gl: don't rename inputs/outputs
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6d11323520
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cb8af115c7
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@ -702,21 +702,18 @@ impl CompileShader<GLSL> for CrossReflect<glsl::Target> {
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let fragment_resources = self.fragment.get_shader_resources()?;
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for res in &vertex_resources.stage_inputs {
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let location = self.vertex.get_decoration(res.id, Decoration::Location)?;
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self.vertex
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.set_name(res.id, &format!("LIBRA_ATTRIBUTE_{location}"))?;
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self.vertex.unset_decoration(res.id, Decoration::Location)?;
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}
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for res in &vertex_resources.stage_outputs {
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let location = self.vertex.get_decoration(res.id, Decoration::Location)?;
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self.vertex
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.set_name(res.id, &format!("LIBRA_VARYING_{location}"))?;
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// let location = self.vertex.get_decoration(res.id, Decoration::Location)?;
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// self.vertex
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// .set_name(res.id, &format!("LIBRA_VARYING_{location}"))?;
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self.vertex.unset_decoration(res.id, Decoration::Location)?;
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}
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for res in &fragment_resources.stage_inputs {
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let location = self.fragment.get_decoration(res.id, Decoration::Location)?;
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self.fragment
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.set_name(res.id, &format!("LIBRA_VARYING_{location}"))?;
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// let location = self.fragment.get_decoration(res.id, Decoration::Location)?;
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// self.fragment
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// .set_name(res.id, &format!("LIBRA_VARYING_{location}"))?;
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self.fragment
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.unset_decoration(res.id, Decoration::Location)?;
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}
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@ -381,14 +381,16 @@ impl FilterChain {
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gl::AttachShader(program, vertex);
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gl::AttachShader(program, fragment);
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for res in &vertex_resources.stage_inputs {
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for res in vertex_resources.stage_inputs {
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let loc = glsl
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.context
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.compiler
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.vertex
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.get_decoration(res.id, Decoration::Location)?;
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let loc_name = format!("LIBRA_ATTRIBUTE_{loc}\0");
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gl::BindAttribLocation(program, loc, loc_name.as_str().as_ptr().cast())
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let mut name = res.name;
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name.push('\0');
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gl::BindAttribLocation(program, loc, name.as_str().as_ptr().cast())
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}
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gl::LinkProgram(program);
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gl::DeleteShader(vertex);
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@ -27,7 +27,7 @@ mod tests {
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fn triangle_gl() {
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let (glfw, window, events, shader, vao) = hello_triangle::setup();
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let mut filter =
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FilterChain::load_from_path("../test/slang-shaders/crt/crt-royale.slangp")
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FilterChain::load_from_path("../test/slang-shaders/vhs/VHSPro.slangp")
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.unwrap();
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hello_triangle::do_loop(glfw, window, events, shader, vao, &mut filter);
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}
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