rt: only draw last pass twice if the last pass is needed as feedback
This commit is contained in:
parent
0fe5bbd57b
commit
d6f8950bdc
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@ -52,6 +52,7 @@ pub struct FilterChainD3D11 {
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history_framebuffers: VecDeque<OwnedImage>,
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state: D3D11State,
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default_options: FrameOptionsD3D11,
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draw_last_pass_feedback: bool,
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}
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pub(crate) struct Direct3D11 {
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@ -187,6 +188,7 @@ impl FilterChainD3D11 {
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let draw_quad = DrawQuad::new(device)?;
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let state = D3D11State::new(device)?;
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Ok(FilterChainD3D11 {
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draw_last_pass_feedback: framebuffer_init.uses_final_pass_as_feedback(),
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passes: filters,
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output_framebuffers,
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feedback_framebuffers,
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@ -510,21 +512,23 @@ impl FilterChainD3D11 {
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// Draw to output_framebuffers for proper handling of feedback.
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let feedback_target = &self.output_framebuffers[index];
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pass.draw(
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&ctx,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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RenderTarget::viewport_with_output(
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&feedback_target.create_render_target_view()?,
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if self.draw_last_pass_feedback {
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pass.draw(
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&ctx,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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),
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QuadType::Final,
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)?;
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&original,
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&source,
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RenderTarget::viewport_with_output(
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&feedback_target.create_render_target_view()?,
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viewport,
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),
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QuadType::Final,
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)?;
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}
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pass.draw(
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&ctx,
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@ -15,9 +15,9 @@ use librashader_runtime_d3d11::options::FilterChainOptionsD3D11;
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// const FILTER_PATH: &str = "../test/shaders_slang/crt/crt-royale.slangp";
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// const FILTER_PATH: &str = "../test/slang-shaders/test/history.slangp";
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// const FILTER_PATH: &str = "../test/shaders_slang/test/feedback.slangp";
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const FILTER_PATH: &str = "../test/shaders_slang/test/feedback.slangp";
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const FILTER_PATH: &str = "../test/shaders_slang/crt/crt-royale.slangp";
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// const FILTER_PATH: &str = "../test/shaders_slang/crt/crt-geom-deluxe.slangp";
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const IMAGE_PATH: &str = "../triangle.png";
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#[test]
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fn triangle_d3d11_args() {
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@ -79,6 +79,7 @@ pub struct FilterChainD3D12 {
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disable_mipmaps: bool,
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default_options: FrameOptionsD3D12,
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draw_last_pass_feedback: bool,
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}
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pub(crate) struct FilterCommon {
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@ -386,6 +387,7 @@ impl FilterChainD3D12 {
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let (history_framebuffers, history_textures) = framebuffer_init.init_history()?;
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Ok(FilterChainD3D12 {
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draw_last_pass_feedback: framebuffer_init.uses_final_pass_as_feedback(),
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common: FilterCommon {
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d3d12: device.clone(),
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samplers,
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@ -848,48 +850,50 @@ impl FilterChainD3D12 {
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source.filter = pass.config.filter;
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source.wrap_mode = pass.config.wrap_mode;
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let feedback_target = &self.output_framebuffers[index];
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if self.draw_last_pass_feedback {
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let feedback_target = &self.output_framebuffers[index];
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if pass.pipeline.format != feedback_target.format {
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// eprintln!("recompiling final pipeline");
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pass.pipeline.recompile(
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feedback_target.format,
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&self.common.root_signature,
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&self.common.d3d12,
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if pass.pipeline.format != feedback_target.format {
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// eprintln!("recompiling final pipeline");
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pass.pipeline.recompile(
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feedback_target.format,
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&self.common.root_signature,
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&self.common.d3d12,
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)?;
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}
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self.residuals
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.dispose_barriers(util::d3d12_resource_transition(
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cmd,
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&feedback_target.handle.resource(),
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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));
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let view = feedback_target.create_render_target_view(&mut self.rtv_heap)?;
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let out = RenderTarget::viewport_with_output(&view, viewport);
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pass.draw(
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cmd,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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)?;
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self.residuals
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.dispose_barriers(util::d3d12_resource_transition(
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cmd,
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&feedback_target.handle.resource(),
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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));
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}
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self.residuals
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.dispose_barriers(util::d3d12_resource_transition(
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cmd,
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&feedback_target.handle.resource(),
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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));
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let view = feedback_target.create_render_target_view(&mut self.rtv_heap)?;
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let out = RenderTarget::viewport_with_output(&view, viewport);
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pass.draw(
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cmd,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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)?;
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self.residuals
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.dispose_barriers(util::d3d12_resource_transition(
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cmd,
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&feedback_target.handle.resource(),
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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));
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if pass.pipeline.format != viewport.output.format {
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// eprintln!("recompiling final pipeline");
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pass.pipeline.recompile(
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@ -56,6 +56,7 @@ pub struct FilterChainD3D9 {
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feedback_framebuffers: Box<[D3D9Texture]>,
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history_framebuffers: VecDeque<D3D9Texture>,
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default_options: FrameOptionsD3D9,
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draw_last_pass_feedback: bool,
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}
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mod compile {
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@ -252,6 +253,7 @@ impl FilterChainD3D9 {
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let draw_quad = DrawQuad::new(device)?;
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Ok(FilterChainD3D9 {
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draw_last_pass_feedback: framebuffer_init.uses_final_pass_as_feedback(),
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passes: filters,
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output_framebuffers,
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feedback_framebuffers,
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@ -397,21 +399,23 @@ impl FilterChainD3D9 {
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source.wrap = pass.config.wrap_mode;
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source.is_srgb = pass.config.srgb_framebuffer;
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let feedback_target = &self.output_framebuffers[index];
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let feedback_target_rtv = feedback_target.as_output()?;
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if self.draw_last_pass_feedback {
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let feedback_target = &self.output_framebuffers[index];
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let feedback_target_rtv = feedback_target.as_output()?;
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pass.draw(
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&self.common.d3d9,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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RenderTarget::viewport_with_output(&feedback_target_rtv, viewport),
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QuadType::Final,
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)?;
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pass.draw(
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&self.common.d3d9,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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RenderTarget::viewport_with_output(&feedback_target_rtv, viewport),
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QuadType::Final,
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)?;
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}
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pass.draw(
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&self.common.d3d9,
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@ -39,6 +39,7 @@ pub(crate) struct FilterChainImpl<T: GLInterface> {
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feedback_framebuffers: Box<[GLFramebuffer]>,
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history_framebuffers: VecDeque<GLFramebuffer>,
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default_options: FrameOptionsGL,
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draw_last_pass_feedback: bool,
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}
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pub(crate) struct FilterCommon {
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@ -175,6 +176,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
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let draw_quad = T::DrawQuad::new();
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Ok(FilterChainImpl {
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draw_last_pass_feedback: framebuffer_init.uses_final_pass_as_feedback(),
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passes: filters,
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output_framebuffers,
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feedback_framebuffers,
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@ -373,17 +375,19 @@ impl<T: GLInterface> FilterChainImpl<T> {
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source.mip_filter = pass.config.filter;
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source.wrap_mode = pass.config.wrap_mode;
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let target = &self.output_framebuffers[index];
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pass.draw(
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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RenderTarget::viewport_with_output(target, viewport),
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);
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if self.draw_last_pass_feedback {
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let target = &self.output_framebuffers[index];
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pass.draw(
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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RenderTarget::viewport_with_output(target, viewport),
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);
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}
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pass.draw(
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index,
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@ -82,6 +82,7 @@ pub struct FilterChainMetal {
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prev_frame_history_buffer: OwnedTexture,
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disable_mipmaps: bool,
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default_options: FrameOptionsMetal,
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draw_last_pass_feedback: bool
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}
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impl Debug for FilterChainMetal {
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@ -317,6 +318,7 @@ impl FilterChainMetal {
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let draw_quad = DrawQuad::new(&device)?;
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Ok(FilterChainMetal {
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draw_last_pass_feedback: framebuffer_init.uses_final_pass_as_feedback(),
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common: FilterCommon {
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luts,
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samplers,
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@ -487,21 +489,22 @@ impl FilterChainMetal {
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source.mip_filter = pass.config.filter;
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let index = passes_len - 1;
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let output_image = &self.output_framebuffers[index].texture;
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let out = RenderTarget::viewport_with_output(output_image.as_ref(), viewport);
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pass.draw(
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&cmd,
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passes_len - 1,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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)?;
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if self.draw_last_pass_feedback {
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let output_image = &self.output_framebuffers[index].texture;
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let out = RenderTarget::viewport_with_output(output_image.as_ref(), viewport);
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pass.draw(
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&cmd,
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passes_len - 1,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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)?;
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}
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let output_image = viewport.output;
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let out = RenderTarget::viewport_with_output(output_image, viewport);
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@ -126,6 +126,7 @@ pub struct FilterChainVulkan {
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disable_mipmaps: bool,
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residuals: Box<[FrameResiduals]>,
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default_options: FrameOptionsVulkan,
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draw_last_pass_feedback: bool,
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}
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pub(crate) struct FilterCommon {
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@ -386,6 +387,7 @@ impl FilterChainVulkan {
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});
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Ok(FilterChainVulkan {
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draw_last_pass_feedback: framebuffer_init.uses_final_pass_as_feedback(),
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common: FilterCommon {
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luts,
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samplers,
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@ -727,28 +729,30 @@ impl FilterChainVulkan {
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source.wrap_mode = pass.config.wrap_mode;
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source.mip_filter = pass.config.filter;
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let target = &self.output_framebuffers[index];
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if self.draw_last_pass_feedback {
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let target = &self.output_framebuffers[index];
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let output_image = OutputImage::new(&self.vulkan.device, target.image.clone())?;
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let out = RenderTarget::viewport_with_output(&output_image, viewport);
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let output_image = OutputImage::new(&self.vulkan.device, target.image.clone())?;
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let out = RenderTarget::viewport_with_output(&output_image, viewport);
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let residual_fb = pass.draw(
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cmd,
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target.image.format,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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true,
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)?;
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out.output.end_pass(&self.vulkan.device, cmd);
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intermediates.dispose_outputs(output_image);
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intermediates.dispose_framebuffers(residual_fb);
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let residual_fb = pass.draw(
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cmd,
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target.image.format,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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true,
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)?;
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out.output.end_pass(&self.vulkan.device, cmd);
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intermediates.dispose_outputs(output_image);
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intermediates.dispose_framebuffers(residual_fb);
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}
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let output_image = OutputImage::new(&self.vulkan.device, viewport.output.clone())?;
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let out = RenderTarget::viewport_with_output(&output_image, viewport);
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|
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@ -74,6 +74,7 @@ pub struct FilterChainWgpu {
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disable_mipmaps: bool,
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mipmapper: MipmapGen,
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default_frame_options: FrameOptionsWgpu,
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draw_last_pass_feedback: bool,
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}
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pub(crate) struct FilterCommon {
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|
@ -197,6 +198,7 @@ impl FilterChainWgpu {
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let draw_quad = DrawQuad::new(&device);
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Ok(FilterChainWgpu {
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draw_last_pass_feedback: framebuffer_init.uses_final_pass_as_feedback(),
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common: FilterCommon {
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luts,
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samplers,
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|
@ -492,22 +494,24 @@ impl FilterChainWgpu {
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source.wrap_mode = pass.config.wrap_mode;
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source.mip_filter = pass.config.filter;
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let target = &self.output_framebuffers[index];
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let output_image = WgpuOutputView::from(target);
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let out = RenderTarget::viewport_with_output(&output_image, viewport);
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if self.draw_last_pass_feedback {
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let target = &self.output_framebuffers[index];
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let output_image = WgpuOutputView::from(target);
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let out = RenderTarget::viewport_with_output(&output_image, viewport);
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pass.draw(
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cmd,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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)?;
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pass.draw(
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cmd,
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index,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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)?;
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}
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let output_image = &viewport.output;
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let out = RenderTarget::viewport_with_output(output_image, viewport);
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