rt(wgpu): rename OutputView to WgpuOutputView
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parent
37397ff216
commit
bbfd5153da
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@ -12,24 +12,7 @@
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@ -284,7 +267,7 @@
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@ -382,7 +365,23 @@
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<task id="LOCAL-00014" summary="rt(wgpu): rename OutputView to WgpuOutputView">
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<component name="TypeScriptGeneratedFilesManager">
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@ -412,7 +411,9 @@
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<MESSAGE value="rt(wgpu): update to wgpu 0.19" />
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<MESSAGE value="rt(wgpu): filter pass logic" />
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<MESSAGE value="rt(wgpu): wip filter chain logic" />
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<option name="LAST_COMMIT_MESSAGE" value="rt(wgpu): wip filter chain logic" />
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<MESSAGE value="lib: add wgpu to librashader library" />
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<MESSAGE value="rt(wgpu): rename OutputView to WgpuOutputView" />
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<option name="LAST_COMMIT_MESSAGE" value="rt(wgpu): rename OutputView to WgpuOutputView" />
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</component>
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<component name="XDebuggerManager">
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<breakpoint-manager>
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@ -28,7 +28,7 @@ use wgpu::{Device, TextureFormat};
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use crate::error;
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use crate::error::FilterChainError;
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use crate::filter_pass::FilterPass;
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use crate::framebuffer::OutputView;
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use crate::framebuffer::WgpuOutputView;
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use crate::graphics_pipeline::WgpuGraphicsPipeline;
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use crate::luts::LutTexture;
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use crate::mipmap::MipmapGen;
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@ -319,7 +319,7 @@ impl FilterChainWgpu {
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pub fn frame<'a>(
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&mut self,
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input: Arc<wgpu::Texture>,
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viewport: &Viewport<OutputView<'a>>,
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viewport: &Viewport<WgpuOutputView<'a>>,
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cmd: &mut wgpu::CommandEncoder,
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frame_count: usize,
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options: Option<&FrameOptionsWgpu>,
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@ -402,7 +402,7 @@ impl FilterChainWgpu {
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source.wrap_mode = pass.config.wrap_mode;
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source.mip_filter = pass.config.filter;
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let output_image = OutputView::from(target);
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let output_image = WgpuOutputView::from(target);
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let out = RenderTarget::identity(&output_image);
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pass.draw(
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@ -1,7 +1,7 @@
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use crate::buffer::WgpuStagedBuffer;
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use crate::error;
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use crate::filter_chain::FilterCommon;
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use crate::framebuffer::OutputView;
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use crate::framebuffer::WgpuOutputView;
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use crate::graphics_pipeline::WgpuGraphicsPipeline;
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use crate::samplers::SamplerSet;
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use crate::texture::InputImage;
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@ -90,10 +90,10 @@ impl FilterPass {
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parent: &FilterCommon,
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frame_count: u32,
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frame_direction: i32,
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viewport: &Viewport<OutputView>,
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viewport: &Viewport<WgpuOutputView>,
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original: &InputImage,
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source: &InputImage,
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output: &RenderTarget<OutputView>,
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output: &RenderTarget<WgpuOutputView>,
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vbo_type: QuadType,
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) -> error::Result<()> {
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let mut main_heap = FxHashMap::default();
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@ -4,13 +4,14 @@ use librashader_common::Size;
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use wgpu::TextureViewDescriptor;
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/// A wgpu `TextureView` with size and texture information to output.
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pub struct OutputView<'a> {
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pub struct WgpuOutputView<'a> {
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pub(crate) size: Size<u32>,
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pub(crate) view: Handle<'a, wgpu::TextureView>,
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pub(crate) format: wgpu::TextureFormat,
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}
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impl<'a> OutputView<'a> {
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impl<'a> WgpuOutputView<'a> {
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/// Create an output view from an existing texture view, size, and format.
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pub fn new_from_raw(
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view: &'a wgpu::TextureView,
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size: Size<u32>,
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@ -24,7 +25,8 @@ impl<'a> OutputView<'a> {
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}
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}
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impl<'a> From<&'a OwnedImage> for OutputView<'a> {
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#[doc(hidden)]
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impl<'a> From<&'a OwnedImage> for WgpuOutputView<'a> {
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fn from(image: &'a OwnedImage) -> Self {
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Self {
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size: image.size,
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@ -34,7 +36,7 @@ impl<'a> From<&'a OwnedImage> for OutputView<'a> {
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}
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}
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impl From<&wgpu::Texture> for OutputView<'static> {
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impl From<&wgpu::Texture> for WgpuOutputView<'static> {
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fn from(image: &wgpu::Texture) -> Self {
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Self {
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size: image.size().into(),
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@ -1,4 +1,4 @@
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use crate::framebuffer::OutputView;
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use crate::framebuffer::WgpuOutputView;
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use crate::util;
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use librashader_reflect::back::wgsl::NagaWgslContext;
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use librashader_reflect::back::ShaderCompilerOutput;
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@ -220,7 +220,7 @@ impl WgpuGraphicsPipeline {
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pub(crate) fn begin_rendering<'pass>(
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&'pass self,
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output: &RenderTarget<'pass, OutputView>,
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output: &RenderTarget<'pass, WgpuOutputView>,
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cmd: &'pass mut CommandEncoder,
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) -> RenderPass<'pass> {
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let mut render_pass = cmd.begin_render_pass(&RenderPassDescriptor {
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@ -21,7 +21,7 @@ mod texture;
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mod util;
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pub use filter_chain::FilterChainWgpu;
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pub use framebuffer::OutputView;
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pub use framebuffer::WgpuOutputView;
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pub mod error;
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@ -284,7 +284,7 @@ impl<'a> State<'a> {
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x: 0.0,
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y: 0.0,
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mvp: None,
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output: librashader_runtime_wgpu::OutputView::new_from_raw(
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output: librashader_runtime_wgpu::WgpuOutputView::new_from_raw(
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&filter_view,
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filter_output.size().into(),
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filter_output.format(),
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@ -314,7 +314,7 @@ pub mod runtime {
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options::{
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FilterChainOptionsWgpu as FilterChainOptions, FrameOptionsWgpu as FrameOptions,
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},
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FilterChainWgpu as FilterChain, OutputView,
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FilterChainWgpu as FilterChain, WgpuOutputView,
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};
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}
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}
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