rt(gl): load luts with topleft origin due to MVP changes
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2 changed files with 2 additions and 2 deletions
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@ -21,7 +21,7 @@ impl LoadLut for Gl3LutLoad {
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let images = textures
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.par_iter()
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.map(|texture| Image::load(&texture.path, UVDirection::BottomLeft))
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.map(|texture| Image::load(&texture.path, UVDirection::TopLeft))
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.collect::<std::result::Result<Vec<Image>, ImageError>>()?;
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for (index, (texture, image)) in textures.iter().zip(images).enumerate() {
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@ -25,7 +25,7 @@ impl LoadLut for Gl46LutLoad {
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let images = textures
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.par_iter()
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.map(|texture| Image::load(&texture.path, UVDirection::BottomLeft))
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.map(|texture| Image::load(&texture.path, UVDirection::TopLeft))
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.collect::<std::result::Result<Vec<Image>, ImageError>>()?;
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for (index, (texture, image)) in textures.iter().zip(images).enumerate() {
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