api: export Size
from librashader::runtime
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@ -14,8 +14,7 @@ use windows::Win32::Graphics::Direct3D11::{
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pub use librashader::runtime::d3d11::options::FilterChainOptions;
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pub use librashader::runtime::d3d11::options::FrameOptions;
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use librashader::runtime::Viewport;
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use librashader::Size;
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use librashader::runtime::{Size, Viewport};
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/// OpenGL parameters for the source image.
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#[repr(C)]
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@ -11,8 +11,8 @@ use std::slice;
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pub use librashader::runtime::gl::options::FilterChainOptions;
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pub use librashader::runtime::gl::options::FrameOptions;
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use librashader::runtime::Viewport;
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use librashader::Size;
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use librashader::runtime::{Size, Viewport};
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/// A GL function loader that librashader needs to be initialized with.
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pub type gl_loader_t = unsafe extern "C" fn(*const c_char) -> *const c_void;
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@ -92,7 +92,7 @@ pub mod reflect {
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#[cfg(feature = "runtime")]
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pub mod runtime {
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pub use librashader_runtime::parameters::FilterChainParameters;
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pub use librashader_common::Viewport;
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pub use librashader_common::{Viewport, Size};
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#[cfg(feature = "gl")]
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/// Shader runtime for OpenGL 3.3+.
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@ -122,4 +122,4 @@ pub mod runtime {
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}
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}
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pub use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
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pub use librashader_common::{FilterMode, ImageFormat, WrapMode};
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