rt(mtl): draw final pass to output targets
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22b2118e97
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@ -58,22 +58,6 @@ pub struct DrawQuad {
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impl DrawQuad {
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impl DrawQuad {
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pub fn new(device: &ProtocolObject<dyn MTLDevice>) -> Result<DrawQuad> {
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pub fn new(device: &ProtocolObject<dyn MTLDevice>) -> Result<DrawQuad> {
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let vbo_data: &'static [u8] = bytemuck::cast_slice(&VBO_DATA);
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let vbo_data: &'static [u8] = bytemuck::cast_slice(&VBO_DATA);
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// let buffer = unsafe {
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// device
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// .newBufferWithBytes_length_options(
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// // SAFETY: this pointer is const.
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// // https://developer.apple.com/documentation/metal/mtldevice/1433429-newbufferwithbytes
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// NonNull::new_unchecked(vbo_data.as_ptr() as *mut c_void),
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// vbo_data.len(),
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// if cfg!(target_os = "ios") {
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// MTLResourceStorageModeShared
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// } else {
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// MTLResourceStorageModeManaged
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// },
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// )
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// .ok_or(FilterChainError::BufferError)?
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// };
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let buffer = unsafe {
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let buffer = unsafe {
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device
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device
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.newBufferWithBytes_length_options(
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.newBufferWithBytes_length_options(
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@ -27,7 +27,7 @@ use librashader_runtime::quad::QuadType;
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use librashader_runtime::render_target::RenderTarget;
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use librashader_runtime::render_target::RenderTarget;
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use librashader_runtime::scaling::ScaleFramebuffer;
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use librashader_runtime::scaling::ScaleFramebuffer;
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use librashader_runtime::uniforms::UniformStorage;
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use librashader_runtime::uniforms::UniformStorage;
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use objc2::rc::{Id, Retained};
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use objc2::rc::Id;
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use objc2::runtime::ProtocolObject;
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use objc2::runtime::ProtocolObject;
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use objc2_foundation::NSString;
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use objc2_foundation::NSString;
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use objc2_metal::{
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use objc2_metal::{
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@ -206,7 +206,6 @@ impl FilterChainMetal {
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cmd: &ProtocolObject<dyn MTLCommandBuffer>,
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cmd: &ProtocolObject<dyn MTLCommandBuffer>,
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input: &ProtocolObject<dyn MTLTexture>,
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input: &ProtocolObject<dyn MTLTexture>,
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) -> error::Result<()> {
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) -> error::Result<()> {
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if let Some(mut back) = self.history_framebuffers.pop_back() {
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if let Some(mut back) = self.history_framebuffers.pop_back() {
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let mipmapper = cmd
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let mipmapper = cmd
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.blitCommandEncoder()
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.blitCommandEncoder()
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@ -436,6 +435,8 @@ impl FilterChainMetal {
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target.generate_mipmaps(&cmd)?;
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target.generate_mipmaps(&cmd)?;
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}
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}
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self.common.output_textures[index] =
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Some(target.as_input(pass.config.filter, pass.config.wrap_mode)?);
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source = self.common.output_textures[index]
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source = self.common.output_textures[index]
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.as_ref()
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.as_ref()
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.map(InputTexture::try_clone)
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.map(InputTexture::try_clone)
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@ -446,7 +447,10 @@ impl FilterChainMetal {
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assert_eq!(last.len(), 1);
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assert_eq!(last.len(), 1);
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if let Some(pass) = last.iter_mut().next() {
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if let Some(pass) = last.iter_mut().next() {
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if pass.graphics_pipeline.render_pass_format != viewport.output.pixelFormat() {
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if !pass
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.graphics_pipeline
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.has_format(viewport.output.pixelFormat())
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{
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// need to recompile
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// need to recompile
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pass.graphics_pipeline
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pass.graphics_pipeline
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.recompile(&self.common.device, viewport.output.pixelFormat())?;
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.recompile(&self.common.device, viewport.output.pixelFormat())?;
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@ -455,6 +459,24 @@ impl FilterChainMetal {
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source.filter_mode = pass.config.filter;
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source.filter_mode = pass.config.filter;
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source.wrap_mode = pass.config.wrap_mode;
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source.wrap_mode = pass.config.wrap_mode;
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source.mip_filter = pass.config.filter;
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source.mip_filter = pass.config.filter;
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let index = passes_len - 1;
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let output_image = &self.output_framebuffers[index].texture;
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let out = RenderTarget::viewport_with_output(output_image.as_ref(), viewport);
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pass.draw(
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&cmd,
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passes_len - 1,
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&self.common,
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pass.config.get_frame_count(frame_count),
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options,
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viewport,
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&original,
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&source,
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&out,
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QuadType::Final,
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)?;
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let output_image = viewport.output;
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let output_image = viewport.output;
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let out = RenderTarget::viewport_with_output(output_image, viewport);
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let out = RenderTarget::viewport_with_output(output_image, viewport);
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pass.draw(
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pass.draw(
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@ -15,6 +15,7 @@ use objc2_metal::{
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MTLVertexFormat, MTLVertexStepFunction, MTLViewport,
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MTLVertexFormat, MTLVertexStepFunction, MTLViewport,
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};
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};
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use librashader_common::map::FastHashMap;
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use objc2::rc::Retained;
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use objc2::rc::Retained;
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use objc2::runtime::ProtocolObject;
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use objc2::runtime::ProtocolObject;
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@ -23,8 +24,8 @@ pub const VERTEX_BUFFER_INDEX: usize = 4;
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pub struct MetalGraphicsPipeline {
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pub struct MetalGraphicsPipeline {
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pub layout: PipelineLayoutObjects,
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pub layout: PipelineLayoutObjects,
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render_pipeline: Retained<ProtocolObject<dyn MTLRenderPipelineState>>,
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render_pipelines:
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pub render_pass_format: MTLPixelFormat,
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FastHashMap<MTLPixelFormat, Retained<ProtocolObject<dyn MTLRenderPipelineState>>>,
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}
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}
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pub struct PipelineLayoutObjects {
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pub struct PipelineLayoutObjects {
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@ -154,20 +155,25 @@ impl MetalGraphicsPipeline {
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) -> Result<Self> {
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) -> Result<Self> {
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let layout = PipelineLayoutObjects::new(shader_assembly, device)?;
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let layout = PipelineLayoutObjects::new(shader_assembly, device)?;
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let pipeline = layout.create_pipeline(device, render_pass_format)?;
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let pipeline = layout.create_pipeline(device, render_pass_format)?;
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let mut pipelines = FastHashMap::default();
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pipelines.insert(render_pass_format, pipeline);
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Ok(Self {
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Ok(Self {
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layout,
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layout,
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render_pipeline: pipeline,
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render_pipelines: pipelines,
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render_pass_format,
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})
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})
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}
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}
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pub fn has_format(&self, format: MTLPixelFormat) -> bool {
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self.render_pipelines.contains_key(&format)
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}
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pub fn recompile(
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pub fn recompile(
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&mut self,
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&mut self,
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device: &ProtocolObject<dyn MTLDevice>,
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device: &ProtocolObject<dyn MTLDevice>,
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format: MTLPixelFormat,
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format: MTLPixelFormat,
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) -> Result<()> {
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) -> Result<()> {
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let render_pipeline = self.layout.create_pipeline(device, format)?;
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let render_pipeline = self.layout.create_pipeline(device, format)?;
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self.render_pipeline = render_pipeline;
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self.render_pipelines.insert(format, render_pipeline);
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Ok(())
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Ok(())
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}
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}
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@ -177,6 +183,14 @@ impl MetalGraphicsPipeline {
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buffer: &ProtocolObject<dyn MTLCommandBuffer>,
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buffer: &ProtocolObject<dyn MTLCommandBuffer>,
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) -> Result<Retained<ProtocolObject<dyn MTLRenderCommandEncoder>>> {
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) -> Result<Retained<ProtocolObject<dyn MTLRenderCommandEncoder>>> {
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unsafe {
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unsafe {
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let Some(pipeline) = self
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.render_pipelines
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.get(&output.output.pixelFormat())
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.or_else(|| self.render_pipelines.values().next())
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else {
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panic!("No render available pipeline found");
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};
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let descriptor = MTLRenderPassDescriptor::new();
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let descriptor = MTLRenderPassDescriptor::new();
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let ca = descriptor.colorAttachments().objectAtIndexedSubscript(0);
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let ca = descriptor.colorAttachments().objectAtIndexedSubscript(0);
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ca.setLoadAction(MTLLoadAction::DontCare);
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ca.setLoadAction(MTLLoadAction::DontCare);
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@ -188,7 +202,7 @@ impl MetalGraphicsPipeline {
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.ok_or(FilterChainError::FailedToCreateRenderPass)?;
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.ok_or(FilterChainError::FailedToCreateRenderPass)?;
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rpass.setLabel(Some(&*NSString::from_str("librashader rpass")));
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rpass.setLabel(Some(&*NSString::from_str("librashader rpass")));
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rpass.setRenderPipelineState(&self.render_pipeline);
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rpass.setRenderPipelineState(pipeline);
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rpass.setScissorRect(MTLScissorRect {
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rpass.setScissorRect(MTLScissorRect {
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x: output.x as usize,
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x: output.x as usize,
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@ -220,7 +220,7 @@ declare_class!(
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.expect("Failed to create a pipeline state.");
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.expect("Failed to create a pipeline state.");
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let preset =
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let preset =
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ShaderPreset::try_parse("../test/shaders_slang/crt/crt-royale.slangp").unwrap();
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ShaderPreset::try_parse("../test/shaders_slang/test/feedback.slangp").unwrap();
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let filter_chain = FilterChainMetal::load_from_preset(
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let filter_chain = FilterChainMetal::load_from_preset(
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preset,
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preset,
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