gl: expose compiler in gl result
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parent
f3d0b2acae
commit
bbefc3ced3
6 changed files with 111 additions and 32 deletions
35
Cargo.lock
generated
35
Cargo.lock
generated
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@ -306,6 +306,26 @@ dependencies = [
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"byteorder",
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]
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[[package]]
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name = "gl"
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version = "0.14.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a94edab108827d67608095e269cf862e60d920f144a5026d3dbcfd8b877fb404"
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dependencies = [
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"gl_generator",
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]
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[[package]]
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name = "gl_generator"
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version = "0.14.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1a95dfc23a2b4a9a2f5ab41d194f8bfda3cabec42af4e39f08c339eb2a0c124d"
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dependencies = [
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"khronos_api",
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"log",
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"xml-rs",
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]
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[[package]]
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name = "half"
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version = "1.8.2"
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@ -389,6 +409,12 @@ dependencies = [
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"wasm-bindgen",
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]
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[[package]]
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name = "khronos_api"
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version = "3.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
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[[package]]
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name = "lazy_static"
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version = "1.4.0"
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@ -454,12 +480,13 @@ dependencies = [
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name = "librashader-runtime-gl"
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version = "0.1.0"
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dependencies = [
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"gl",
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"librashader",
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"librashader-preprocess",
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"librashader-presets",
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"librashader-reflect",
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"rustc-hash",
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"windows",
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"spirv_cross",
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]
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[[package]]
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@ -1075,6 +1102,12 @@ version = "0.42.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f40009d85759725a34da6d89a94e63d7bdc50a862acf0dbc7c8e488f1edcb6f5"
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[[package]]
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name = "xml-rs"
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version = "0.8.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d2d7d3948613f75c98fd9328cfdcc45acc4d360655289d0a7d4ec931392200a3"
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[[package]]
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name = "xmlparser"
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version = "0.13.5"
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@ -2,18 +2,23 @@ use crate::back::targets::{CompilerBackend, FromCompilation, GLSL, HLSL};
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use crate::back::CompileShader;
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use crate::error::ShaderReflectError;
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use crate::front::shaderc::GlslangCompilation;
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use crate::reflect::cross::{GlslReflect, HlslReflect};
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use crate::reflect::cross::{CompiledAst, CrossReflect, GlslReflect, HlslReflect};
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use crate::reflect::ReflectShader;
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pub type GlVersion = spirv_cross::glsl::Version;
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pub struct GlslangCompileContext {
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pub texture_fixups: Vec<u32>,
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pub compiler: CompiledAst<spirv_cross::glsl::Target>
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}
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impl FromCompilation<GlslangCompilation> for GLSL {
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type Target = GLSL;
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type Options = GlVersion;
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type Context = GlslangCompileContext;
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fn from_compilation(
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compile: GlslangCompilation,
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) -> Result<
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CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options> + ReflectShader>,
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CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options, Context = Self::Context> + ReflectShader>,
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ShaderReflectError,
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> {
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Ok(CompilerBackend {
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@ -25,11 +30,12 @@ impl FromCompilation<GlslangCompilation> for GLSL {
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impl FromCompilation<GlslangCompilation> for HLSL {
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type Target = HLSL;
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type Options = Option<()>;
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type Context = ();
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fn from_compilation(
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compile: GlslangCompilation,
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) -> Result<
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CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options> + ReflectShader>,
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CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options, Context = Self::Context> + ReflectShader>,
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ShaderReflectError,
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> {
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Ok(CompilerBackend {
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@ -4,7 +4,6 @@ use crate::reflect::{ReflectSemantics, ReflectShader, ShaderReflection};
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pub trait OutputTarget {
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type Output;
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type AdditionalContext;
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}
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pub struct GLSL;
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@ -14,15 +13,12 @@ pub struct MSL;
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impl OutputTarget for GLSL {
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type Output = String;
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type AdditionalContext = Vec<u32>;
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}
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impl OutputTarget for HLSL {
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type Output = String;
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type AdditionalContext = ();
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}
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impl OutputTarget for SpirV {
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type Output = Vec<u32>;
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type AdditionalContext = ();
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}
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pub struct CompilerBackend<T> {
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@ -32,17 +28,21 @@ pub struct CompilerBackend<T> {
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pub trait FromCompilation<T> {
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type Target: OutputTarget;
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type Options;
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type Context;
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fn from_compilation(
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compile: T,
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) -> Result<CompilerBackend<impl CompileShader<Self::Target> + ReflectShader>, ShaderReflectError>;
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) -> Result<CompilerBackend<impl CompileShader<Self::Target, Context=Self::Context> + ReflectShader>, ShaderReflectError>;
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}
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pub trait CompileShader<T: OutputTarget> {
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type Options;
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type Context;
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fn compile(
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&mut self,
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self,
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options: Self::Options,
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) -> Result<ShaderCompilerOutput<T::Output, T::AdditionalContext>, ShaderCompileError>;
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) -> Result<ShaderCompilerOutput<T::Output, Self::Context>, ShaderCompileError>;
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}
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impl<T> ReflectShader for CompilerBackend<T>
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@ -64,11 +64,12 @@ where
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E: OutputTarget,
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{
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type Options = T::Options;
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type Context = T::Context;
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fn compile(
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&mut self,
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self,
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options: Self::Options,
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) -> Result<ShaderCompilerOutput<E::Output, E::AdditionalContext>, ShaderCompileError> {
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) -> Result<ShaderCompilerOutput<E::Output, Self::Context>, ShaderCompileError> {
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self.backend.compile(options)
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}
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}
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@ -15,6 +15,7 @@ use spirv_cross::{glsl, hlsl, ErrorCode};
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use crate::back::targets::{GLSL, HLSL};
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use crate::back::{CompileShader, ShaderCompilerOutput};
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use crate::back::cross::GlslangCompileContext;
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pub struct CrossReflect<T>
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where
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@ -24,6 +25,14 @@ where
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fragment: Ast<T>,
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}
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pub struct CompiledAst<T>
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where
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T: spirv_cross::spirv::Target {
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pub vertex: Ast<T>,
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pub fragment: Ast<T>,
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}
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pub(crate) type HlslReflect = CrossReflect<hlsl::Target>;
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pub(crate) type GlslReflect = CrossReflect<glsl::Target>;
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@ -674,12 +683,12 @@ where
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impl CompileShader<GLSL> for CrossReflect<glsl::Target> {
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type Options = glsl::Version;
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type Context = GlslangCompileContext;
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// todo: compile should consume self
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fn compile(
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&mut self,
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mut self,
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version: Self::Options,
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) -> Result<ShaderCompilerOutput<String, Vec<u32>>, ShaderCompileError> {
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) -> Result<ShaderCompilerOutput<String, Self::Context>, ShaderCompileError> {
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let mut options: glsl::CompilerOptions = Default::default();
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options.version = version;
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options.fragment.default_float_precision = glsl::Precision::High;
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@ -797,16 +806,23 @@ impl CompileShader<GLSL> for CrossReflect<glsl::Target> {
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Ok(ShaderCompilerOutput {
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vertex: self.vertex.compile()?,
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fragment: self.fragment.compile()?,
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context: texture_fixups,
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context: GlslangCompileContext {
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texture_fixups,
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compiler: CompiledAst {
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vertex: self.vertex,
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fragment: self.fragment
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}
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},
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})
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}
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}
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impl CompileShader<HLSL> for CrossReflect<hlsl::Target> {
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type Options = Option<()>;
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type Context = ();
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fn compile(
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&mut self,
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mut self,
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_options: Self::Options,
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) -> Result<ShaderCompilerOutput<String>, ShaderCompileError> {
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let mut options = hlsl::CompilerOptions::default();
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@ -10,13 +10,6 @@ edition = "2021"
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"librashader-presets" = { path = "../librashader-presets" }
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"librashader-preprocess" = { path = "../librashader-preprocess" }
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"librashader-reflect" = { path = "../librashader-reflect" }
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spirv_cross = "0.23.1"
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rustc-hash = "1.1.0"
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[dependencies.windows]
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version = "0.43.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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]
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gl = "0.14.0"
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@ -1,6 +1,7 @@
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use std::collections::HashMap;
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use std::error::Error;
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use std::path::Path;
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use gl::types::{GLenum, GLuint};
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use rustc_hash::FxHashMap;
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use librashader::ShaderSource;
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@ -49,6 +50,9 @@ pub fn load_pass_semantics(uniform_semantics: &mut FxHashMap<String, UniformSema
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}
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// todo: init gl
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pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
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let preset = librashader_presets::ShaderPreset::try_parse(path)?;
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let mut passes: Vec<(&ShaderPassConfig, ShaderSource, _)> = preset.shaders.iter()
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@ -97,24 +101,36 @@ pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
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let reflection = reflect.reflect(index as u32, &semantics)?;
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let glsl = reflect.compile(GlVersion::V4_60)?;
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// shader_gl3: 1375
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reflection.meta.texture_meta.get(&SemanticMap {
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semantics: TextureSemantics::Source,
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index: 0
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}).unwrap().binding;
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// unsafe {
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// let vertex = gl_compile_shader(gl::VERTEX_SHADER, glsl.vertex.as_str());
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// let fragment = gl_compile_shader(gl::FRAGMENT_SHADER, glsl.fragment.as_str());
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//
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// let program = gl::CreateProgram();
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// gl::AttachShader(program, vertex);
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// gl::AttachShader(program, fragment);
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//
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// }
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compiled.push(glsl);
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reflections.push(reflection);
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}
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// todo: build gl semantics
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// shader_gl3:188
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let mut glprogram: Vec<GLuint> = Vec::new();
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for compilation in &compiled {
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// compilation.context.compiler.vertex
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}
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eprintln!("{:#?}", reflections);
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eprintln!("{:#?}", compiled);
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// eprintln!("{:#?}", compiled./);
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// eprintln!("{:?}", preset);
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// eprintln!("{:?}", reflect.reflect(&ReflectOptions {
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// pass_number: i as u32,
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@ -125,6 +141,20 @@ pub fn load(path: impl AsRef<Path>) -> Result<(), Box<dyn Error>>{
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Ok(())
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}
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unsafe fn gl_compile_shader(stage: GLenum, source: &str) -> GLuint {
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let shader = gl::CreateShader(stage);
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gl::ShaderSource(shader, 1, &source.as_bytes().as_ptr().cast(), std::ptr::null());
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gl::CompileShader(shader);
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let mut compile_status = 0;
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gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut compile_status);
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if compile_status == 0 {
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panic!("failed to compile")
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}
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shader
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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