presets: use crate for extract_if with fully qualified syntax to avoid name collision with unstable std
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Cargo.lock
generated
7
Cargo.lock
generated
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@ -1706,6 +1706,7 @@ dependencies = [
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"once_cell",
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"once_cell",
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"regex",
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"regex",
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"thiserror",
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"thiserror",
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"vec_extract_if_polyfill",
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]
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]
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[[package]]
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[[package]]
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@ -3418,6 +3419,12 @@ dependencies = [
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"wasm-bindgen",
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"wasm-bindgen",
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]
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]
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[[package]]
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name = "vec_extract_if_polyfill"
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version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "40c9cb5fb67c2692310b6eb3fce7dd4b6e4c9a75be4f2f46b27f0b2b7799759c"
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[[package]]
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[[package]]
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name = "version-compare"
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name = "version-compare"
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version = "0.2.0"
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version = "0.2.0"
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@ -20,6 +20,7 @@ num-traits = "0.2"
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once_cell = "1"
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once_cell = "1"
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# we don't need unicode
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# we don't need unicode
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regex = { version = "1", default-features = false, features = ["perf"] }
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regex = { version = "1", default-features = false, features = ["perf"] }
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vec_extract_if_polyfill = "0.1.0"
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[features]
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[features]
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parse_legacy_glsl = []
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parse_legacy_glsl = []
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@ -1,312 +0,0 @@
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//! This is a stable polyfill for [`Vec::extract_if`](https://github.com/rust-lang/rust/issues/43244).
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use core::ptr;
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use core::slice;
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/// Polyfill trait for [`Vec::extract_if`](https://github.com/rust-lang/rust/issues/43244).
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pub(crate) trait MakeExtractIf<T> {
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/// Creates an iterator which uses a closure to determine if an element should be removed.
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///
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/// If the closure returns true, then the element is removed and yielded.
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/// If the closure returns false, the element will remain in the vector and will not be yielded
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/// by the iterator.
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///
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/// If the returned `ExtractIf` is not exhausted, e.g. because it is dropped without iterating
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/// or the iteration short-circuits, then the remaining elements will be retained.
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///
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/// Note that `extract_if` also lets you mutate every element in the filter closure,
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/// regardless of whether you choose to keep or remove it.
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///
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/// # Examples
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///
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/// Splitting an array into evens and odds, reusing the original allocation:
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///
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/// ```
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/// use vec_extract_if_polyfill::MakeExtractIf;
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/// let mut numbers = vec![1, 2, 3, 4, 5, 6, 8, 9, 11, 13, 14, 15];
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///
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/// let evens = numbers.extract_if(|x| *x % 2 == 0).collect::<Vec<_>>();
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/// let odds = numbers;
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///
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/// assert_eq!(evens, vec![2, 4, 6, 8, 14]);
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/// assert_eq!(odds, vec![1, 3, 5, 9, 11, 13, 15]);
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/// ```
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fn extract_if<F>(&mut self, filter: F) -> ExtractIf<T, F>
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where
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F: FnMut(&mut T) -> bool;
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}
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impl<T> MakeExtractIf<T> for Vec<T> {
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fn extract_if<F>(&mut self, filter: F) -> ExtractIf<T, F>
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where
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F: FnMut(&mut T) -> bool,
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{
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let old_len = self.len();
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// Guard against us getting leaked (leak amplification)
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unsafe {
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self.set_len(0);
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}
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ExtractIf {
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vec: self,
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idx: 0,
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del: 0,
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old_len,
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pred: filter,
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}
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}
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}
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/// An iterator which uses a closure to determine if an element should be removed.
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///
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/// This struct is created by [`Vec::extract_if`].
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/// See its documentation for more.
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///
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/// # Example
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///
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/// ```
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/// use vec_extract_if_polyfill::MakeExtractIf;
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///
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/// let mut v = vec![0, 1, 2];
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/// let iter = v.extract_if(|x| *x % 2 == 0);
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/// ```
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#[derive(Debug)]
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#[must_use = "iterators are lazy and do nothing unless consumed"]
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pub struct ExtractIf<'a, T, F>
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where
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F: FnMut(&mut T) -> bool,
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{
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vec: &'a mut Vec<T>,
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/// The index of the item that will be inspected by the next call to `next`.
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idx: usize,
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/// The number of items that have been drained (removed) thus far.
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del: usize,
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/// The original length of `vec` prior to draining.
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old_len: usize,
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/// The filter test predicate.
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pred: F,
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}
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impl<T, F> Iterator for ExtractIf<'_, T, F>
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where
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F: FnMut(&mut T) -> bool,
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{
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type Item = T;
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fn next(&mut self) -> Option<T> {
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unsafe {
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while self.idx < self.old_len {
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let i = self.idx;
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let v = slice::from_raw_parts_mut(self.vec.as_mut_ptr(), self.old_len);
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let drained = (self.pred)(&mut v[i]);
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// Update the index *after* the predicate is called. If the index
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// is updated prior and the predicate panics, the element at this
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// index would be leaked.
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self.idx += 1;
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if drained {
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self.del += 1;
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return Some(ptr::read(&v[i]));
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} else if self.del > 0 {
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let del = self.del;
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let src: *const T = &v[i];
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let dst: *mut T = &mut v[i - del];
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ptr::copy_nonoverlapping(src, dst, 1);
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}
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}
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None
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}
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}
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fn size_hint(&self) -> (usize, Option<usize>) {
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(0, Some(self.old_len - self.idx))
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}
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}
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impl<T, F> Drop for ExtractIf<'_, T, F>
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where
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F: FnMut(&mut T) -> bool,
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{
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fn drop(&mut self) {
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unsafe {
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if self.idx < self.old_len && self.del > 0 {
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// This is a pretty messed up state, and there isn't really an
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// obviously right thing to do. We don't want to keep trying
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// to execute `pred`, so we just backshift all the unprocessed
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// elements and tell the vec that they still exist. The backshift
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// is required to prevent a double-drop of the last successfully
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// drained item prior to a panic in the predicate.
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let ptr = self.vec.as_mut_ptr();
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let src = ptr.add(self.idx);
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let dst = src.sub(self.del);
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let tail_len = self.old_len - self.idx;
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src.copy_to(dst, tail_len);
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}
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self.vec.set_len(self.old_len - self.del);
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}
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}
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}
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#[cfg(test)]
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mod test {
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use crate::extract_if::MakeExtractIf;
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#[test]
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fn drain_filter_empty() {
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let mut vec: Vec<i32> = vec![];
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{
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let mut iter = vec.extract_if(|_| true);
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assert_eq!(iter.size_hint(), (0, Some(0)));
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assert_eq!(iter.next(), None);
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assert_eq!(iter.size_hint(), (0, Some(0)));
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assert_eq!(iter.next(), None);
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assert_eq!(iter.size_hint(), (0, Some(0)));
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}
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assert_eq!(vec.len(), 0);
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assert_eq!(vec, vec![]);
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}
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#[test]
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fn drain_filter_zst() {
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let mut vec = vec![(), (), (), (), ()];
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let initial_len = vec.len();
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let mut count = 0;
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{
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let mut iter = vec.extract_if(|_| true);
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assert_eq!(iter.size_hint(), (0, Some(initial_len)));
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while let Some(_) = iter.next() {
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count += 1;
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assert_eq!(iter.size_hint(), (0, Some(initial_len - count)));
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}
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assert_eq!(iter.size_hint(), (0, Some(0)));
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assert_eq!(iter.next(), None);
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assert_eq!(iter.size_hint(), (0, Some(0)));
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}
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assert_eq!(count, initial_len);
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assert_eq!(vec.len(), 0);
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assert_eq!(vec, vec![]);
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}
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#[test]
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fn drain_filter_false() {
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let mut vec = vec![1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
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let initial_len = vec.len();
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let mut count = 0;
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{
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let mut iter = vec.extract_if(|_| false);
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assert_eq!(iter.size_hint(), (0, Some(initial_len)));
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for _ in iter.by_ref() {
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count += 1;
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}
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assert_eq!(iter.size_hint(), (0, Some(0)));
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assert_eq!(iter.next(), None);
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assert_eq!(iter.size_hint(), (0, Some(0)));
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}
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assert_eq!(count, 0);
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assert_eq!(vec.len(), initial_len);
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assert_eq!(vec, vec![1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
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}
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#[test]
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fn drain_filter_true() {
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let mut vec = vec![1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
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let initial_len = vec.len();
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let mut count = 0;
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{
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let mut iter = vec.extract_if(|_| true);
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assert_eq!(iter.size_hint(), (0, Some(initial_len)));
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while let Some(_) = iter.next() {
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count += 1;
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assert_eq!(iter.size_hint(), (0, Some(initial_len - count)));
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}
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assert_eq!(iter.size_hint(), (0, Some(0)));
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assert_eq!(iter.next(), None);
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assert_eq!(iter.size_hint(), (0, Some(0)));
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}
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assert_eq!(count, initial_len);
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assert_eq!(vec.len(), 0);
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assert_eq!(vec, vec![]);
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}
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#[test]
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fn drain_filter_complex() {
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{
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// [+xxx++++++xxxxx++++x+x++]
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let mut vec = vec![
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1, 2, 4, 6, 7, 9, 11, 13, 15, 17, 18, 20, 22, 24, 26, 27, 29, 31, 33, 34, 35, 36,
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37, 39,
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];
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let removed = vec.extract_if(|x| *x % 2 == 0).collect::<Vec<_>>();
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assert_eq!(removed.len(), 10);
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assert_eq!(removed, vec![2, 4, 6, 18, 20, 22, 24, 26, 34, 36]);
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assert_eq!(vec.len(), 14);
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assert_eq!(
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vec,
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vec![1, 7, 9, 11, 13, 15, 17, 27, 29, 31, 33, 35, 37, 39]
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);
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}
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{
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// [xxx++++++xxxxx++++x+x++]
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let mut vec = vec![
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2, 4, 6, 7, 9, 11, 13, 15, 17, 18, 20, 22, 24, 26, 27, 29, 31, 33, 34, 35, 36, 37,
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39,
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];
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let removed = vec.extract_if(|x| *x % 2 == 0).collect::<Vec<_>>();
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assert_eq!(removed.len(), 10);
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assert_eq!(removed, vec![2, 4, 6, 18, 20, 22, 24, 26, 34, 36]);
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assert_eq!(vec.len(), 13);
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assert_eq!(vec, vec![7, 9, 11, 13, 15, 17, 27, 29, 31, 33, 35, 37, 39]);
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}
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{
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// [xxx++++++xxxxx++++x+x]
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let mut vec = vec![
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2, 4, 6, 7, 9, 11, 13, 15, 17, 18, 20, 22, 24, 26, 27, 29, 31, 33, 34, 35, 36,
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];
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let removed = vec.extract_if(|x| *x % 2 == 0).collect::<Vec<_>>();
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assert_eq!(removed.len(), 10);
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assert_eq!(removed, vec![2, 4, 6, 18, 20, 22, 24, 26, 34, 36]);
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assert_eq!(vec.len(), 11);
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assert_eq!(vec, vec![7, 9, 11, 13, 15, 17, 27, 29, 31, 33, 35]);
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}
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{
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// [xxxxxxxxxx+++++++++++]
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let mut vec = vec![
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2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19,
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];
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let removed = vec.extract_if(|x| *x % 2 == 0).collect::<Vec<_>>();
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assert_eq!(removed.len(), 10);
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assert_eq!(removed, vec![2, 4, 6, 8, 10, 12, 14, 16, 18, 20]);
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assert_eq!(vec.len(), 10);
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assert_eq!(vec, vec![1, 3, 5, 7, 9, 11, 13, 15, 17, 19]);
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}
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{
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// [+++++++++++xxxxxxxxxx]
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let mut vec = vec![
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1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20,
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];
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let removed = vec.extract_if(|x| *x % 2 == 0).collect::<Vec<_>>();
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assert_eq!(removed.len(), 10);
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assert_eq!(removed, vec![2, 4, 6, 8, 10, 12, 14, 16, 18, 20]);
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assert_eq!(vec.len(), 10);
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assert_eq!(vec, vec![1, 3, 5, 7, 9, 11, 13, 15, 17, 19]);
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}
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}
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}
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@ -8,12 +8,8 @@
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//!
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//!
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//! Re-exported as [`librashader::presets`](https://docs.rs/librashader/latest/librashader/presets/index.html).
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//! Re-exported as [`librashader::presets`](https://docs.rs/librashader/latest/librashader/presets/index.html).
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#![allow(stable_features)]
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#![allow(unstable_name_collisions)]
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pub mod context;
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pub mod context;
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mod error;
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mod error;
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mod extract_if;
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mod parse;
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mod parse;
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mod preset;
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mod preset;
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@ -1,42 +1,42 @@
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use crate::extract_if::MakeExtractIf;
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use crate::parse::remove_if;
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use crate::parse::remove_if;
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use crate::parse::value::Value;
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use crate::parse::value::Value;
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use crate::{ParameterConfig, Scale2D, Scaling, ShaderPassConfig, ShaderPreset, TextureConfig};
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use crate::{ParameterConfig, Scale2D, Scaling, ShaderPassConfig, ShaderPreset, TextureConfig};
|
||||||
|
use vec_extract_if_polyfill::MakeExtractIf;
|
||||||
|
|
||||||
pub fn resolve_values(mut values: Vec<Value>) -> ShaderPreset {
|
pub fn resolve_values(mut values: Vec<Value>) -> ShaderPreset {
|
||||||
let textures: Vec<TextureConfig> = values
|
let textures: Vec<TextureConfig> =
|
||||||
.extract_if(|f| matches!(*f, Value::Texture { .. }))
|
MakeExtractIf::extract_if(&mut values, |f| matches!(*f, Value::Texture { .. }))
|
||||||
.map(|value| {
|
.map(|value| {
|
||||||
if let Value::Texture {
|
if let Value::Texture {
|
||||||
name,
|
|
||||||
filter_mode,
|
|
||||||
wrap_mode,
|
|
||||||
mipmap,
|
|
||||||
path,
|
|
||||||
} = value
|
|
||||||
{
|
|
||||||
TextureConfig {
|
|
||||||
name,
|
name,
|
||||||
path,
|
|
||||||
wrap_mode,
|
|
||||||
filter_mode,
|
filter_mode,
|
||||||
|
wrap_mode,
|
||||||
mipmap,
|
mipmap,
|
||||||
|
path,
|
||||||
|
} = value
|
||||||
|
{
|
||||||
|
TextureConfig {
|
||||||
|
name,
|
||||||
|
path,
|
||||||
|
wrap_mode,
|
||||||
|
filter_mode,
|
||||||
|
mipmap,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
unreachable!("values should all be of type Texture")
|
||||||
}
|
}
|
||||||
} else {
|
})
|
||||||
unreachable!("values should all be of type Texture")
|
.collect();
|
||||||
}
|
let parameters: Vec<ParameterConfig> =
|
||||||
})
|
MakeExtractIf::extract_if(&mut values, |f| matches!(*f, Value::Parameter { .. }))
|
||||||
.collect();
|
.map(|value| {
|
||||||
let parameters: Vec<ParameterConfig> = values
|
if let Value::Parameter(name, value) = value {
|
||||||
.extract_if(|f| matches!(*f, Value::Parameter { .. }))
|
ParameterConfig { name, value }
|
||||||
.map(|value| {
|
} else {
|
||||||
if let Value::Parameter(name, value) = value {
|
unreachable!("values should be all of type parameters")
|
||||||
ParameterConfig { name, value }
|
}
|
||||||
} else {
|
})
|
||||||
unreachable!("values should be all of type parameters")
|
.collect();
|
||||||
}
|
|
||||||
})
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
let mut shaders = Vec::new();
|
let mut shaders = Vec::new();
|
||||||
let shader_count =
|
let shader_count =
|
||||||
|
@ -64,9 +64,9 @@ pub fn resolve_values(mut values: Vec<Value>) -> ShaderPreset {
|
||||||
&mut values,
|
&mut values,
|
||||||
|v| matches!(*v, Value::Shader(shader_index, _) if shader_index == shader),
|
|v| matches!(*v, Value::Shader(shader_index, _) if shader_index == shader),
|
||||||
) {
|
) {
|
||||||
let shader_values: Vec<Value> = values
|
let shader_values: Vec<Value> =
|
||||||
.extract_if(|v| v.shader_index() == Some(shader))
|
MakeExtractIf::extract_if(&mut values, |v| v.shader_index() == Some(shader))
|
||||||
.collect();
|
.collect();
|
||||||
let scale_type = shader_values.iter().find_map(|f| match f {
|
let scale_type = shader_values.iter().find_map(|f| match f {
|
||||||
Value::ScaleType(_, value) => Some(*value),
|
Value::ScaleType(_, value) => Some(*value),
|
||||||
_ => None,
|
_ => None,
|
||||||
|
|
|
@ -18,7 +18,7 @@ use std::path::{Path, PathBuf};
|
||||||
use std::str::FromStr;
|
use std::str::FromStr;
|
||||||
|
|
||||||
use crate::context::{apply_context, WildcardContext};
|
use crate::context::{apply_context, WildcardContext};
|
||||||
use crate::extract_if::MakeExtractIf;
|
use vec_extract_if_polyfill::MakeExtractIf;
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum Value {
|
pub enum Value {
|
||||||
|
@ -195,8 +195,10 @@ fn load_child_reference_strings(
|
||||||
.map_err(|e| ParsePresetError::IOError(path.clone(), e))?;
|
.map_err(|e| ParsePresetError::IOError(path.clone(), e))?;
|
||||||
|
|
||||||
let mut new_tokens = do_lex(&reference_contents)?;
|
let mut new_tokens = do_lex(&reference_contents)?;
|
||||||
let new_references: Vec<PathBuf> = new_tokens
|
let new_references: Vec<PathBuf> =
|
||||||
.extract_if(|token| *token.key.fragment() == "#reference")
|
MakeExtractIf::extract_if(&mut new_tokens, |token| {
|
||||||
|
*token.key.fragment() == "#reference"
|
||||||
|
})
|
||||||
.map(|value| PathBuf::from(*value.value.fragment()))
|
.map(|value| PathBuf::from(*value.value.fragment()))
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
|
@ -250,10 +252,10 @@ pub fn parse_values(
|
||||||
root_path.pop();
|
root_path.pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
let references: Vec<PathBuf> = tokens
|
let references: Vec<PathBuf> =
|
||||||
.extract_if(|token| *token.key.fragment() == "#reference")
|
MakeExtractIf::extract_if(&mut tokens, |token| *token.key.fragment() == "#reference")
|
||||||
.map(|value| PathBuf::from(*value.value.fragment()))
|
.map(|value| PathBuf::from(*value.value.fragment()))
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
// unfortunately we need to lex twice because there's no way to know the references ahead of time.
|
// unfortunately we need to lex twice because there's no way to know the references ahead of time.
|
||||||
// the returned references should have context applied
|
// the returned references should have context applied
|
||||||
|
@ -275,7 +277,9 @@ pub fn parse_values(
|
||||||
// collect all possible parameter names.
|
// collect all possible parameter names.
|
||||||
let mut parameter_names: Vec<&str> = Vec::new();
|
let mut parameter_names: Vec<&str> = Vec::new();
|
||||||
for (_, tokens) in all_tokens.iter_mut() {
|
for (_, tokens) in all_tokens.iter_mut() {
|
||||||
for token in tokens.extract_if(|token| *token.key.fragment() == "parameters") {
|
for token in
|
||||||
|
MakeExtractIf::extract_if(tokens, |token| *token.key.fragment() == "parameters")
|
||||||
|
{
|
||||||
let parameter_name_string: &str = token.value.fragment();
|
let parameter_name_string: &str = token.value.fragment();
|
||||||
for parameter_name in parameter_name_string.split(';') {
|
for parameter_name in parameter_name_string.split(';') {
|
||||||
parameter_names.push(parameter_name);
|
parameter_names.push(parameter_name);
|
||||||
|
@ -286,7 +290,8 @@ pub fn parse_values(
|
||||||
// collect all possible texture names.
|
// collect all possible texture names.
|
||||||
let mut texture_names: Vec<&str> = Vec::new();
|
let mut texture_names: Vec<&str> = Vec::new();
|
||||||
for (_, tokens) in all_tokens.iter_mut() {
|
for (_, tokens) in all_tokens.iter_mut() {
|
||||||
for token in tokens.extract_if(|token| *token.key.fragment() == "textures") {
|
for token in MakeExtractIf::extract_if(tokens, |token| *token.key.fragment() == "textures")
|
||||||
|
{
|
||||||
let texture_name_string: &str = token.value.fragment();
|
let texture_name_string: &str = token.value.fragment();
|
||||||
for texture_name in texture_name_string.split(';') {
|
for texture_name in texture_name_string.split(';') {
|
||||||
texture_names.push(texture_name);
|
texture_names.push(texture_name);
|
||||||
|
@ -297,7 +302,9 @@ pub fn parse_values(
|
||||||
let mut values = Vec::new();
|
let mut values = Vec::new();
|
||||||
// resolve shader paths.
|
// resolve shader paths.
|
||||||
for (path, tokens) in all_tokens.iter_mut() {
|
for (path, tokens) in all_tokens.iter_mut() {
|
||||||
for token in tokens.extract_if(|token| parse_indexed_key("shader", token.key).is_ok()) {
|
for token in MakeExtractIf::extract_if(tokens, |token| {
|
||||||
|
parse_indexed_key("shader", token.key).is_ok()
|
||||||
|
}) {
|
||||||
let (_, index) = parse_indexed_key("shader", token.key).map_err(|e| match e {
|
let (_, index) = parse_indexed_key("shader", token.key).map_err(|e| match e {
|
||||||
nom::Err::Error(e) | nom::Err::Failure(e) => {
|
nom::Err::Error(e) | nom::Err::Failure(e) => {
|
||||||
let input: Span = e.input;
|
let input: Span = e.input;
|
||||||
|
@ -328,7 +335,9 @@ pub fn parse_values(
|
||||||
// resolve texture paths
|
// resolve texture paths
|
||||||
let mut textures = Vec::new();
|
let mut textures = Vec::new();
|
||||||
for (path, tokens) in all_tokens.iter_mut() {
|
for (path, tokens) in all_tokens.iter_mut() {
|
||||||
for token in tokens.extract_if(|token| texture_names.contains(token.key.fragment())) {
|
for token in
|
||||||
|
MakeExtractIf::extract_if(tokens, |token| texture_names.contains(token.key.fragment()))
|
||||||
|
{
|
||||||
let mut relative_path = path.to_path_buf();
|
let mut relative_path = path.to_path_buf();
|
||||||
relative_path.push(*token.value.fragment());
|
relative_path.push(*token.value.fragment());
|
||||||
relative_path
|
relative_path
|
||||||
|
|
|
@ -32,7 +32,6 @@ pub struct SpirvCompilation {
|
||||||
pub(crate) fragment: Vec<u32>,
|
pub(crate) fragment: Vec<u32>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
impl TryFrom<&ShaderSource> for SpirvCompilation {
|
impl TryFrom<&ShaderSource> for SpirvCompilation {
|
||||||
type Error = ShaderCompileError;
|
type Error = ShaderCompileError;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue