dep: remove local bml

This commit is contained in:
chyyran 2023-02-23 18:34:16 -05:00
parent fc092d5e5b
commit b00f1f92f4
7 changed files with 8 additions and 9 deletions

3
.gitmodules vendored
View file

@ -10,6 +10,3 @@
[submodule "test/quark-shaders"]
path = test/quark-shaders
url = https://github.com/hizzlekizzle/quark-shaders
[submodule "bml"]
path = bml
url = https://github.com/chyyran/bml

View file

@ -3,6 +3,8 @@
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
<mapping directory="$PROJECT_DIR$" vcs="Git" />
<mapping directory="$PROJECT_DIR$/bml" vcs="Git" />
<mapping directory="$PROJECT_DIR$/test/quark-shaders" vcs="Git" />
<mapping directory="$PROJECT_DIR$/test/shaders_slang" vcs="Git" />
</component>
</project>

4
Cargo.lock generated
View file

@ -199,7 +199,9 @@ dependencies = [
[[package]]
name = "bml"
version = "0.3.0"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f47cd661ced9603345d776f1b97350aa728602fcf9396583438935e3ea606f3b"
dependencies = [
"ordered-multimap",
"pest",

View file

@ -14,7 +14,6 @@ members = [
"librashader-capi",
"librashader-quark",
"librashader-build-script",
"bml"
]
[workspace.metadata.release]

1
bml

@ -1 +0,0 @@
Subproject commit 0c932a1fa661f542e2c6ef833c0ffefc95138fab

View file

@ -6,4 +6,4 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bml = { path = "../bml"}
bml = "0.3.1"

View file

@ -13,13 +13,13 @@ use librashader_runtime_d3d11::options::FilterChainOptionsD3D11;
// "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID].slangp";
const FILTER_PATH: &str =
"../test/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp";
"../test/shaders_slang/scalefx/scalefx-9x.slangp";
// const FILTER_PATH: &str = "../test/slang-shaders/test/history.slangp";
// const FILTER_PATH: &str = "../test/slang-shaders/test/feedback.slangp";
// const FILTER_PATH: &str = "../test/slang-shaders/crt/crt-royale.slangp";
const IMAGE_PATH: &str = "../triangle.png";
const IMAGE_PATH: &str = "../test/finalfightlong.png";
#[test]
fn triangle_d3d11_args() {
let mut args = std::env::args();