Revert "reflect: improve inout link algorithm"
This reverts commit 1ac78695c6
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This commit is contained in:
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1ac78695c6
commit
cd14bca23a
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@ -41,12 +41,11 @@ pub(crate) fn compile_spirv(source: &ShaderSource) -> Result<SpirvCompilation, S
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let vertex = load_module(&vertex);
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let fragment = load_module(&fragment);
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let mut fragment = Builder::new_from_module(fragment);
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let mut vertex = Builder::new_from_module(vertex);
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let mut pass = link_input_outputs::LinkInputs::new(&mut vertex, &mut fragment, false);
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let mut pass = link_input_outputs::LinkInputs::new(&vertex, &mut fragment);
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pass.do_pass();
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let vertex = vertex.module().assemble();
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let vertex = vertex.assemble();
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let fragment = fragment.module().assemble();
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Ok(SpirvCompilation { vertex, fragment })
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@ -1,20 +1,13 @@
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use rspirv::dr::{Builder, Module, Operand};
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use rustc_hash::{FxHashMap};
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use rustc_hash::{FxHashMap, FxHashSet};
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use spirv::{Decoration, Op, StorageClass};
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/// Do DCE on inputs and link
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pub struct LinkInputs<'a> {
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pub frag_builder: &'a mut Builder,
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pub vert_builder: &'a mut Builder,
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pub outputs: Vec<(u32, spirv::Word)>,
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// pub inputs: Vec<(u32, spirv::Word)>,
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pub inputs_to_remove: FxHashMap<spirv::Word, u32>,
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pub inputs: FxHashSet<spirv::Word>,
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}
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impl<'a> LinkInputs<'a> {
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/// Get the value of the location of the inout in the module
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fn find_location(module: &Module, id: spirv::Word) -> Option<u32> {
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module.annotations.iter().find_map(|op| {
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if op.class.opcode != Op::Decorate {
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@ -40,37 +33,9 @@ impl<'a> LinkInputs<'a> {
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})
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}
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/// Get a mutable reference to the inout in the module
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fn find_location_operand(module: &mut Module, id: spirv::Word) -> Option<&mut u32> {
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module.annotations.iter_mut().find_map(|op| {
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if op.class.opcode != Op::Decorate {
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return None;
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}
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let Some(Operand::Decoration(Decoration::Location)) = op.operands.get(1) else {
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return None;
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};
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let Some(&Operand::IdRef(target)) = op.operands.get(0) else {
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return None;
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};
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if target != id {
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return None;
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}
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let Some(Operand::LiteralBit32(binding)) = op.operands.get_mut(2) else {
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return None;
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};
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return Some(binding);
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})
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}
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pub fn new(vert: &'a mut Builder, frag: &'a mut Builder, keep_if_bound: bool) -> Self {
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let mut outputs = FxHashMap::default();
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let mut inputs_to_remove = FxHashMap::default();
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// let mut inputs = FxHashMap::default();
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pub fn new(vert: &'a Module, frag: &'a mut Builder) -> Self {
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let mut inputs = FxHashSet::default();
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let mut bindings = FxHashMap::default();
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for global in frag.module_ref().types_global_values.iter() {
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if global.class.opcode == spirv::Op::Variable
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&& global.operands[0] == Operand::StorageClass(StorageClass::Input)
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@ -80,59 +45,36 @@ impl<'a> LinkInputs<'a> {
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continue;
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};
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inputs_to_remove.insert(id, location);
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// inputs.insert(location, id);
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inputs.insert(id);
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bindings.insert(location, id);
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}
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}
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}
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for global in vert.module_ref().types_global_values.iter() {
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for global in vert.types_global_values.iter() {
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if global.class.opcode == spirv::Op::Variable
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&& global.operands[0] == Operand::StorageClass(StorageClass::Output)
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{
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if let Some(id) = global.result_id {
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let Some(location) = Self::find_location(vert.module_ref(), id) else {
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let Some(location) = Self::find_location(vert, id) else {
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continue;
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};
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// Add to list of outputs
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outputs.insert(location, id);
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// Keep the input, if it is bound to both stages.
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// Otherwise, do DCE analysis on the input, and remove it
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// regardless if bound.
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if keep_if_bound {
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if let Some(&frag_ref) = inputs_to_remove.get(&location) {
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// if something is bound to the same location in the vertex shader,
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// we're good.
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inputs_to_remove.remove(&frag_ref);
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}
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if let Some(frag_ref) = bindings.get(&location) {
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// if something is bound to the same location in the vertex shader,
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// we're good.
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inputs.remove(&frag_ref);
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}
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}
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}
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}
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let mut outputs: Vec<(u32, spirv::Word)> = outputs.into_iter().collect();
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// let mut inputs: Vec<(u32, spirv::Word)> = inputs.into_iter().collect();
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outputs.sort_by(|&(a, _), &(b, _)| a.cmp(&b));
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Self {
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frag_builder: frag,
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vert_builder: vert,
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outputs,
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// inputs,
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inputs_to_remove,
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inputs,
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}
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}
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pub fn do_pass(&mut self) {
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self.trim_inputs();
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self.reorder_inputs();
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}
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fn trim_inputs(&mut self) {
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let functions = &self.frag_builder.module_ref().functions;
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// literally if it has any reference at all we can keep it
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@ -140,8 +82,8 @@ impl<'a> LinkInputs<'a> {
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for param in &function.parameters {
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for op in ¶m.operands {
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if let Some(word) = op.id_ref_any() {
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if self.inputs_to_remove.contains_key(&word) {
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self.inputs_to_remove.remove(&word);
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if self.inputs.contains(&word) {
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self.inputs.remove(&word);
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}
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}
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}
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@ -151,8 +93,8 @@ impl<'a> LinkInputs<'a> {
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for inst in &block.instructions {
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for op in &inst.operands {
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if let Some(word) = op.id_ref_any() {
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if self.inputs_to_remove.contains_key(&word) {
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self.inputs_to_remove.remove(&word);
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if self.inputs.contains(&word) {
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self.inputs.remove(&word);
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}
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}
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}
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@ -165,7 +107,7 @@ impl<'a> LinkInputs<'a> {
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self.frag_builder.module_mut().debug_names.retain(|instr| {
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for op in &instr.operands {
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if let Some(word) = op.id_ref_any() {
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if self.inputs_to_remove.contains_key(&word) {
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if self.inputs.contains(&word) {
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return false;
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}
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}
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@ -176,7 +118,7 @@ impl<'a> LinkInputs<'a> {
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self.frag_builder.module_mut().annotations.retain(|instr| {
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for op in &instr.operands {
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if let Some(word) = op.id_ref_any() {
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if self.inputs_to_remove.contains_key(&word) {
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if self.inputs.contains(&word) {
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return false;
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}
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}
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@ -187,7 +129,7 @@ impl<'a> LinkInputs<'a> {
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for entry_point in self.frag_builder.module_mut().entry_points.iter_mut() {
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entry_point.operands.retain(|op| {
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if let Some(word) = op.id_ref_any() {
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if self.inputs_to_remove.contains_key(&word) {
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if self.inputs.contains(&word) {
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return false;
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}
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}
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@ -203,96 +145,7 @@ impl<'a> LinkInputs<'a> {
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return true;
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};
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!self.inputs_to_remove.contains_key(&id)
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!self.inputs.contains(&id)
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});
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}
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fn reorder_inputs(&mut self) {
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// Preconditions:
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// - trim_inputs is called, so all dead inputs are gone from the frag builder
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// We want to have all the dead inputs get ordered last, but otherwise ensure
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// that all locations are ordered.
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let mut dead_inputs = self.inputs_to_remove.values().collect::<Vec<_>>();
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dead_inputs.sort();
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let Some(&&first) = dead_inputs.first() else {
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// If there are no dead inputs then things are contiguous
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return;
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};
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// Mapping of old bindings -> new bindings
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let mut remapping = FxHashMap::default();
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// Start at the first dead input
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let mut alloc = first;
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for (binding, _) in &self.outputs {
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if *binding < alloc {
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continue
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}
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if !dead_inputs.contains(&binding) {
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remapping.insert(*binding, alloc);
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alloc += 1;
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}
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}
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// Now assign dead inputs the end
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for binding in &dead_inputs {
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remapping.insert(**binding, alloc);
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alloc += 1;
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}
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// eprintln!("dead: {:#?}", dead_inputs);
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// eprintln!("remapping: {:#?}", remapping);
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let frag_clone = self.frag_builder.module_ref().clone();
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let frag_mut = self.frag_builder.module_mut();
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for global in frag_clone.types_global_values {
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if global.class.opcode == spirv::Op::Variable
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&& global.operands[0] == Operand::StorageClass(StorageClass::Input)
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{
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if let Some(id) = global.result_id {
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let Some(location) = Self::find_location_operand(frag_mut, id) else {
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continue;
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};
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let Some(&remapping) = remapping.get(&location) else {
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continue
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};
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// eprintln!("frag: remapped {} to {}", *location, remapping);
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*location = remapping;
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}
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}
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}
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let vert_clone = self.vert_builder.module_ref().clone();
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let vert_mut = self.vert_builder.module_mut();
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for global in vert_clone.types_global_values {
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if global.class.opcode == spirv::Op::Variable
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&& global.operands[0] == Operand::StorageClass(StorageClass::Output)
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{
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if let Some(id) = global.result_id {
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let Some(location) = Self::find_location_operand(vert_mut, id) else {
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continue;
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};
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let Some(&remapping) = remapping.get(&location) else {
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continue
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};
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// eprintln!("vert: remapped {} to {}", *location, remapping);
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*location = remapping;
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}
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}
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}
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}
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}
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