rt(d3d9): remove backtrace from Direct3DError

This commit is contained in:
chyyran 2024-08-20 22:10:47 -04:00 committed by Ronny Chan
parent db3d5d05a6
commit bc269c270c
3 changed files with 8 additions and 8 deletions

View file

@ -6,7 +6,13 @@ use librashader_runtime::quad::{QuadType, VertexInput};
use windows::Win32::Foundation::FALSE;
use windows::Win32::Graphics::Direct3D9::{IDirect3DDevice9, IDirect3DVertexBuffer9, IDirect3DVertexDeclaration9, D3DCMP_ALWAYS, D3DCULL_NONE, D3DDECLMETHOD_DEFAULT, D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT3, D3DDECLTYPE_UNUSED, D3DDECLUSAGE_TEXCOORD, D3DPOOL_DEFAULT, D3DPT_TRIANGLESTRIP, D3DRS_CLIPPING, D3DRS_CULLMODE, D3DRS_LIGHTING, D3DRS_ZENABLE, D3DRS_ZFUNC, D3DTRANSFORMSTATETYPE, D3DTS_PROJECTION, D3DTS_VIEW, D3DVERTEXELEMENT9, D3DRS_COLORWRITEENABLE};
use windows::Win32::Graphics::Direct3D9::{
IDirect3DDevice9, IDirect3DVertexBuffer9, IDirect3DVertexDeclaration9, D3DCMP_ALWAYS,
D3DCULL_NONE, D3DDECLMETHOD_DEFAULT, D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT3,
D3DDECLTYPE_UNUSED, D3DDECLUSAGE_TEXCOORD, D3DPOOL_DEFAULT, D3DPT_TRIANGLESTRIP,
D3DRS_CLIPPING, D3DRS_COLORWRITEENABLE, D3DRS_CULLMODE, D3DRS_LIGHTING, D3DRS_ZENABLE,
D3DRS_ZFUNC, D3DTRANSFORMSTATETYPE, D3DTS_PROJECTION, D3DTS_VIEW, D3DVERTEXELEMENT9,
};
const OFFSCREEN_VBO_DATA: [VertexInput; 4] = [
VertexInput {

View file

@ -4,7 +4,6 @@ use librashader_preprocess::PreprocessError;
use librashader_presets::ParsePresetError;
use librashader_reflect::error::{ShaderCompileError, ShaderReflectError};
use librashader_runtime::image::ImageError;
use std::backtrace::Backtrace;
use std::string::FromUtf8Error;
use thiserror::Error;
@ -14,11 +13,7 @@ pub enum FilterChainError {
#[error("invariant assumption about d3d11 did not hold. report this as an issue.")]
Direct3DOperationError(&'static str),
#[error("direct3d driver error")]
Direct3DError {
#[from]
error: windows::core::Error,
backtrace: Backtrace,
},
Direct3DError(#[from] windows::core::Error),
#[error("shader preset parse error")]
ShaderPresetError(#[from] ParsePresetError),
#[error("shader preprocess error")]

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@ -1,6 +1,5 @@
#![cfg(target_os = "windows")]
#![feature(type_alias_impl_trait)]
#![feature(error_generic_member_access)]
mod binding;
mod d3dx;
mod draw_quad;