,
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});
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} else if name == semantics.size_uniform_name() {
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return Some(SemanticMap {
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semantics: *semantics,
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index: 0,
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});
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}
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}
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None
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}
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Some(UniformSemantic::Variable(_)) => None,
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Some(UniformSemantic::Texture(texture)) => Some(*texture),
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}
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}
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}
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impl TextureSemanticMap<UniformSemantic> for FxHashMap<String, SemanticMap<TextureSemantics>> {
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fn get_texture_semantic(&self, name: &str) -> Option<SemanticMap<TextureSemantics>> {
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match self.get(name) {
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None => {
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if let Some(semantics) = TextureSemantics::TEXTURE_SEMANTICS
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.iter()
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.find(|f| name.starts_with(f.texture_name()))
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{
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if semantics.is_array() {
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let index = &name[semantics.texture_name().len()..];
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let Ok(index) = u32::from_str(index) else {return None};
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return Some(SemanticMap {
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semantics: *semantics,
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index,
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});
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} else if name == semantics.texture_name() {
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return Some(SemanticMap {
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semantics: *semantics,
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index: 0,
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});
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}
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}
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None
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}
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Some(texture) => Some(*texture),
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}
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}
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}
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#[derive(Debug)]
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pub enum UniformSemantic {
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Variable(SemanticMap<VariableSemantics>),
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@ -10,7 +10,6 @@ edition = "2021"
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"librashader-presets" = { path = "../librashader-presets" }
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"librashader-preprocess" = { path = "../librashader-preprocess" }
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"librashader-reflect" = { path = "../librashader-reflect" }
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spirv_cross = { version = "0.23.1", features = [ "hlsl" ] }
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rustc-hash = "1.1.0"
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[dependencies.windows]
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@ -2,10 +2,10 @@ use std::collections::HashMap;
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use std::error::Error;
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use std::path::Path;
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use rustc_hash::FxHashMap;
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use spirv_cross::hlsl::ShaderModel;
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use librashader::ShaderSource;
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use librashader_presets::ShaderPassConfig;
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use librashader_reflect::back::ShaderCompiler;
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use librashader_reflect::back::targets::HLSL;
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use librashader_reflect::front::shaderc::GlslangCompilation;
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use librashader_reflect::reflect::cross::{CrossReflect, HlslOptions, HlslReflect};
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use librashader_reflect::reflect::{ReflectSemantics, ReflectShader, UniformSemantic};
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@ -49,13 +49,13 @@ pub fn load_pass_semantics(uniform_semantics: &mut FxHashMap<String, UniformSema
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pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
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let preset = librashader_presets::ShaderPreset::try_parse(path)?;
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let mut passes: Vec<(&ShaderPassConfig, ShaderSource, HlslReflect)> = preset.shaders.iter()
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let mut passes: Vec<(&ShaderPassConfig, ShaderSource, HLSL)> = preset.shaders.iter()
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.map(|shader| {
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let source = librashader_preprocess::load_shader_source(&shader.name)
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.unwrap();
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let spirv = librashader_reflect::front::shaderc::compile_spirv(&source)
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.unwrap();
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let mut reflect = librashader_reflect::reflect::cross::HlslReflect::try_from(spirv).unwrap();
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let mut reflect = librashader_reflect::back::targets::HLSL::try_from(spirv).unwrap();
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(shader, source, reflect)
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}).collect();
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@ -94,10 +94,8 @@ pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
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for (index, (_, _, reflect)) in passes.iter_mut().enumerate() {
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let reflection = reflect.reflect(index as u32, &semantics)
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.unwrap();
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let mut options: HlslOptions = Default::default();
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options.shader_model = ShaderModel::V5_0;
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let hlsl = reflect.compile(&options, &reflection)
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let hlsl = reflect.compile(None)
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.unwrap();
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eprintln!("{:#}", hlsl.vertex);
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|
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@ -10,7 +10,6 @@ edition = "2021"
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"librashader-presets" = { path = "../librashader-presets" }
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"librashader-preprocess" = { path = "../librashader-preprocess" }
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"librashader-reflect" = { path = "../librashader-reflect" }
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spirv_cross = { version = "0.23.1", features = [ "hlsl" ] }
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rustc-hash = "1.1.0"
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||||
|
||||
[dependencies.windows]
|
||||
|
|
|
@ -2,16 +2,16 @@ use std::collections::HashMap;
|
|||
use std::error::Error;
|
||||
use std::path::Path;
|
||||
use rustc_hash::FxHashMap;
|
||||
use spirv_cross::glsl::{Precision, Version};
|
||||
use spirv_cross::hlsl::ShaderModel;
|
||||
|
||||
use librashader::ShaderSource;
|
||||
use librashader_presets::ShaderPassConfig;
|
||||
use librashader_reflect::back::ShaderCompiler;
|
||||
use librashader_reflect::back::targets::GLSL;
|
||||
use librashader_reflect::front::shaderc::GlslangCompilation;
|
||||
use librashader_reflect::reflect::cross::{CrossReflect, GlslOptions, GlslReflect, HlslOptions, HlslReflect};
|
||||
use librashader_reflect::reflect::{ReflectSemantics, ReflectShader, UniformSemantic};
|
||||
use librashader_reflect::reflect::semantics::{SemanticMap, TextureSemantics, VariableSemantics};
|
||||
|
||||
use librashader_reflect::reflect::{TextureSemanticMap, VariableSemanticMap};
|
||||
|
||||
pub fn load_pass_semantics(uniform_semantics: &mut FxHashMap<String, UniformSemantic>, texture_semantics: &mut FxHashMap<String, SemanticMap<TextureSemantics>>,
|
||||
config: &ShaderPassConfig) {
|
||||
|
@ -50,13 +50,13 @@ pub fn load_pass_semantics(uniform_semantics: &mut FxHashMap<String, UniformSema
|
|||
|
||||
pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
|
||||
let preset = librashader_presets::ShaderPreset::try_parse(path)?;
|
||||
let mut passes: Vec<(&ShaderPassConfig, ShaderSource, GlslReflect)> = preset.shaders.iter()
|
||||
let mut passes: Vec<(&ShaderPassConfig, ShaderSource, GLSL)> = preset.shaders.iter()
|
||||
.map(|shader| {
|
||||
let source = librashader_preprocess::load_shader_source(&shader.name)
|
||||
.unwrap();
|
||||
let spirv = librashader_reflect::front::shaderc::compile_spirv(&source)
|
||||
.unwrap();
|
||||
let mut reflect = librashader_reflect::reflect::cross::GlslReflect::try_from(spirv).unwrap();
|
||||
let mut reflect = librashader_reflect::back::targets::GLSL::try_from(spirv).unwrap();
|
||||
(shader, source, reflect)
|
||||
}).collect();
|
||||
|
||||
|
@ -92,33 +92,35 @@ pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
|
|||
let mut reflections = Vec::new();
|
||||
let mut compiled = Vec::new();
|
||||
|
||||
for (index, (_, _, reflect)) in passes.iter_mut().enumerate() {
|
||||
for (index, (config, source, reflect)) in passes.iter_mut().enumerate() {
|
||||
let reflection = reflect.reflect(index as u32, &semantics)
|
||||
.unwrap();
|
||||
let mut options: GlslOptions = Default::default();
|
||||
// todo: adjust ogl version
|
||||
options.version = Version::V4_60;
|
||||
options.fragment.default_float_precision = Precision::High;
|
||||
options.fragment.default_int_precision = Precision::High;
|
||||
options.enable_420_pack_extension = false;
|
||||
|
||||
|
||||
let glsl = reflect.compile(&options, &reflection)
|
||||
let glsl = reflect.compile(None)
|
||||
.unwrap();
|
||||
|
||||
eprintln!("{:#}", glsl.vertex);
|
||||
eprintln!("{:#}", glsl.fragment);
|
||||
|
||||
// shader_gl3: 1375
|
||||
reflection.meta.texture_meta.get(&SemanticMap {
|
||||
semantics: TextureSemantics::PassOutput,
|
||||
index: 0
|
||||
}).unwrap().binding;
|
||||
|
||||
compiled.push(glsl);
|
||||
reflections.push(reflection);
|
||||
|
||||
}
|
||||
|
||||
// todo: build gl semantics
|
||||
|
||||
// shader_gl3:188
|
||||
|
||||
eprintln!("{:#?}", reflections);
|
||||
|
||||
eprintln!("{:#?}", compiled);
|
||||
// //todo: add the semantics for other shit (slang_process:68)
|
||||
// eprintln!("{:?}", preset);
|
||||
// eprintln!("{:?}", reflect.reflect(&ReflectOptions {
|
||||
// pass_number: i as u32,
|
||||
|
|
Loading…
Reference in a new issue