doc(presets): add docstring for ContextItem::key
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321e30a0f1
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bffad12ea2
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@ -207,6 +207,7 @@ impl ContextItem {
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}
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}
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/// The wildcard key associated with the context item.
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pub fn key(&self) -> &str {
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match self {
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ContextItem::ContentDirectory(_) => "CONTENT-DIR",
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@ -1,404 +0,0 @@
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//! Shader preset wildcard replacement context handling.
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//!
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//! Implements wildcard replacement of shader paths specified in
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//! [RetroArch#15023](https://github.com/libretro/RetroArch/pull/15023).
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use once_cell::sync::Lazy;
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use regex::bytes::Regex;
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use rustc_hash::FxHashMap;
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use std::collections::VecDeque;
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use std::ffi::{OsStr, OsString};
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use std::fmt::{Debug, Display, Formatter};
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use std::ops::Add;
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use std::path::{Component, Path, PathBuf};
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/// Valid video driver or runtime. This list is non-exhaustive.
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#[repr(u32)]
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#[non_exhaustive]
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#[derive(Debug, Copy, Clone)]
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pub enum VideoDriver {
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/// None (`null`)
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None = 0,
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/// OpenGL Core (`glcore`)
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GlCore,
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/// Legacy OpenGL (`gl`)
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Gl,
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/// Vulkan (`vulkan`)
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Vulkan,
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/// Direct3D 9 (`d3d9_hlsl`)
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Direct3D9Hlsl,
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/// Direct3D 11 (`d3d11`)
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Direct3D11,
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/// Direct3D12 (`d3d12`)
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Direct3D12,
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/// Metal (`metal`)
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Metal,
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}
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impl Display for VideoDriver {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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VideoDriver::None => f.write_str("null"),
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VideoDriver::GlCore => f.write_str("glcore"),
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VideoDriver::Gl => f.write_str("gl"),
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VideoDriver::Vulkan => f.write_str("vulkan"),
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VideoDriver::Direct3D11 => f.write_str("d3d11"),
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VideoDriver::Direct3D9Hlsl => f.write_str("d3d9_hlsl"),
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VideoDriver::Direct3D12 => f.write_str("d3d12"),
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VideoDriver::Metal => f.write_str("metal"),
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}
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}
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}
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/// Valid extensions for shader extensions.
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#[repr(u32)]
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#[derive(Debug, Copy, Clone)]
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pub enum ShaderExtension {
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/// `.slang`
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Slang = 0,
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/// `.glsl`
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Glsl,
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/// `.cg`
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Cg,
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}
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impl Display for ShaderExtension {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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ShaderExtension::Slang => f.write_str("slang"),
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ShaderExtension::Glsl => f.write_str("glsl"),
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ShaderExtension::Cg => f.write_str("cg"),
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}
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}
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}
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/// Valid extensions for shader presets
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#[repr(u32)]
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#[derive(Debug, Copy, Clone)]
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pub enum PresetExtension {
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/// `.slangp`
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Slangp = 0,
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/// `.glslp`
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Glslp,
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/// `.cgp`
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Cgp,
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}
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impl Display for PresetExtension {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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PresetExtension::Slangp => f.write_str("slangp"),
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PresetExtension::Glslp => f.write_str("glslp"),
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PresetExtension::Cgp => f.write_str("cgp"),
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}
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}
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}
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/// Rotation of the viewport.
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#[repr(u32)]
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#[derive(Debug, Copy, Clone)]
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pub enum Rotation {
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/// Zero
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Zero = 0,
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/// 90 degrees
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Right = 1,
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/// 180 degrees
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Straight = 2,
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/// 270 degrees
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Reflex = 3,
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}
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impl From<u32> for Rotation {
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fn from(value: u32) -> Self {
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let value = value % 4;
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match value {
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0 => Rotation::Zero,
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1 => Rotation::Right,
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2 => Rotation::Straight,
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3 => Rotation::Reflex,
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_ => unreachable!(),
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}
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}
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}
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impl Add for Rotation {
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type Output = Rotation;
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fn add(self, rhs: Self) -> Self::Output {
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let lhs = self as u32;
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let out = lhs + rhs as u32;
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Rotation::from(out)
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}
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}
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impl Display for Rotation {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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Rotation::Zero => f.write_str("0"),
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Rotation::Right => f.write_str("90"),
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Rotation::Straight => f.write_str("180"),
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Rotation::Reflex => f.write_str("270"),
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}
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}
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}
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/// Orientation of aspect ratios
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#[repr(u32)]
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#[derive(Debug, Copy, Clone)]
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pub enum Orientation {
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/// Vertical orientation.
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Vertical = 0,
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/// Horizontal orientation.
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Horizontal,
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}
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impl Display for Orientation {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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Orientation::Vertical => f.write_str("VERT"),
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Orientation::Horizontal => f.write_str("HORZ"),
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}
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}
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}
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/// An item representing a variable that can be replaced in a path preset.
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#[derive(Debug, Clone)]
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pub enum ContextItem {
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/// The content directory of the game (`CONTENT-DIR`)
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ContentDirectory(String),
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/// The name of the libretro core (`CORE`)
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CoreName(String),
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/// The filename of the game (`GAME`)
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GameName(String),
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/// The name of the preset (`PRESET`)
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Preset(String),
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/// The name of the preset directory (`PRESET_DIR`)
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PresetDirectory(String),
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/// The video driver (runtime) (`VID-DRV`)
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VideoDriver(VideoDriver),
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/// The extension of shader types supported by the driver (`VID-DRV-SHADER-EXT`)
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VideoDriverShaderExtension(ShaderExtension),
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/// The extension of shader presets supported by the driver (`VID-DRV-PRESET-EXT`)
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VideoDriverPresetExtension(PresetExtension),
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/// The rotation that the core is requesting (`CORE-REQ-ROT`)
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CoreRequestedRotation(Rotation),
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/// Whether or not to allow core-requested rotation (`VID-ALLOW-CORE-ROT`)
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AllowCoreRotation(bool),
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/// The rotation the user is requesting (`VID-USER-ROT`)
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UserRotation(Rotation),
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/// The final rotation (`VID-FINAL-ROT`) calculated by the sum of `VID-USER-ROT` and `CORE-REQ-ROT`
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FinalRotation(Rotation),
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/// The user-adjusted screen orientation (`SCREEN-ORIENT`)
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ScreenOrientation(Rotation),
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/// The orientation of the viewport aspect ratio (`VIEW-ASPECT-ORIENT`)
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ViewAspectOrientation(Orientation),
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/// The orientation of the aspect ratio requested by the core (`CORE-ASPECT-ORIENT`)
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CoreAspectOrientation(Orientation),
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/// An external, arbitrary context variable.
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ExternContext(String, String),
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}
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impl ContextItem {
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fn toggle_str(v: bool) -> &'static str {
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if v {
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"ON"
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} else {
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"OFF"
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}
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}
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pub fn key(&self) -> &str {
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match self {
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ContextItem::ContentDirectory(_) => "CONTENT-DIR",
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ContextItem::CoreName(_) => "CORE",
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ContextItem::GameName(_) => "GAME",
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ContextItem::Preset(_) => "PRESET",
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ContextItem::PresetDirectory(_) => "PRESET_DIR",
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ContextItem::VideoDriver(_) => "VID-DRV",
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ContextItem::CoreRequestedRotation(_) => "CORE-REQ-ROT",
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ContextItem::AllowCoreRotation(_) => "VID-ALLOW-CORE-ROT",
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ContextItem::UserRotation(_) => "VID-USER-ROT",
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ContextItem::FinalRotation(_) => "VID-FINAL-ROT",
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ContextItem::ScreenOrientation(_) => "SCREEN-ORIENT",
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ContextItem::ViewAspectOrientation(_) => "VIEW-ASPECT-ORIENT",
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ContextItem::CoreAspectOrientation(_) => "CORE-ASPECT-ORIENT",
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ContextItem::VideoDriverShaderExtension(_) => "VID-DRV-SHADER-EXT",
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ContextItem::VideoDriverPresetExtension(_) => "VID-DRV-PRESET-EXT",
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ContextItem::ExternContext(key, _) => key,
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}
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}
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}
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impl Display for ContextItem {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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ContextItem::ContentDirectory(v) => f.write_str(v),
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ContextItem::CoreName(v) => f.write_str(v),
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ContextItem::GameName(v) => f.write_str(v),
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ContextItem::Preset(v) => f.write_str(v),
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ContextItem::PresetDirectory(v) => f.write_str(v),
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ContextItem::VideoDriver(v) => f.write_fmt(format_args!("{}", v)),
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ContextItem::CoreRequestedRotation(v) => {
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f.write_fmt(format_args!("{}-{}", self.key(), v))
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}
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ContextItem::AllowCoreRotation(v) => f.write_fmt(format_args!(
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"{}-{}",
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self.key(),
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ContextItem::toggle_str(*v)
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)),
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ContextItem::UserRotation(v) => f.write_fmt(format_args!("{}-{}", self.key(), v)),
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ContextItem::FinalRotation(v) => f.write_fmt(format_args!("{}-{}", self.key(), v)),
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ContextItem::ScreenOrientation(v) => f.write_fmt(format_args!("{}-{}", self.key(), v)),
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ContextItem::ViewAspectOrientation(v) => {
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f.write_fmt(format_args!("{}-{}", self.key(), v))
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}
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ContextItem::CoreAspectOrientation(v) => {
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f.write_fmt(format_args!("{}-{}", self.key(), v))
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}
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ContextItem::VideoDriverShaderExtension(v) => f.write_fmt(format_args!("{}", v)),
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ContextItem::VideoDriverPresetExtension(v) => f.write_fmt(format_args!("{}", v)),
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ContextItem::ExternContext(_, v) => f.write_fmt(format_args!("{}", v)),
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}
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}
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}
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/// A preset wildcard context.
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///
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/// Any items added after will have higher priority
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/// when passed to the shader preset parser.
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///
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/// When passed to the preset parser, the preset parser
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/// will automatically add inferred items at lowest priority.
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///
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/// Any items added by the user will override the automatically
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/// inferred items.
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#[derive(Debug, Clone)]
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pub struct WildcardContext(VecDeque<ContextItem>);
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impl WildcardContext {
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/// Create a new wildcard context.
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pub fn new() -> Self {
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Self(VecDeque::new())
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}
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/// Prepend an item to the context builder.
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pub fn prepend_item(&mut self, item: ContextItem) {
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self.0.push_front(item);
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}
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/// Append an item to the context builder.
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/// The new item will take precedence over all items added before it.
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pub fn append_item(&mut self, item: ContextItem) {
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self.0.push_back(item);
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}
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/// Prepend sensible defaults for the given video driver.
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///
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/// Any values added, either previously or afterwards will not be overridden.
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pub fn add_video_driver_defaults(&mut self, video_driver: VideoDriver) {
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self.prepend_item(ContextItem::VideoDriverPresetExtension(
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PresetExtension::Slangp,
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));
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self.prepend_item(ContextItem::VideoDriverShaderExtension(
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ShaderExtension::Slang,
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));
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self.prepend_item(ContextItem::VideoDriver(video_driver));
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}
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/// Prepend default entries from the path of the preset.
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///
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/// Any values added, either previously or afterwards will not be overridden.
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pub fn add_path_defaults(&mut self, path: impl AsRef<Path>) {
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let path = path.as_ref();
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if let Some(preset_name) = path.file_stem() {
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let preset_name = preset_name.to_string_lossy();
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self.prepend_item(ContextItem::Preset(preset_name.into()))
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}
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if let Some(preset_dir_name) = path.parent().and_then(|p| {
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if !p.is_dir() {
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return None;
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};
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p.file_name()
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}) {
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let preset_dir_name = preset_dir_name.to_string_lossy();
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self.prepend_item(ContextItem::PresetDirectory(preset_dir_name.into()))
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}
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}
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pub(crate) fn to_hashmap(mut self) -> FxHashMap<String, String> {
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let mut map = FxHashMap::default();
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let last_user_rot = self
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.0
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.iter()
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.rfind(|i| matches!(i, ContextItem::UserRotation(_)));
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let last_core_rot = self
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.0
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.iter()
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.rfind(|i| matches!(i, ContextItem::CoreRequestedRotation(_)));
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let final_rot = match (last_core_rot, last_user_rot) {
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(Some(ContextItem::UserRotation(u)), None) => Some(ContextItem::FinalRotation(*u)),
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(None, Some(ContextItem::CoreRequestedRotation(c))) => {
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Some(ContextItem::FinalRotation(*c))
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}
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(Some(ContextItem::UserRotation(u)), Some(ContextItem::CoreRequestedRotation(c))) => {
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Some(ContextItem::FinalRotation(*u + *c))
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}
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_ => None,
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};
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if let Some(final_rot) = final_rot {
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self.prepend_item(final_rot);
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}
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for item in self.0 {
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map.insert(String::from(item.key()), item.to_string());
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}
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map
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}
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}
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pub(crate) fn apply_context(path: &mut PathBuf, context: &FxHashMap<String, String>) {
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static WILDCARD_REGEX: Lazy<Regex> = Lazy::new(|| Regex::new("\\$([A-Z-_]+)\\$").unwrap());
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if context.is_empty() {
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return;
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}
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// Don't want to do any extra work if there's no match.
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if !WILDCARD_REGEX.is_match(path.as_os_str().as_encoded_bytes()) {
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return;
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}
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let mut new_path = PathBuf::with_capacity(path.capacity());
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for component in path.components() {
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match component {
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Component::Normal(path) => {
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let haystack = path.as_encoded_bytes();
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let replaced =
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WILDCARD_REGEX.replace_all(haystack, |caps: ®ex::bytes::Captures| {
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let Some(name) = caps.get(1) else {
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return caps[0].to_vec();
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};
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let Ok(key) = std::str::from_utf8(name.as_bytes()) else {
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return caps[0].to_vec();
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};
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if let Some(replacement) = context.get(key) {
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return OsString::from(replacement.to_string()).into_encoded_bytes();
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}
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return caps[0].to_vec();
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});
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// SAFETY: The original source is valid encoded bytes, and our replacement is
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// valid encoded bytes. This upholds the safety requirements of `from_encoded_bytes_unchecked`.
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new_path.push(unsafe { OsStr::from_encoded_bytes_unchecked(&replaced.as_ref()) })
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}
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_ => new_path.push(component),
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}
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}
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// If no wildcards are found within the path, or the path after replacing the wildcards does not exist on disk, the path returned will be unaffected.
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if let Ok(true) = new_path.try_exists() {
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*path = new_path;
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}
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}
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