vk: redo the hello_triangle
This commit is contained in:
parent
1d07c66239
commit
c8bcc34fc6
BIN
librashader-runtime-vk/shader/triangle_simple/frag.spv
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librashader-runtime-vk/shader/triangle_simple/frag.spv
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@ -0,0 +1,9 @@
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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20
librashader-runtime-vk/shader/triangle_simple/shader.vert
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librashader-runtime-vk/shader/triangle_simple/shader.vert
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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librashader-runtime-vk/shader/triangle_simple/vert.spv
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librashader-runtime-vk/shader/triangle_simple/vert.spv
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librashader-runtime-vk/src/hello_triangle/command.rs
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librashader-runtime-vk/src/hello_triangle/command.rs
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@ -0,0 +1,38 @@
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use ash::prelude::VkResult;
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use ash::vk;
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use crate::hello_triangle::physicaldevice::find_queue_family;
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use crate::hello_triangle::vulkan_base::VulkanBase;
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pub struct VulkanCommandPool {
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pool: vk::CommandPool,
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device: ash::Device,
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pub buffers: Vec<vk::CommandBuffer>
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}
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impl VulkanCommandPool {
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pub fn new(base: &VulkanBase, frames_in_flight: u32) -> VkResult<VulkanCommandPool> {
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let indices = find_queue_family(&base.instance, base.physical_device.clone());
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let create_info = vk::CommandPoolCreateInfo::builder()
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.flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER)
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.queue_family_index(indices.graphics_family())
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.build();
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unsafe {
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let pool = base.device.create_command_pool(&create_info, None)?;
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let buffer_info = vk::CommandBufferAllocateInfo::builder()
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.command_pool(pool)
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.level(vk::CommandBufferLevel::PRIMARY)
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.command_buffer_count(frames_in_flight)
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.build();
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let buffers = base.device.allocate_command_buffers(&buffer_info)?;
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Ok(VulkanCommandPool {
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pool,
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device: base.device.clone(),
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buffers,
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})
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}
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}
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}
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librashader-runtime-vk/src/hello_triangle/framebuffer.rs
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librashader-runtime-vk/src/hello_triangle/framebuffer.rs
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use ash::prelude::VkResult;
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use ash::vk;
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use crate::hello_triangle::swapchain::VulkanSwapchain;
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pub struct VulkanFramebuffer {
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pub framebuffer: vk::Framebuffer,
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}
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impl VulkanFramebuffer {
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pub fn new(device: &ash::Device, image_view: &vk::ImageView, render_pass: &vk::RenderPass, width: u32, height: u32) -> VkResult<VulkanFramebuffer> {
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let attachments = &[*image_view];
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let framebuffer_info = vk::FramebufferCreateInfo::builder()
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.render_pass(*render_pass)
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.attachments(attachments)
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.width(width)
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.height(height)
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.layers(1)
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.build();
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unsafe {
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let framebuffer = device.create_framebuffer(&framebuffer_info, None)?;
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Ok(VulkanFramebuffer {
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framebuffer
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})
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}
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}
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}
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@ -3,13 +3,22 @@ mod debug;
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mod physicaldevice;
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mod surface;
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mod swapchain;
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mod pipeline;
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mod framebuffer;
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mod command;
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mod syncobjects;
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use ash::vk;
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use winit::event::{Event, VirtualKeyCode, ElementState, KeyboardInput, WindowEvent};
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use winit::event_loop::{EventLoop, ControlFlow, EventLoopBuilder};
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use winit::platform::windows::EventLoopBuilderExtWindows;
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use crate::filter_chain::{FilterChainVulkan, Vulkan};
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use crate::hello_triangle::command::VulkanCommandPool;
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use crate::hello_triangle::framebuffer::VulkanFramebuffer;
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use crate::hello_triangle::pipeline::VulkanPipeline;
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use crate::hello_triangle::surface::VulkanSurface;
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use crate::hello_triangle::swapchain::VulkanSwapchain;
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use crate::hello_triangle::syncobjects::SyncObjects;
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use crate::hello_triangle::vulkan_base::VulkanBase;
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// Constants
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@ -24,11 +33,12 @@ impl VulkanWindow {
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winit::window::WindowBuilder::new()
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.with_title(WINDOW_TITLE)
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.with_inner_size(winit::dpi::LogicalSize::new(WINDOW_WIDTH, WINDOW_HEIGHT))
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.with_resizable(false)
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.build(event_loop)
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.expect("Failed to create window.")
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}
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pub fn main_loop(event_loop: EventLoop<()>) {
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pub fn main_loop(event_loop: EventLoop<()>, window: winit::window::Window, vulkan: VulkanDraw, mut filter_chain: FilterChainVulkan) {
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event_loop.run(move |event, _, control_flow| {
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match event {
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| Event::WindowEvent { event, .. } => {
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@ -41,7 +51,6 @@ impl VulkanWindow {
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| KeyboardInput { virtual_keycode, state, .. } => {
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match (virtual_keycode, state) {
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| (Some(VirtualKeyCode::Escape), ElementState::Pressed) => {
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dbg!();
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*control_flow = ControlFlow::Exit
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},
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| _ => {},
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@ -52,17 +61,134 @@ impl VulkanWindow {
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| _ => {},
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}
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},
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| Event::MainEventsCleared => {
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window.request_redraw();
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},
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| Event::RedrawRequested(_window_id) => {
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VulkanWindow::draw_frame(&vulkan, &mut filter_chain);
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},
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_ => (),
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}
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})
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}
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unsafe fn record_command_buffer(vulkan: &VulkanDraw, swapchain_index: u32) -> vk::CommandBuffer {
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let clear_values = [
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vk::ClearValue {
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color: vk::ClearColorValue {
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float32: [0.3, 0.3, 0.5, 0.0],
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},
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},
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];
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let render_pass_begin = vk::RenderPassBeginInfo::builder()
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.render_pass(vulkan.pipeline.renderpass)
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.framebuffer(vulkan.framebuffers[swapchain_index as usize].framebuffer)
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.render_area(vk::Rect2D {
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extent: vulkan.swapchain.extent,
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..Default::default()
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})
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.clear_values(&clear_values)
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.build();
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let cmd = vulkan.command_pool.buffers[swapchain_index as usize];
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vulkan.base.device.reset_command_buffer(cmd, vk::CommandBufferResetFlags::empty())
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.expect("could not reset command buffer");
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vulkan.base.device.begin_command_buffer(cmd, &vk::CommandBufferBeginInfo::default())
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.expect("failed to begin command buffer");
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vulkan.base.device
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.cmd_begin_render_pass(cmd,
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&render_pass_begin, vk::SubpassContents::INLINE);
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vulkan.base.device
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.cmd_bind_pipeline(cmd, vk::PipelineBindPoint::GRAPHICS, vulkan.pipeline.graphic_pipeline);
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vulkan.base.device
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.cmd_set_viewport(cmd, 0, &[vk::Viewport {
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max_depth: 1.0,
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width: vulkan.swapchain.extent.width as f32,
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height: vulkan.swapchain.extent.height as f32,
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..Default::default()
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}]);
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vulkan.base.device
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.cmd_set_scissor(cmd, 0, &[vk::Rect2D {
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offset: Default::default(),
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extent: vulkan.swapchain.extent
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}]);
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vulkan.base.device.cmd_draw(cmd, 3, 1, 0, 0);
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vulkan.base.device.cmd_end_render_pass(cmd);
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vulkan.base.device.end_command_buffer(cmd).expect("failed to record commandbuffer");
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cmd
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}
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fn draw_frame(vulkan: &VulkanDraw, filter: &mut FilterChainVulkan) {
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unsafe {
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vulkan.base.device.wait_for_fences(&[vulkan.sync.in_flight], true, u64::MAX)
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.unwrap();
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vulkan.base.device.reset_fences(&[vulkan.sync.in_flight])
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.unwrap();
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let (swapchain_index, _) = vulkan.swapchain.loader.acquire_next_image(vulkan.swapchain.swapchain, u64::MAX, vulkan.sync.image_available, vk::Fence::null())
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.unwrap();
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let cmd = Self::record_command_buffer(vulkan, swapchain_index);
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let submit_info = vk::SubmitInfo::builder()
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.wait_dst_stage_mask(&[vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT])
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.wait_semaphores(&[vulkan.sync.image_available])
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.signal_semaphores(&[vulkan.sync.render_finished])
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.command_buffers(&[cmd])
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.build();
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vulkan.base.device.queue_submit(vulkan.base.graphics_queue, &[submit_info], vulkan.sync.in_flight)
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.expect("failed to submit queue");
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let present_info = vk::PresentInfoKHR::builder()
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.wait_semaphores(&[vulkan.sync.render_finished])
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.swapchains(&[vulkan.swapchain.swapchain])
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.image_indices(&[swapchain_index])
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.build();
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vulkan.swapchain.loader.queue_present(vulkan.base.graphics_queue, &present_info)
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.unwrap();
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}
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}
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}
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pub fn find_memorytype_index(
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memory_req: &vk::MemoryRequirements,
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memory_prop: &vk::PhysicalDeviceMemoryProperties,
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flags: vk::MemoryPropertyFlags,
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) -> Option<u32> {
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memory_prop.memory_types[..memory_prop.memory_type_count as _]
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.iter()
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.enumerate()
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.find(|(index, memory_type)| {
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(1 << index) & memory_req.memory_type_bits != 0
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&& memory_type.property_flags & flags == flags
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})
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.map(|(index, _memory_type)| index as _)
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}
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pub struct VulkanDraw {
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surface: VulkanSurface,
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base: VulkanBase,
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pub swapchain: VulkanSwapchain,
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pub pipeline: VulkanPipeline,
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pub framebuffers: Vec<VulkanFramebuffer>,
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pub command_pool: VulkanCommandPool,
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pub sync: SyncObjects,
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}
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pub fn main(vulkan: VulkanBase, filter_chain: FilterChainVulkan) {
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let swapchain = VulkanSwapchain::new(&vulkan, &surface, WINDOW_WIDTH, WINDOW_HEIGHT)
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.unwrap();
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let pipeline = unsafe { VulkanPipeline::new(&vulkan, &swapchain) }
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.unwrap();
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let mut framebuffers = vec![];
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for image in &swapchain.image_views {
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framebuffers.push(VulkanFramebuffer::new(&vulkan.device, image, &pipeline.renderpass, WINDOW_WIDTH, WINDOW_HEIGHT).unwrap())
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}
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let command_pool = VulkanCommandPool::new(&vulkan, 3)
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.unwrap();
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let sync = SyncObjects::new(&vulkan.device)
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.unwrap();
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let vulkan = VulkanDraw {
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surface,
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swapchain,
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base: vulkan
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base: vulkan,
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pipeline,
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framebuffers,
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command_pool,
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sync
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};
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VulkanWindow::main_loop(event_loop);
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VulkanWindow::main_loop(event_loop, window, vulkan, filter_chain);
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}
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349
librashader-runtime-vk/src/hello_triangle/pipeline.rs
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349
librashader-runtime-vk/src/hello_triangle/pipeline.rs
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use std::ffi::CStr;
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use std::io::Cursor;
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use std::mem::align_of;
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use ash::prelude::VkResult;
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use ash::util::{Align, read_spv};
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use ash::vk;
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use bytemuck::offset_of;
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use crate::hello_triangle::find_memorytype_index;
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use crate::hello_triangle::surface::VulkanSurface;
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use crate::hello_triangle::swapchain::VulkanSwapchain;
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use crate::hello_triangle::vulkan_base::VulkanBase;
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#[derive(Default, Clone, Debug, Copy)]
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struct Vertex {
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pos: [f32; 4],
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color: [f32; 4],
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}
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pub struct VulkanPipeline {
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pub graphic_pipeline: vk::Pipeline,
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pub renderpass: vk::RenderPass,
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pub pipeline_layout: vk::PipelineLayout,
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}
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impl VulkanPipeline {
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pub unsafe fn new(base: &VulkanBase, swapchain: &VulkanSwapchain) -> VkResult<VulkanPipeline> {
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// upload buffers
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let index_buffer_data = [0u32, 1, 2];
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let index_buffer_info = vk::BufferCreateInfo::builder()
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.size(std::mem::size_of_val(&index_buffer_data) as u64)
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.usage(vk::BufferUsageFlags::INDEX_BUFFER)
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.sharing_mode(vk::SharingMode::EXCLUSIVE);
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let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap();
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let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer);
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let index_buffer_memory_index = find_memorytype_index(
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&index_buffer_memory_req,
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&base.mem_props,
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vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
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)
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.expect("Unable to find suitable memorytype for the index buffer.");
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let index_allocate_info = vk::MemoryAllocateInfo {
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allocation_size: index_buffer_memory_req.size,
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memory_type_index: index_buffer_memory_index,
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..Default::default()
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};
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let index_buffer_memory = base
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.device
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.allocate_memory(&index_allocate_info, None)
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.unwrap();
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let index_ptr = base
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.device
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.map_memory(
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index_buffer_memory,
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0,
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index_buffer_memory_req.size,
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vk::MemoryMapFlags::empty(),
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)
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.unwrap();
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let mut index_slice = Align::new(
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index_ptr,
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align_of::<u32>() as u64,
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index_buffer_memory_req.size,
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);
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index_slice.copy_from_slice(&index_buffer_data);
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base.device.unmap_memory(index_buffer_memory);
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base.device
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.bind_buffer_memory(index_buffer, index_buffer_memory, 0)
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.unwrap();
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let vertex_input_buffer_info = vk::BufferCreateInfo {
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size: 3 * std::mem::size_of::<Vertex>() as u64,
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usage: vk::BufferUsageFlags::VERTEX_BUFFER,
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sharing_mode: vk::SharingMode::EXCLUSIVE,
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..Default::default()
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};
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let vertex_input_buffer = base
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.device
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.create_buffer(&vertex_input_buffer_info, None)
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.unwrap();
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let vertex_input_buffer_memory_req = base
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.device
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.get_buffer_memory_requirements(vertex_input_buffer);
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let vertex_input_buffer_memory_index = find_memorytype_index(
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&vertex_input_buffer_memory_req,
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&base.mem_props,
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vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
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)
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.expect("Unable to find suitable memorytype for the vertex buffer.");
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let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
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allocation_size: vertex_input_buffer_memory_req.size,
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memory_type_index: vertex_input_buffer_memory_index,
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..Default::default()
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};
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let vertex_input_buffer_memory = base
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.device
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.allocate_memory(&vertex_buffer_allocate_info, None)
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.unwrap();
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let vertices = [
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// green
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Vertex {
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pos: [0.5, 0.5, 0.0, 1.0],
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color: [0.0, 1.0, 0.0, 1.0],
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},
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// blue
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Vertex {
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pos: [-0.5, 0.5, 0.0, 1.0],
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color: [0.0, 0.0, 1.0, 1.0],
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},
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Vertex {
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pos: [0.0f32, -0.5, 0.0, 1.0],
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color: [1.0, 0.0, 0.0, 1.0],
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},
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];
|
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let vert_ptr = base
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.device
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.map_memory(
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vertex_input_buffer_memory,
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0,
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vertex_input_buffer_memory_req.size,
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vk::MemoryMapFlags::empty(),
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)
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.unwrap();
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let mut vert_align = Align::new(
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vert_ptr,
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align_of::<Vertex>() as u64,
|
||||
vertex_input_buffer_memory_req.size,
|
||||
);
|
||||
vert_align.copy_from_slice(&vertices);
|
||||
base.device.unmap_memory(vertex_input_buffer_memory);
|
||||
base.device
|
||||
.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0)
|
||||
.unwrap();
|
||||
|
||||
|
||||
// create pipeline
|
||||
let mut vertex_spv_file = Cursor::new(&include_bytes!("../../shader/triangle_simple/vert.spv")[..]);
|
||||
let vertex_code =
|
||||
read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
|
||||
let vertex_shader_info = ShaderModule::new(&base.device, vertex_code)?;
|
||||
let vertex_stage_info = vk::PipelineShaderStageCreateInfo::builder()
|
||||
.module(vertex_shader_info.module)
|
||||
.stage(vk::ShaderStageFlags::VERTEX)
|
||||
.name(CStr::from_bytes_with_nul_unchecked(b"main\0"))
|
||||
.build();
|
||||
|
||||
|
||||
let mut frag_spv_file = Cursor::new(&include_bytes!("../../shader/triangle_simple/frag.spv")[..]);
|
||||
let frag_code =
|
||||
read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
|
||||
let frag_shader_info = ShaderModule::new(&base.device, frag_code)?;
|
||||
let frag_stage_info = vk::PipelineShaderStageCreateInfo::builder()
|
||||
.module(frag_shader_info.module)
|
||||
.stage(vk::ShaderStageFlags::FRAGMENT)
|
||||
.name(CStr::from_bytes_with_nul_unchecked(b"main\0"))
|
||||
.build();
|
||||
|
||||
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo::builder()
|
||||
.vertex_attribute_descriptions(&[])
|
||||
.vertex_binding_descriptions(&[])
|
||||
.build();
|
||||
|
||||
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo::builder()
|
||||
.primitive_restart_enable(false)
|
||||
.topology(vk::PrimitiveTopology::TRIANGLE_LIST)
|
||||
.build();
|
||||
|
||||
let viewports = [vk::Viewport {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: swapchain.extent.width as f32,
|
||||
height: swapchain.extent.height as f32,
|
||||
min_depth: 0.0,
|
||||
max_depth: 1.0,
|
||||
}];
|
||||
let scissors = [vk::Rect2D {
|
||||
offset: Default::default(),
|
||||
extent: swapchain.extent,
|
||||
}];
|
||||
|
||||
let layout_create_info = vk::PipelineLayoutCreateInfo::default();
|
||||
|
||||
let pipeline_layout = base
|
||||
.device
|
||||
.create_pipeline_layout(&layout_create_info, None)
|
||||
.unwrap();
|
||||
|
||||
|
||||
let dynamic_state = vk::PipelineDynamicStateCreateInfo::builder()
|
||||
.dynamic_states(&[vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR])
|
||||
.build();
|
||||
|
||||
let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
|
||||
.scissors(&scissors)
|
||||
.viewports(&viewports);
|
||||
|
||||
let rs_state_info = vk::PipelineRasterizationStateCreateInfo::builder()
|
||||
.depth_clamp_enable(false)
|
||||
.depth_bias_enable(false)
|
||||
.rasterizer_discard_enable(false)
|
||||
.polygon_mode(vk::PolygonMode::FILL)
|
||||
.line_width(1.0f32)
|
||||
.cull_mode(vk::CullModeFlags::BACK)
|
||||
.front_face(vk::FrontFace::CLOCKWISE)
|
||||
.build();
|
||||
|
||||
let multisample = vk::PipelineMultisampleStateCreateInfo::builder()
|
||||
.rasterization_samples(vk::SampleCountFlags::TYPE_1)
|
||||
.min_sample_shading(1.0f32)
|
||||
.sample_shading_enable(false)
|
||||
.build();
|
||||
|
||||
let color_blend_attachment = [vk::PipelineColorBlendAttachmentState::builder()
|
||||
.blend_enable(false)
|
||||
.color_write_mask(vk::ColorComponentFlags::RGBA)
|
||||
.src_color_blend_factor(vk::BlendFactor::ONE)
|
||||
.dst_color_blend_factor(vk::BlendFactor::ZERO)
|
||||
.color_blend_op(vk::BlendOp::ADD)
|
||||
.src_alpha_blend_factor(vk::BlendFactor::ONE)
|
||||
.dst_alpha_blend_factor(vk::BlendFactor::ZERO)
|
||||
.alpha_blend_op(vk::BlendOp::ADD)
|
||||
.build()];
|
||||
//
|
||||
// let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
|
||||
// blend_enable: 0,
|
||||
// src_color_blend_factor: vk::BlendFactor::SRC_COLOR,
|
||||
// dst_color_blend_factor: vk::BlendFactor::ONE_MINUS_DST_COLOR,
|
||||
// color_blend_op: vk::BlendOp::ADD,
|
||||
// src_alpha_blend_factor: vk::BlendFactor::ZERO,
|
||||
// dst_alpha_blend_factor: vk::BlendFactor::ZERO,
|
||||
// alpha_blend_op: vk::BlendOp::ADD,
|
||||
// color_write_mask: vk::ColorComponentFlags::RGBA,
|
||||
// }];
|
||||
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
|
||||
.logic_op(vk::LogicOp::COPY)
|
||||
.attachments(&color_blend_attachment);
|
||||
|
||||
let renderpass_attachments = [
|
||||
vk::AttachmentDescription {
|
||||
format: swapchain.format.format,
|
||||
samples: vk::SampleCountFlags::TYPE_1,
|
||||
load_op: vk::AttachmentLoadOp::CLEAR,
|
||||
store_op: vk::AttachmentStoreOp::STORE,
|
||||
final_layout: vk::ImageLayout::PRESENT_SRC_KHR,
|
||||
..Default::default()
|
||||
},
|
||||
];
|
||||
let color_attachment_refs = [vk::AttachmentReference {
|
||||
attachment: 0,
|
||||
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
|
||||
}];
|
||||
|
||||
let dependencies = [vk::SubpassDependency {
|
||||
src_subpass: vk::SUBPASS_EXTERNAL,
|
||||
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
|
||||
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
|
||||
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
|
||||
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
|
||||
..Default::default()
|
||||
}];
|
||||
|
||||
let subpass = vk::SubpassDescription::builder()
|
||||
.color_attachments(&color_attachment_refs)
|
||||
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS);
|
||||
|
||||
let renderpass_create_info = vk::RenderPassCreateInfo::builder()
|
||||
.attachments(&renderpass_attachments)
|
||||
.subpasses(std::slice::from_ref(&subpass))
|
||||
.dependencies(&dependencies);
|
||||
|
||||
let renderpass = base
|
||||
.device
|
||||
.create_render_pass(&renderpass_create_info, None)
|
||||
.unwrap();
|
||||
|
||||
let infos = [vertex_stage_info, frag_stage_info];
|
||||
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
|
||||
.stages(&infos)
|
||||
.vertex_input_state(&vertex_input_state_info)
|
||||
.input_assembly_state(&vertex_input_assembly_state_info)
|
||||
.viewport_state(&viewport_state_info)
|
||||
.rasterization_state(&rs_state_info)
|
||||
.multisample_state(&multisample)
|
||||
.color_blend_state(&color_blend_state)
|
||||
.dynamic_state(&dynamic_state)
|
||||
.layout(pipeline_layout)
|
||||
.render_pass(renderpass);
|
||||
|
||||
|
||||
let graphics_pipelines = base
|
||||
.device
|
||||
.create_graphics_pipelines(
|
||||
vk::PipelineCache::null(),
|
||||
&[graphic_pipeline_info.build()],
|
||||
None,
|
||||
)
|
||||
.expect("Unable to create graphics pipeline");
|
||||
|
||||
|
||||
let graphic_pipeline = graphics_pipelines[0];
|
||||
|
||||
Ok(VulkanPipeline {
|
||||
graphic_pipeline,
|
||||
renderpass,
|
||||
pipeline_layout
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ShaderModule {
|
||||
pub module: vk::ShaderModule,
|
||||
device: ash::Device,
|
||||
}
|
||||
|
||||
impl ShaderModule {
|
||||
pub fn new(device: &ash::Device, spirv: Vec<u32>) -> VkResult<ShaderModule> {
|
||||
let create_info = vk::ShaderModuleCreateInfo::builder()
|
||||
.code(&spirv)
|
||||
.build();
|
||||
|
||||
|
||||
let module = unsafe {
|
||||
device.create_shader_module(&create_info, None)?
|
||||
};
|
||||
|
||||
Ok(ShaderModule {
|
||||
module,
|
||||
device: device.clone()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for ShaderModule {
|
||||
fn drop(&mut self) {
|
||||
unsafe {
|
||||
self.device.destroy_shader_module(self.module, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6,11 +6,11 @@ use crate::hello_triangle::vulkan_base::VulkanBase;
|
|||
pub struct VulkanSwapchain {
|
||||
pub swapchain: vk::SwapchainKHR,
|
||||
pub loader: ash::extensions::khr::Swapchain,
|
||||
format: vk::SurfaceFormatKHR,
|
||||
extent: vk::Extent2D,
|
||||
pub format: vk::SurfaceFormatKHR,
|
||||
pub extent: vk::Extent2D,
|
||||
mode: vk::PresentModeKHR,
|
||||
images: Vec<vk::Image>,
|
||||
image_views: Vec<vk::ImageView>,
|
||||
pub image_views: Vec<vk::ImageView>,
|
||||
device: ash::Device,
|
||||
}
|
||||
|
||||
|
|
24
librashader-runtime-vk/src/hello_triangle/syncobjects.rs
Normal file
24
librashader-runtime-vk/src/hello_triangle/syncobjects.rs
Normal file
|
@ -0,0 +1,24 @@
|
|||
use ash::prelude::VkResult;
|
||||
use ash::vk;
|
||||
|
||||
pub struct SyncObjects {
|
||||
pub image_available: vk::Semaphore,
|
||||
pub render_finished: vk::Semaphore,
|
||||
pub in_flight: vk::Fence
|
||||
}
|
||||
|
||||
impl SyncObjects {
|
||||
pub fn new(device: &ash::Device) -> VkResult<SyncObjects> {
|
||||
unsafe {
|
||||
let image_available = device.create_semaphore(&vk::SemaphoreCreateInfo::default(), None)?;
|
||||
let render_finished = device.create_semaphore(&vk::SemaphoreCreateInfo::default(), None)?;
|
||||
let in_flight = device.create_fence(&vk::FenceCreateInfo::builder().flags(vk::FenceCreateFlags::SIGNALED).build(), None)?;
|
||||
|
||||
Ok(SyncObjects {
|
||||
image_available,
|
||||
render_finished,
|
||||
in_flight
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue