rt(d3d9): disable alpha blending
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@ -4,14 +4,15 @@ use array_concat::concat_arrays;
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use bytemuck::offset_of;
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use librashader_runtime::quad::{QuadType, VertexInput};
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use windows::Win32::Foundation::FALSE;
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use windows::Win32::Foundation::{FALSE, TRUE};
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use windows::Win32::Graphics::Direct3D9::{
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IDirect3DDevice9, IDirect3DVertexBuffer9, IDirect3DVertexDeclaration9, D3DCMP_ALWAYS,
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D3DCULL_NONE, D3DDECLMETHOD_DEFAULT, D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT3,
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D3DDECLTYPE_UNUSED, D3DDECLUSAGE_TEXCOORD, D3DPOOL_DEFAULT, D3DPT_TRIANGLESTRIP,
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D3DRS_CLIPPING, D3DRS_COLORWRITEENABLE, D3DRS_CULLMODE, D3DRS_LIGHTING, D3DRS_ZENABLE,
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D3DRS_ZFUNC, D3DTRANSFORMSTATETYPE, D3DTS_PROJECTION, D3DTS_VIEW, D3DVERTEXELEMENT9,
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D3DRS_ALPHABLENDENABLE, D3DRS_CLIPPING, D3DRS_COLORWRITEENABLE, D3DRS_CULLMODE, D3DRS_LIGHTING,
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D3DRS_ZENABLE, D3DRS_ZFUNC, D3DTRANSFORMSTATETYPE, D3DTS_PROJECTION, D3DTS_VIEW,
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D3DVERTEXELEMENT9,
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};
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const OFFSCREEN_VBO_DATA: [VertexInput; 4] = [
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@ -112,6 +113,7 @@ impl DrawQuad {
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device.SetRenderState(D3DRS_LIGHTING, FALSE.0 as u32)?;
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device.SetRenderState(D3DRS_COLORWRITEENABLE, 0xfu32)?;
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device.SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE.0 as u32)?;
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device.BeginScene()?;
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device.SetStreamSource(0, &self.vbo, 0, std::mem::size_of::<VertexInput>() as u32)?;
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// device.SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1)?;
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