options: fix frame-direction docs

This commit is contained in:
chyyran 2023-02-06 00:26:27 -05:00
parent 3db89e5351
commit d32ad8e3b2
4 changed files with 9 additions and 8 deletions

View file

@ -6,7 +6,8 @@
pub struct FrameOptionsD3D11 {
/// Whether or not to clear the history buffers.
pub clear_history: bool,
/// The direction of the frame. 1 should be vertical.
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
}

View file

@ -6,7 +6,8 @@
pub struct FrameOptionsD3D12 {
/// Whether or not to clear the history buffers.
pub clear_history: bool,
/// The direction of the frame. 1 should be vertical.
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
}
@ -14,14 +15,11 @@ pub struct FrameOptionsD3D12 {
#[repr(C)]
#[derive(Debug, Clone)]
pub struct FilterChainOptionsD3D12 {
/// Force the HLSL shader pipeline. This may reduce shader compatibility
/// Force the HLSL shader pipeline. This may reduce shader compatibility.
pub force_hlsl_pipeline: bool,
/// Whether or not to explicitly disable mipmap
/// generation for intermediate passes regardless
/// of shader preset settings.
///
/// Mipmap generation Direct3D may be prohibitively expensive
/// on some hardware environments.
pub force_no_mipmaps: bool,
}

View file

@ -6,7 +6,8 @@
pub struct FrameOptionsGL {
/// Whether or not to clear the history buffers.
pub clear_history: bool,
/// The direction of the frame. 1 should be vertical.
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
}

View file

@ -6,7 +6,8 @@
pub struct FrameOptionsVulkan {
/// Whether or not to clear the history buffers.
pub clear_history: bool,
/// The direction of the frame. 1 should be vertical.
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
}