diff --git a/README.md b/README.md index c8e3f7d..fc87b4f 100644 --- a/README.md +++ b/README.md @@ -97,8 +97,9 @@ Please report an issue if you run into a shader that works in RetroArch, but not * HDR10 support is not part of any shader runtime and is not supported by librashader. * For performance reasons, mipmaps are never generated for the input texture. In theory, this means that presets with `mipmap_input0 = "true"` will not get a mipmapped input. In practice, no known shader presets set - `mipmap_input0 = "true"`. - + `mipmap_input0 = "true"`. +* The preset parser is a substantially stricter implementation that the one in RetroArch. Not all shader presets may be + compatible. If you find this is the case, please file an issue so a workaround can be added. ### Runtime specific differences * OpenGL * Copying of in-flight framebuffer contents to history is done via `glBlitFramebuffer` rather than drawing a quad into an intermediate FBO.