gl: expose compiler in gl result

This commit is contained in:
chyyran 2022-11-11 02:26:57 -05:00
parent f3d0b2acae
commit bbefc3ced3
6 changed files with 111 additions and 32 deletions

35
Cargo.lock generated
View file

@ -306,6 +306,26 @@ dependencies = [
"byteorder",
]
[[package]]
name = "gl"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a94edab108827d67608095e269cf862e60d920f144a5026d3dbcfd8b877fb404"
dependencies = [
"gl_generator",
]
[[package]]
name = "gl_generator"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1a95dfc23a2b4a9a2f5ab41d194f8bfda3cabec42af4e39f08c339eb2a0c124d"
dependencies = [
"khronos_api",
"log",
"xml-rs",
]
[[package]]
name = "half"
version = "1.8.2"
@ -389,6 +409,12 @@ dependencies = [
"wasm-bindgen",
]
[[package]]
name = "khronos_api"
version = "3.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
[[package]]
name = "lazy_static"
version = "1.4.0"
@ -454,12 +480,13 @@ dependencies = [
name = "librashader-runtime-gl"
version = "0.1.0"
dependencies = [
"gl",
"librashader",
"librashader-preprocess",
"librashader-presets",
"librashader-reflect",
"rustc-hash",
"windows",
"spirv_cross",
]
[[package]]
@ -1075,6 +1102,12 @@ version = "0.42.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f40009d85759725a34da6d89a94e63d7bdc50a862acf0dbc7c8e488f1edcb6f5"
[[package]]
name = "xml-rs"
version = "0.8.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2d7d3948613f75c98fd9328cfdcc45acc4d360655289d0a7d4ec931392200a3"
[[package]]
name = "xmlparser"
version = "0.13.5"

View file

@ -2,18 +2,23 @@ use crate::back::targets::{CompilerBackend, FromCompilation, GLSL, HLSL};
use crate::back::CompileShader;
use crate::error::ShaderReflectError;
use crate::front::shaderc::GlslangCompilation;
use crate::reflect::cross::{GlslReflect, HlslReflect};
use crate::reflect::cross::{CompiledAst, CrossReflect, GlslReflect, HlslReflect};
use crate::reflect::ReflectShader;
pub type GlVersion = spirv_cross::glsl::Version;
pub struct GlslangCompileContext {
pub texture_fixups: Vec<u32>,
pub compiler: CompiledAst<spirv_cross::glsl::Target>
}
impl FromCompilation<GlslangCompilation> for GLSL {
type Target = GLSL;
type Options = GlVersion;
type Context = GlslangCompileContext;
fn from_compilation(
compile: GlslangCompilation,
) -> Result<
CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options> + ReflectShader>,
CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options, Context = Self::Context> + ReflectShader>,
ShaderReflectError,
> {
Ok(CompilerBackend {
@ -25,11 +30,12 @@ impl FromCompilation<GlslangCompilation> for GLSL {
impl FromCompilation<GlslangCompilation> for HLSL {
type Target = HLSL;
type Options = Option<()>;
type Context = ();
fn from_compilation(
compile: GlslangCompilation,
) -> Result<
CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options> + ReflectShader>,
CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options, Context = Self::Context> + ReflectShader>,
ShaderReflectError,
> {
Ok(CompilerBackend {

View file

@ -4,7 +4,6 @@ use crate::reflect::{ReflectSemantics, ReflectShader, ShaderReflection};
pub trait OutputTarget {
type Output;
type AdditionalContext;
}
pub struct GLSL;
@ -14,15 +13,12 @@ pub struct MSL;
impl OutputTarget for GLSL {
type Output = String;
type AdditionalContext = Vec<u32>;
}
impl OutputTarget for HLSL {
type Output = String;
type AdditionalContext = ();
}
impl OutputTarget for SpirV {
type Output = Vec<u32>;
type AdditionalContext = ();
}
pub struct CompilerBackend<T> {
@ -32,17 +28,21 @@ pub struct CompilerBackend<T> {
pub trait FromCompilation<T> {
type Target: OutputTarget;
type Options;
type Context;
fn from_compilation(
compile: T,
) -> Result<CompilerBackend<impl CompileShader<Self::Target> + ReflectShader>, ShaderReflectError>;
) -> Result<CompilerBackend<impl CompileShader<Self::Target, Context=Self::Context> + ReflectShader>, ShaderReflectError>;
}
pub trait CompileShader<T: OutputTarget> {
type Options;
type Context;
fn compile(
&mut self,
self,
options: Self::Options,
) -> Result<ShaderCompilerOutput<T::Output, T::AdditionalContext>, ShaderCompileError>;
) -> Result<ShaderCompilerOutput<T::Output, Self::Context>, ShaderCompileError>;
}
impl<T> ReflectShader for CompilerBackend<T>
@ -64,11 +64,12 @@ where
E: OutputTarget,
{
type Options = T::Options;
type Context = T::Context;
fn compile(
&mut self,
self,
options: Self::Options,
) -> Result<ShaderCompilerOutput<E::Output, E::AdditionalContext>, ShaderCompileError> {
) -> Result<ShaderCompilerOutput<E::Output, Self::Context>, ShaderCompileError> {
self.backend.compile(options)
}
}

View file

@ -15,6 +15,7 @@ use spirv_cross::{glsl, hlsl, ErrorCode};
use crate::back::targets::{GLSL, HLSL};
use crate::back::{CompileShader, ShaderCompilerOutput};
use crate::back::cross::GlslangCompileContext;
pub struct CrossReflect<T>
where
@ -24,6 +25,14 @@ where
fragment: Ast<T>,
}
pub struct CompiledAst<T>
where
T: spirv_cross::spirv::Target {
pub vertex: Ast<T>,
pub fragment: Ast<T>,
}
pub(crate) type HlslReflect = CrossReflect<hlsl::Target>;
pub(crate) type GlslReflect = CrossReflect<glsl::Target>;
@ -674,12 +683,12 @@ where
impl CompileShader<GLSL> for CrossReflect<glsl::Target> {
type Options = glsl::Version;
type Context = GlslangCompileContext;
// todo: compile should consume self
fn compile(
&mut self,
mut self,
version: Self::Options,
) -> Result<ShaderCompilerOutput<String, Vec<u32>>, ShaderCompileError> {
) -> Result<ShaderCompilerOutput<String, Self::Context>, ShaderCompileError> {
let mut options: glsl::CompilerOptions = Default::default();
options.version = version;
options.fragment.default_float_precision = glsl::Precision::High;
@ -797,16 +806,23 @@ impl CompileShader<GLSL> for CrossReflect<glsl::Target> {
Ok(ShaderCompilerOutput {
vertex: self.vertex.compile()?,
fragment: self.fragment.compile()?,
context: texture_fixups,
context: GlslangCompileContext {
texture_fixups,
compiler: CompiledAst {
vertex: self.vertex,
fragment: self.fragment
}
},
})
}
}
impl CompileShader<HLSL> for CrossReflect<hlsl::Target> {
type Options = Option<()>;
type Context = ();
fn compile(
&mut self,
mut self,
_options: Self::Options,
) -> Result<ShaderCompilerOutput<String>, ShaderCompileError> {
let mut options = hlsl::CompilerOptions::default();

View file

@ -10,13 +10,6 @@ edition = "2021"
"librashader-presets" = { path = "../librashader-presets" }
"librashader-preprocess" = { path = "../librashader-preprocess" }
"librashader-reflect" = { path = "../librashader-reflect" }
spirv_cross = "0.23.1"
rustc-hash = "1.1.0"
[dependencies.windows]
version = "0.43.0"
features = [
"Win32_Foundation",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
]
gl = "0.14.0"

View file

@ -1,6 +1,7 @@
use std::collections::HashMap;
use std::error::Error;
use std::path::Path;
use gl::types::{GLenum, GLuint};
use rustc_hash::FxHashMap;
use librashader::ShaderSource;
@ -49,6 +50,9 @@ pub fn load_pass_semantics(uniform_semantics: &mut FxHashMap<String, UniformSema
}
// todo: init gl
pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
let preset = librashader_presets::ShaderPreset::try_parse(path)?;
let mut passes: Vec<(&ShaderPassConfig, ShaderSource, _)> = preset.shaders.iter()
@ -97,24 +101,36 @@ pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
let reflection = reflect.reflect(index as u32, &semantics)?;
let glsl = reflect.compile(GlVersion::V4_60)?;
// shader_gl3: 1375
reflection.meta.texture_meta.get(&SemanticMap {
semantics: TextureSemantics::Source,
index: 0
}).unwrap().binding;
// unsafe {
// let vertex = gl_compile_shader(gl::VERTEX_SHADER, glsl.vertex.as_str());
// let fragment = gl_compile_shader(gl::FRAGMENT_SHADER, glsl.fragment.as_str());
//
// let program = gl::CreateProgram();
// gl::AttachShader(program, vertex);
// gl::AttachShader(program, fragment);
//
// }
compiled.push(glsl);
reflections.push(reflection);
}
// todo: build gl semantics
// shader_gl3:188
let mut glprogram: Vec<GLuint> = Vec::new();
for compilation in &compiled {
// compilation.context.compiler.vertex
}
eprintln!("{:#?}", reflections);
eprintln!("{:#?}", compiled);
// eprintln!("{:#?}", compiled./);
// eprintln!("{:?}", preset);
// eprintln!("{:?}", reflect.reflect(&ReflectOptions {
// pass_number: i as u32,
@ -125,6 +141,20 @@ pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
Ok(())
}
unsafe fn gl_compile_shader(stage: GLenum, source: &str) -> GLuint {
let shader = gl::CreateShader(stage);
gl::ShaderSource(shader, 1, &source.as_bytes().as_ptr().cast(), std::ptr::null());
gl::CompileShader(shader);
let mut compile_status = 0;
gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut compile_status);
if compile_status == 0 {
panic!("failed to compile")
}
shader
}
#[cfg(test)]
mod tests {
use super::*;