reflect: simplify shaderpassmeta type declarations with a macro
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@ -1,12 +1,12 @@
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use librashader_preprocess::{PreprocessError, ShaderSource};
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use librashader_presets::{ShaderPassConfig, TextureConfig};
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use crate::back::targets::OutputTarget;
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use crate::back::{CompilerBackend, FromCompilation};
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use crate::back::{CompileShader, CompilerBackend, FromCompilation};
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use crate::error::{ShaderCompileError, ShaderReflectError};
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use crate::front::ShaderCompilation;
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use crate::reflect::semantics::{
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Semantic, ShaderSemantics, TextureSemantics, UniformSemantic, UniqueSemantics,
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};
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use librashader_preprocess::{PreprocessError, ShaderSource};
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use librashader_presets::{ShaderPassConfig, TextureConfig};
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use rustc_hash::FxHashMap;
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use std::error::Error;
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@ -37,12 +37,12 @@ pub trait CompilePreset: OutputTarget {
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E: Error,
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E: From<PreprocessError>,
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E: From<ShaderReflectError>,
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E: From<ShaderCompileError> {
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E: From<ShaderCompileError>,
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{
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compile_preset_passes::<Self, C, E>(passes, textures)
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}
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}
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/// Compile passes of a shader preset given the applicable
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/// shader output target, compilation type, and resulting error.
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pub(crate) fn compile_preset_passes<T, C, E>(
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@ -89,17 +89,9 @@ pub(crate) fn compile_preset_passes<T, C, E>(
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.collect::<Result<Vec<(ShaderPassConfig, ShaderSource, CompilerBackend<_>)>, E>>()?;
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for details in &passes {
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insert_pass_semantics(
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&mut uniform_semantics,
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&mut texture_semantics,
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&details.0,
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)
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insert_pass_semantics(&mut uniform_semantics, &mut texture_semantics, &details.0)
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}
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insert_lut_semantics(
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textures,
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&mut uniform_semantics,
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&mut texture_semantics,
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);
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insert_lut_semantics(textures, &mut uniform_semantics, &mut texture_semantics);
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let semantics = ShaderSemantics {
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uniform_semantics,
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@ -109,7 +101,6 @@ pub(crate) fn compile_preset_passes<T, C, E>(
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Ok((passes, semantics))
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}
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/// Insert the available semantics for the input pass config into the provided semantic maps.
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fn insert_pass_semantics(
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uniform_semantics: &mut FxHashMap<String, UniformSemantic>,
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@ -2,7 +2,6 @@ use crate::texture::{D3D11InputView, InputTexture, LutTexture};
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use librashader_common::{ImageFormat, Size, Viewport};
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use librashader_presets::{ShaderPreset, TextureConfig};
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use librashader_reflect::back::cross::CrossHlslContext;
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use librashader_reflect::back::targets::HLSL;
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use librashader_reflect::back::CompileShader;
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use librashader_reflect::front::shaderc::GlslangCompilation;
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@ -23,6 +22,8 @@ use crate::render_target::RenderTarget;
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use crate::samplers::SamplerSet;
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use crate::util::d3d11_compile_bound_shader;
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use crate::{error, util, D3D11OutputView};
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use librashader_reflect::reflect::presets::CompilePreset;
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use librashader_runtime::decl_shader_pass_meta;
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use librashader_runtime::uniforms::UniformStorage;
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use windows::Win32::Graphics::Direct3D11::{
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ID3D11Buffer, ID3D11Device, ID3D11DeviceContext, D3D11_BIND_CONSTANT_BUFFER, D3D11_BUFFER_DESC,
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@ -30,16 +31,13 @@ use windows::Win32::Graphics::Direct3D11::{
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D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, D3D11_USAGE_DYNAMIC,
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};
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use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_UNORM;
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use librashader_reflect::reflect::presets::CompilePreset;
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pub struct FilterMutable {
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pub(crate) passes_enabled: usize,
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pub(crate) parameters: FxHashMap<String, f32>,
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}
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type ShaderPassMeta = librashader_reflect::reflect::presets::ShaderPassMeta<
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impl CompileShader<HLSL, Options = Option<()>, Context = CrossHlslContext> + ReflectShader,
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>;
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decl_shader_pass_meta!(type ShaderPassMeta = <HLSL, GlslangCompilation>);
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/// A Direct3D 11 filter chain.
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pub struct FilterChainD3D11 {
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@ -12,7 +12,7 @@ use gl::types::{GLint, GLuint};
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use librashader_common::{FilterMode, Viewport, WrapMode};
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use librashader_presets::ShaderPreset;
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use librashader_reflect::back::cross::{CrossGlslContext, GlslVersion};
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use librashader_reflect::back::cross::GlslVersion;
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use librashader_reflect::back::targets::GLSL;
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use librashader_reflect::back::CompileShader;
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use librashader_reflect::front::shaderc::GlslangCompilation;
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@ -20,11 +20,12 @@ use librashader_reflect::reflect::semantics::{
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MemberOffset, ShaderSemantics, TextureSemantics, UniformBinding, UniformMeta,
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};
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use librashader_reflect::reflect::presets::CompilePreset;
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use librashader_reflect::reflect::ReflectShader;
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use librashader_runtime::decl_shader_pass_meta;
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use rustc_hash::FxHashMap;
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use spirv_cross::spirv::Decoration;
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use std::collections::VecDeque;
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use librashader_reflect::reflect::presets::CompilePreset;
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pub(crate) struct FilterChainImpl<T: GLInterface> {
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pub(crate) common: FilterCommon,
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@ -80,9 +81,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
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}
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}
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type ShaderPassMeta = librashader_reflect::reflect::presets::ShaderPassMeta<
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impl CompileShader<GLSL, Options = GlslVersion, Context = CrossGlslContext> + ReflectShader,
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>;
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decl_shader_pass_meta!(type ShaderPassMeta = <GLSL, GlslangCompilation>);
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impl<T: GLInterface> FilterChainImpl<T> {
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/// Load a filter chain from a pre-parsed `ShaderPreset`.
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@ -19,15 +19,16 @@ use librashader_presets::{ShaderPreset, TextureConfig};
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use librashader_reflect::back::targets::SPIRV;
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use librashader_reflect::back::CompileShader;
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use librashader_reflect::front::shaderc::GlslangCompilation;
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use librashader_reflect::reflect::presets::CompilePreset;
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use librashader_reflect::reflect::semantics::{ShaderSemantics, TextureSemantics, UniformBinding};
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use librashader_reflect::reflect::ReflectShader;
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use librashader_runtime::decl_shader_pass_meta;
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use librashader_runtime::image::{Image, UVDirection};
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use librashader_runtime::uniforms::UniformStorage;
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use rustc_hash::FxHashMap;
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use std::collections::VecDeque;
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use std::path::Path;
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use std::sync::Arc;
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use librashader_reflect::reflect::presets::CompilePreset;
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/// A Vulkan device and metadata that is required by the shader runtime.
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pub struct VulkanObjects {
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@ -37,9 +38,7 @@ pub struct VulkanObjects {
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pipeline_cache: vk::PipelineCache,
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}
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type ShaderPassMeta = librashader_reflect::reflect::presets::ShaderPassMeta<
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impl CompileShader<SPIRV, Options = Option<()>, Context = ()> + ReflectShader,
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>;
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decl_shader_pass_meta!(type ShaderPassMeta = <SPIRV, GlslangCompilation>);
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/// A collection of handles needed to access the Vulkan instance.
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#[derive(Clone)]
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@ -23,3 +23,22 @@ pub mod ringbuffer;
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/// Generic implementation of semantics binding.
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pub mod binding;
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/// Used to declare a `ShaderPassMeta` type for the given target shader language and compilation type.
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#[macro_export]
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macro_rules! decl_shader_pass_meta {
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(type $ty_name:ident = <$target:ty, $compilation:ty>) => {
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type $ty_name =
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librashader_reflect::reflect::presets::ShaderPassMeta<
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impl librashader_reflect::back::CompileShader<
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$target,
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Options = <$target as librashader_reflect::back::FromCompilation<
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$compilation,
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>>::Options,
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Context = <$target as librashader_reflect::back::FromCompilation<
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$compilation,
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>>::Context,
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> + librashader_reflect::reflect::ReflectShader,
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>;
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};
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}
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