d3d12: use dxc to compile mipmap shader
removes fxc dependency completely. Also slim down windows-rs features where only needed for testing.
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29a1fa05d8
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abadfb3ee1
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@ -27,6 +27,19 @@ array-concat = "0.5.2"
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[target.'cfg(windows)'.dependencies.windows]
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version = "0.44.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Direct3D_Fxc",
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"Win32_System_Threading",
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"Win32_System_WindowsProgramming",
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"Win32_Security",
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]
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[target.'cfg(windows)'.dev-dependencies.windows]
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version = "0.44.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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@ -30,7 +30,6 @@ mod tests {
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use super::*;
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use crate::options::FilterChainOptionsD3D11;
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use librashader_runtime::image::{Image, UVDirection};
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use std::env;
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// "../test/slang-shaders/scalefx/scalefx-9x.slangp",
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// "../test/slang-shaders/bezel/koko-aio/monitor-bloom.slangp",
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@ -48,7 +47,7 @@ mod tests {
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const IMAGE_PATH: &str = "../triangle.png";
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#[test]
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fn triangle_d3d11_args() {
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let mut args = env::args();
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let mut args = std::env::args();
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let _ = args.next();
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let _ = args.next();
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let filter = args.next();
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@ -32,6 +32,18 @@ rayon = "1.6.1"
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[target.'cfg(windows)'.dependencies.windows]
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version = "0.44.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D12",
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"Win32_Graphics_Direct3D_Dxc",
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"Win32_System_Threading",
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"Win32_System_WindowsProgramming",
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"Win32_Security",
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]
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[target.'cfg(windows)'.dev-dependencies.windows]
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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@ -43,8 +55,10 @@ features = [
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"Win32_Security",
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"Win32_System_LibraryLoader",
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"Win32_System_Threading",
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"Win32_System_WindowsProgramming",
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"Win32_UI_WindowsAndMessaging",
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"Win32_System_Threading",
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"Win32_System_WindowsProgramming",
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]
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[dev-dependencies]
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gfx-maths = "0.2.8"
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@ -1,3 +1,4 @@
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use widestring::u16cstr;
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use crate::error::assume_d3d12_init;
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use crate::error::FilterChainError::Direct3DOperationError;
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use crate::quad_render::DrawQuad;
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@ -5,7 +6,6 @@ use crate::{error, util};
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use librashader_reflect::back::cross::CrossHlslContext;
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use librashader_reflect::back::dxil::DxilObject;
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use librashader_reflect::back::ShaderCompilerOutput;
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use librashader_reflect::reflect::semantics::BindingStage;
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use windows::Win32::Foundation::BOOL;
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use windows::Win32::Graphics::Direct3D::Dxc::{
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CLSID_DxcLibrary, DxcCreateInstance, IDxcBlob, IDxcCompiler, IDxcUtils, IDxcValidator, DXC_CP,
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@ -308,12 +308,12 @@ impl D3D12GraphicsPipeline {
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render_format: DXGI_FORMAT,
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) -> error::Result<D3D12GraphicsPipeline> {
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let vertex_dxil =
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util::dxc_compile_shader(library, dxc, &shader_assembly.vertex, BindingStage::VERTEX)?;
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util::dxc_compile_shader(library, dxc, &shader_assembly.vertex, u16cstr!("vs_6_0"))?;
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let fragment_dxil = util::dxc_compile_shader(
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library,
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dxc,
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&shader_assembly.fragment,
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BindingStage::FRAGMENT,
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u16cstr!("ps_6_0")
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)?;
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Self::new_from_blobs(
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@ -36,7 +36,7 @@ mod tests {
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// "../test/slang-shaders/crt/crt-lottes.slangp",
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// "../test/basic.slangp",
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// "../test/slang-shaders/handheld/console-border/gbc-lcd-grid-v2.slangp",
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"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV-GLASS.slangp",
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"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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// "../test/slang-shaders/test/feedback.slangp",
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// "../test/slang-shaders/test/history.slangp",
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// "../test/slang-shaders/crt/crt-royale.slangp",
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@ -1,11 +1,12 @@
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use crate::descriptor_heap::{D3D12DescriptorHeap, D3D12DescriptorHeapSlot, ResourceWorkHeap};
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use crate::util::fxc_compile_shader;
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use crate::util::dxc_compile_shader;
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use crate::{error, util};
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use bytemuck::{Pod, Zeroable};
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use librashader_common::Size;
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use librashader_runtime::scaling::MipmapSize;
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use std::mem::ManuallyDrop;
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use std::ops::Deref;
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use widestring::u16cstr;
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use windows::Win32::Graphics::Direct3D12::{
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ID3D12DescriptorHeap, ID3D12Device, ID3D12GraphicsCommandList, ID3D12PipelineState,
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ID3D12Resource, ID3D12RootSignature, D3D12_COMPUTE_PIPELINE_STATE_DESC,
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@ -16,6 +17,7 @@ use windows::Win32::Graphics::Direct3D12::{
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D3D12_SRV_DIMENSION_TEXTURE2D, D3D12_TEX2D_SRV, D3D12_TEX2D_UAV, D3D12_UAV_DIMENSION_TEXTURE2D,
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D3D12_UNORDERED_ACCESS_VIEW_DESC, D3D12_UNORDERED_ACCESS_VIEW_DESC_0,
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};
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use windows::Win32::Graphics::Direct3D::Dxc::{CLSID_DxcCompiler, CLSID_DxcLibrary, DxcCreateInstance};
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use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT;
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static GENERATE_MIPS_SRC: &[u8] = b"
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@ -124,7 +126,10 @@ impl<'a> MipmapGenContext<'a> {
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impl D3D12MipmapGen {
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pub fn new(device: &ID3D12Device, own_heaps: bool) -> error::Result<D3D12MipmapGen> {
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unsafe {
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let blob = fxc_compile_shader(GENERATE_MIPS_SRC, b"main\0", b"cs_5_1\0")?;
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let library = DxcCreateInstance(&CLSID_DxcLibrary)?;
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let compiler = DxcCreateInstance(&CLSID_DxcCompiler)?;
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let blob = dxc_compile_shader(&library, &compiler, GENERATE_MIPS_SRC, u16cstr!("cs_6_0"))?;
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let blob =
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std::slice::from_raw_parts(blob.GetBufferPointer().cast(), blob.GetBufferSize());
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let root_signature: ID3D12RootSignature = device.CreateRootSignature(0, blob)?;
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@ -1,19 +1,15 @@
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use crate::error;
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use crate::error::assume_d3d12_init;
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use librashader_reflect::reflect::semantics::BindingStage;
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use std::mem::ManuallyDrop;
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use std::u64;
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use widestring::u16cstr;
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use windows::core::{PCSTR, PCWSTR};
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use widestring::{u16cstr, U16CStr};
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use windows::core::PCWSTR;
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use windows::Win32::Graphics::Direct3D::Dxc::{
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DxcValidatorFlags_InPlaceEdit, IDxcBlob, IDxcCompiler, IDxcUtils, IDxcValidator, DXC_CP,
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DXC_CP_UTF8,
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};
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use windows::Win32::Graphics::Direct3D::Fxc::{
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D3DCompile, D3DCOMPILE_DEBUG, D3DCOMPILE_OPTIMIZATION_LEVEL3, D3DCOMPILE_SKIP_OPTIMIZATION,
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};
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use windows::Win32::Graphics::Direct3D::ID3DBlob;
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use windows::Win32::Graphics::Direct3D12::{
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ID3D12Device, ID3D12GraphicsCommandList, ID3D12Resource, D3D12_FEATURE_DATA_FORMAT_SUPPORT,
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D3D12_FEATURE_FORMAT_SUPPORT, D3D12_MEMCPY_DEST, D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
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@ -132,54 +128,22 @@ pub fn d3d12_get_closest_format(
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DXGI_FORMAT_UNKNOWN
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}
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pub fn fxc_compile_shader(source: &[u8], entry: &[u8], version: &[u8]) -> error::Result<ID3DBlob> {
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unsafe {
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let mut blob = None;
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D3DCompile(
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source.as_ptr().cast(),
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source.len(),
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None,
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None,
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None,
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PCSTR(entry.as_ptr()),
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PCSTR(version.as_ptr()),
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if cfg!(feature = "debug-shader") {
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D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION
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} else {
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D3DCOMPILE_OPTIMIZATION_LEVEL3
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},
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0,
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&mut blob,
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None,
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)?;
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assume_d3d12_init!(blob, "D3DCompile");
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Ok(blob)
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}
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}
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pub fn dxc_compile_shader(
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library: &IDxcUtils,
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compiler: &IDxcCompiler,
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source: &String,
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profile: BindingStage,
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source: impl AsRef<[u8]>,
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profile: &U16CStr,
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) -> error::Result<IDxcBlob> {
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let include = unsafe { library.CreateDefaultIncludeHandler()? };
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let source = source.as_ref();
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let blob = unsafe {
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library.CreateBlobFromPinned(
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source.as_ptr().cast(),
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source.as_bytes().len() as u32,
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source.len() as u32,
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DXC_CP_UTF8,
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)?
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};
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let profile = if profile == BindingStage::FRAGMENT {
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u16cstr!("ps_6_0")
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} else {
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u16cstr!("vs_6_0")
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};
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unsafe {
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let result = compiler.Compile(
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&blob,
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