rt(d3d9): search "global" namespace for register assignments
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@ -87,6 +87,11 @@ impl HlslBufferAssignments {
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}
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}
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// Sometimes SPIRV-cross will assign variables to "global"
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if Self::find_mangled_name("global", uniform_name, mangled_name) {
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return true;
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}
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return false;
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}
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}
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