common: unify viewport types

This commit is contained in:
chyyran 2023-01-13 02:54:16 -05:00
parent abaebe56cc
commit e2ac7a1bfa
27 changed files with 122 additions and 132 deletions

View file

@ -3,7 +3,7 @@ use crate::ctypes::{
};
use crate::error::{assert_non_null, assert_some_ptr, LibrashaderError};
use crate::ffi::ffi_body;
use librashader::runtime::d3d11::{D3D11ImageView, Viewport};
use librashader::runtime::d3d11::{D3D11InputView, D3D11OutputView};
use std::mem::MaybeUninit;
use std::ptr::NonNull;
use std::slice;
@ -13,6 +13,8 @@ use windows::Win32::Graphics::Direct3D11::{
pub use librashader::runtime::d3d11::options::FilterChainOptions;
pub use librashader::runtime::d3d11::options::FrameOptions;
use librashader::runtime::Viewport;
use librashader::Size;
/// OpenGL parameters for the source image.
@ -26,14 +28,14 @@ pub struct libra_source_image_d3d11_t {
pub height: u32,
}
impl TryFrom<libra_source_image_d3d11_t> for D3D11ImageView {
impl TryFrom<libra_source_image_d3d11_t> for D3D11InputView {
type Error = LibrashaderError;
fn try_from(value: libra_source_image_d3d11_t) -> Result<Self, Self::Error> {
let handle = value.handle;
assert_non_null!(noexport handle);
Ok(D3D11ImageView {
Ok(D3D11InputView {
handle: unsafe { (&*handle).clone() },
size: Size::new(value.width, value.height),
})
@ -139,8 +141,10 @@ pub unsafe extern "C" fn libra_d3d11_filter_chain_frame(
let viewport = Viewport {
x: viewport.x,
y: viewport.y,
size: Size::new(viewport.width, viewport.height),
output: unsafe { (&*out).clone() },
output: D3D11OutputView {
size: Size::new(viewport.width, viewport.height),
handle: unsafe { (&*out).clone() },
},
mvp,
};

View file

@ -3,7 +3,7 @@ use crate::ctypes::{
};
use crate::error::{assert_non_null, assert_some_ptr, LibrashaderError};
use crate::ffi::ffi_body;
use librashader::runtime::gl::{Framebuffer, GLImage, Viewport};
use librashader::runtime::gl::{Framebuffer, GLImage};
use std::ffi::{c_char, c_void, CString};
use std::mem::MaybeUninit;
use std::ptr::NonNull;
@ -11,6 +11,7 @@ use std::slice;
pub use librashader::runtime::gl::options::FilterChainOptions;
pub use librashader::runtime::gl::options::FrameOptions;
use librashader::runtime::Viewport;
use librashader::Size;
/// A GL function loader that librashader needs to be initialized with.

View file

@ -14,6 +14,9 @@ pub mod dxgi;
#[cfg(feature = "d3d11")]
pub mod d3d11;
mod viewport;
pub use viewport::Viewport;
use num_traits::AsPrimitive;
use std::convert::Infallible;
use std::str::FromStr;

View file

@ -0,0 +1,12 @@
/// The rendering output of a filter chain.
pub struct Viewport<'a, T> {
/// The x offset to start rendering from.
pub x: f32,
/// The y offset to begin rendering from.
pub y: f32,
/// An optional pointer to an MVP to use when rendering
/// to the viewport.
pub mvp: Option<&'a [f32; 16]>,
/// The output handle to render the final image to.
pub output: T,
}

View file

@ -1,5 +1,5 @@
use crate::texture::{D3D11ImageView, LutTexture, Texture};
use librashader_common::{ImageFormat, Size};
use crate::texture::{D3D11InputView, LutTexture, InputTexture};
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_preprocess::ShaderSource;
use librashader_presets::{ShaderPassConfig, ShaderPreset, TextureConfig};
use librashader_reflect::back::cross::CrossHlslContext;
@ -24,8 +24,7 @@ use crate::quad_render::DrawQuad;
use crate::render_target::RenderTarget;
use crate::samplers::SamplerSet;
use crate::util::d3d11_compile_bound_shader;
use crate::viewport::Viewport;
use crate::{error, util};
use crate::{D3D11OutputView, error, util};
use librashader_runtime::uniforms::UniformStorage;
use windows::Win32::Graphics::Direct3D11::{
ID3D11Buffer, ID3D11Device, ID3D11DeviceContext, D3D11_BIND_CONSTANT_BUFFER, D3D11_BUFFER_DESC,
@ -67,9 +66,9 @@ pub(crate) struct FilterCommon {
pub(crate) d3d11: Direct3D11,
pub(crate) luts: FxHashMap<usize, LutTexture>,
pub samplers: SamplerSet,
pub output_textures: Box<[Option<Texture>]>,
pub feedback_textures: Box<[Option<Texture>]>,
pub history_textures: Box<[Option<Texture>]>,
pub output_textures: Box<[Option<InputTexture>]>,
pub feedback_textures: Box<[Option<InputTexture>]>,
pub history_textures: Box<[Option<InputTexture>]>,
pub config: FilterMutable,
pub disable_mipmaps: bool,
}
@ -317,7 +316,7 @@ impl FilterChain {
device: &ID3D11Device,
context: &ID3D11DeviceContext,
filters: &Vec<FilterPass>,
) -> error::Result<(VecDeque<OwnedFramebuffer>, Box<[Option<Texture>]>)> {
) -> error::Result<(VecDeque<OwnedFramebuffer>, Box<[Option<InputTexture>]>)> {
let mut required_images = 0;
for pass in filters {
@ -365,7 +364,7 @@ impl FilterChain {
Ok((framebuffers, history_textures.into_boxed_slice()))
}
fn push_history(&mut self, input: &D3D11ImageView) -> error::Result<()> {
fn push_history(&mut self, input: &D3D11InputView) -> error::Result<()> {
if let Some(mut back) = self.history_framebuffers.pop_back() {
back.copy_from(input)?;
self.history_framebuffers.push_front(back)
@ -465,8 +464,8 @@ impl FilterChain {
/// Process a frame with the input image.
pub fn frame(
&mut self,
input: D3D11ImageView,
viewport: &Viewport,
input: D3D11InputView,
viewport: &Viewport<D3D11OutputView>,
frame_count: usize,
options: Option<&FrameOptions>,
) -> error::Result<()> {
@ -496,7 +495,7 @@ impl FilterChain {
.zip(self.feedback_framebuffers.iter())
.zip(passes.iter())
{
*texture = Some(Texture::from_framebuffer(
*texture = Some(InputTexture::from_framebuffer(
fbo,
pass.config.wrap_mode,
pass.config.filter,
@ -509,10 +508,10 @@ impl FilterChain {
.iter_mut()
.zip(self.history_framebuffers.iter())
{
*texture = Some(Texture::from_framebuffer(fbo, wrap_mode, filter)?);
*texture = Some(InputTexture::from_framebuffer(fbo, wrap_mode, filter)?);
}
let original = Texture {
let original = InputTexture {
view: input.clone(),
filter,
wrap_mode,
@ -525,7 +524,7 @@ impl FilterChain {
self.output_framebuffers[index].scale(
pass.config.scaling.clone(),
pass.get_format(),
&viewport.size,
&viewport.output.size,
&original,
&source,
)?;
@ -533,7 +532,7 @@ impl FilterChain {
self.feedback_framebuffers[index].scale(
pass.config.scaling.clone(),
pass.get_format(),
&viewport.size,
&viewport.output.size,
&original,
&source,
)?;
@ -561,8 +560,8 @@ impl FilterChain {
RenderTarget::new(target.as_output_framebuffer()?, None),
)?;
source = Texture {
view: D3D11ImageView {
source = InputTexture {
view: D3D11InputView {
handle: target.create_shader_resource_view()?,
size,
},

View file

@ -1,6 +1,6 @@
use crate::filter_chain::FilterCommon;
use crate::texture::Texture;
use librashader_common::{ImageFormat, Size};
use crate::texture::InputTexture;
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_preprocess::ShaderSource;
use librashader_presets::ShaderPassConfig;
use librashader_reflect::back::cross::CrossHlslContext;
@ -16,10 +16,9 @@ use windows::Win32::Graphics::Direct3D11::{
ID3D11ShaderResourceView, ID3D11VertexShader, D3D11_MAP_WRITE_DISCARD,
};
use crate::error;
use crate::{D3D11OutputView, error};
use crate::render_target::RenderTarget;
use crate::samplers::SamplerSet;
use crate::viewport::Viewport;
use librashader_runtime::uniforms::{UniformStorage, UniformStorageAccess};
pub struct ConstantBufferBinding {
@ -69,7 +68,7 @@ impl FilterPass {
texture_binding: &mut [Option<ID3D11ShaderResourceView>; 16],
sampler_binding: &mut [Option<ID3D11SamplerState>; 16],
binding: &TextureBinding,
texture: &Texture,
texture: &InputTexture,
) {
texture_binding[binding.binding as usize] = Some(texture.view.handle.clone());
sampler_binding[binding.binding as usize] =
@ -86,8 +85,8 @@ impl FilterPass {
frame_direction: i32,
fb_size: Size<u32>,
viewport_size: Size<u32>,
original: &Texture,
source: &Texture,
original: &InputTexture,
source: &InputTexture,
) -> (
[Option<ID3D11ShaderResourceView>; 16],
[Option<ID3D11SamplerState>; 16],
@ -354,9 +353,9 @@ impl FilterPass {
parent: &FilterCommon,
frame_count: u32,
frame_direction: i32,
viewport: &Viewport,
original: &Texture,
source: &Texture,
viewport: &Viewport<D3D11OutputView>,
original: &InputTexture,
source: &InputTexture,
output: RenderTarget,
) -> error::Result<()> {
let _device = &parent.d3d11.device;
@ -380,7 +379,7 @@ impl FilterPass {
frame_count,
frame_direction,
output.output.size,
viewport.size,
viewport.output.size,
original,
source,
);

View file

@ -1,5 +1,5 @@
use crate::error;
use crate::texture::{D3D11ImageView, Texture};
use crate::texture::{D3D11InputView, InputTexture};
use crate::util::d3d11_get_closest_format;
use librashader_common::{ImageFormat, Size};
use librashader_presets::Scale2D;
@ -61,8 +61,8 @@ impl OwnedFramebuffer {
scaling: Scale2D,
format: ImageFormat,
viewport_size: &Size<u32>,
_original: &Texture,
source: &Texture,
_original: &InputTexture,
source: &InputTexture,
) -> error::Result<Size<u32>> {
if self.is_raw {
return Ok(self.size);
@ -152,7 +152,7 @@ impl OwnedFramebuffer {
})
}
pub fn copy_from(&mut self, image: &D3D11ImageView) -> error::Result<()> {
pub fn copy_from(&mut self, image: &D3D11InputView) -> error::Result<()> {
let original_resource: ID3D11Texture2D = unsafe {
let mut resource = None;
image.handle.GetResource(&mut resource);

View file

@ -228,11 +228,12 @@ pub mod d3d11_hello_triangle {
use crate::filter_chain::FilterChain;
use crate::options::FilterChainOptions;
use crate::texture::D3D11ImageView;
use crate::texture::D3D11InputView;
use crate::viewport::Viewport;
use librashader_common::Size;
use librashader_common::{Size, Viewport};
use std::slice;
use std::time::Instant;
use crate::D3D11OutputView;
pub struct Sample {
pub dxgi_factory: IDXGIFactory4,
@ -492,7 +493,7 @@ pub mod d3d11_hello_triangle {
self.filter
.frame(
D3D11ImageView {
D3D11InputView {
handle: srv,
size: Size {
width: tex2d_desc.Width,
@ -502,11 +503,13 @@ pub mod d3d11_hello_triangle {
&Viewport {
x: resources.viewport.TopLeftX,
y: resources.viewport.TopLeftY,
size: Size {
width: tex2d_desc.Width,
height: tex2d_desc.Height,
output: D3D11OutputView {
size: Size {
width: tex2d_desc.Width,
height: tex2d_desc.Height,
},
handle: resources.rtv.clone(),
},
output: resources.rtv.clone(),
mvp: None,
},
resources.frame_count,

View file

@ -15,11 +15,10 @@ mod render_target;
mod samplers;
mod texture;
mod util;
mod viewport;
pub use filter_chain::FilterChain;
pub use texture::D3D11ImageView;
pub use viewport::Viewport;
pub use texture::D3D11InputView;
pub use texture::D3D11OutputView;
#[cfg(test)]
mod tests {

View file

@ -1,6 +1,7 @@
use crate::framebuffer::OutputFramebuffer;
use crate::viewport::Viewport;
use windows::Win32::Graphics::Direct3D11::D3D11_VIEWPORT;
use librashader_common::Viewport;
use crate::D3D11OutputView;
#[rustfmt::skip]
static DEFAULT_MVP: &[f32; 16] = &[
@ -32,17 +33,17 @@ impl<'a> RenderTarget<'a> {
}
}
impl<'a> From<&Viewport<'a>> for RenderTarget<'a> {
fn from(value: &Viewport<'a>) -> Self {
impl<'a> From<&Viewport<'a, D3D11OutputView>> for RenderTarget<'a> {
fn from(value: &Viewport<'a, D3D11OutputView>) -> Self {
RenderTarget::new(
OutputFramebuffer {
rtv: value.output.clone(),
size: value.size,
rtv: value.output.handle.clone(),
size: value.output.size,
viewport: D3D11_VIEWPORT {
TopLeftX: value.x,
TopLeftY: value.y,
Width: value.size.width as f32,
Height: value.size.height as f32,
Width: value.output.size.width as f32,
Height: value.output.size.height as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
},

View file

@ -2,7 +2,7 @@ use librashader_common::{FilterMode, Size, WrapMode};
use librashader_runtime::image::Image;
use windows::Win32::Graphics::Direct3D::D3D_SRV_DIMENSION_TEXTURE2D;
use windows::Win32::Graphics::Direct3D11::{
ID3D11Device, ID3D11DeviceContext, ID3D11ShaderResourceView, ID3D11Texture2D, D3D11_BIND_FLAG,
ID3D11Device, ID3D11DeviceContext, ID3D11ShaderResourceView, ID3D11RenderTargetView, ID3D11Texture2D, D3D11_BIND_FLAG,
D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE, D3D11_BOX, D3D11_CPU_ACCESS_FLAG,
D3D11_CPU_ACCESS_WRITE, D3D11_RESOURCE_MISC_FLAG, D3D11_RESOURCE_MISC_GENERATE_MIPS,
D3D11_SHADER_RESOURCE_VIEW_DESC, D3D11_SHADER_RESOURCE_VIEW_DESC_0, D3D11_SUBRESOURCE_DATA,
@ -14,25 +14,32 @@ use crate::error::Result;
use crate::framebuffer::OwnedFramebuffer;
#[derive(Debug, Clone)]
pub struct D3D11ImageView {
pub struct D3D11InputView {
pub handle: ID3D11ShaderResourceView,
pub size: Size<u32>,
}
#[derive(Debug, Clone)]
pub(crate) struct Texture {
pub view: D3D11ImageView,
pub struct D3D11OutputView {
pub handle: ID3D11RenderTargetView,
pub size: Size<u32>,
}
#[derive(Debug, Clone)]
pub(crate) struct InputTexture {
pub view: D3D11InputView,
pub filter: FilterMode,
pub wrap_mode: WrapMode,
}
impl Texture {
impl InputTexture {
pub fn from_framebuffer(
fbo: &OwnedFramebuffer,
wrap_mode: WrapMode,
filter: FilterMode,
) -> Result<Self> {
Ok(Texture {
view: D3D11ImageView {
Ok(InputTexture {
view: D3D11InputView {
handle: fbo.create_shader_resource_view()?,
size: fbo.size,
},
@ -49,7 +56,7 @@ pub(crate) struct LutTexture {
pub handle: ID3D11Texture2D,
#[allow(dead_code)]
pub desc: D3D11_TEXTURE2D_DESC,
pub image: Texture,
pub image: InputTexture,
}
impl LutTexture {
@ -166,8 +173,8 @@ impl LutTexture {
handle,
// staging,
desc,
image: Texture {
view: D3D11ImageView {
image: InputTexture {
view: D3D11InputView {
handle: srv,
size: source.size,
},

View file

@ -1,11 +0,0 @@
use librashader_common::Size;
use windows::Win32::Graphics::Direct3D11::ID3D11RenderTargetView;
#[derive(Debug, Clone)]
pub struct Viewport<'a> {
pub x: f32,
pub y: f32,
pub size: Size<u32>,
pub output: ID3D11RenderTargetView,
pub mvp: Option<&'a [f32; 16]>,
}

View file

@ -7,9 +7,9 @@ use crate::render_target::RenderTarget;
use crate::samplers::SamplerSet;
use crate::texture::Texture;
use crate::util::{gl_get_version, gl_u16_to_version};
use crate::{error, util, GLImage, Viewport};
use crate::{error, util, GLImage};
use gl::types::{GLenum, GLint, GLuint};
use librashader_common::{FilterMode, Size, WrapMode};
use librashader_common::{FilterMode, Size, Viewport, WrapMode};
use librashader_preprocess::ShaderSource;
use librashader_presets::{ShaderPassConfig, ShaderPreset, TextureConfig};
use librashader_reflect::back::cross::{CrossGlslContext, GlslVersion};
@ -419,7 +419,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
pub fn frame(
&mut self,
count: usize,
viewport: &Viewport,
viewport: &Viewport<&Framebuffer>,
input: &GLImage,
options: Option<&FrameOptions>,
) -> error::Result<()> {

View file

@ -6,7 +6,7 @@ use crate::error::{FilterChainError, Result};
use crate::filter_chain::filter_impl::FilterChainImpl;
use crate::filter_chain::inner::FilterChainDispatch;
use crate::options::{FilterChainOptions, FrameOptions};
use crate::{Framebuffer, GLImage, Viewport};
use crate::{Framebuffer, GLImage};
use librashader_presets::ShaderPreset;
mod filter_impl;
@ -14,7 +14,7 @@ mod inner;
mod parameters;
pub(crate) use filter_impl::FilterCommon;
use librashader_common::Size;
use librashader_common::{Size, Viewport};
pub struct FilterChain {
pub(in crate::filter_chain) filter: FilterChainDispatch,
@ -60,7 +60,7 @@ impl FilterChain {
pub fn frame(
&mut self,
input: &GLImage,
viewport: &Viewport,
viewport: &Viewport<&Framebuffer>,
frame_count: usize,
options: Option<&FrameOptions>,
) -> Result<()> {

View file

@ -3,7 +3,7 @@ use librashader_reflect::back::cross::CrossGlslContext;
use librashader_reflect::back::ShaderCompilerOutput;
use librashader_reflect::reflect::ShaderReflection;
use librashader_common::{ImageFormat, Size};
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_preprocess::ShaderSource;
use librashader_presets::ShaderPassConfig;
use librashader_reflect::reflect::semantics::{
@ -13,9 +13,9 @@ use rustc_hash::FxHashMap;
use crate::binding::{GlUniformStorage, UniformLocation, VariableLocation};
use crate::filter_chain::FilterCommon;
use crate::Framebuffer;
use crate::gl::{BindTexture, GLInterface, UboRing};
use crate::render_target::RenderTarget;
use crate::viewport::Viewport;
use crate::texture::Texture;
@ -38,7 +38,7 @@ impl<T: GLInterface> FilterPass<T> {
parent: &FilterCommon,
frame_count: u32,
frame_direction: i32,
viewport: &Viewport,
viewport: &Viewport<&Framebuffer>,
original: &Texture,
source: &Texture,
output: RenderTarget,
@ -123,7 +123,7 @@ impl<T: GLInterface> FilterPass<T> {
frame_count: u32,
frame_direction: i32,
fb_size: Size<u32>,
viewport: &Viewport,
viewport: &Viewport<&Framebuffer>,
original: &Texture,
source: &Texture,
) {

View file

@ -2,9 +2,8 @@ use crate::error::Result;
use crate::framebuffer::GLImage;
use crate::gl::FramebufferInterface;
use crate::texture::Texture;
use crate::viewport::Viewport;
use gl::types::{GLenum, GLuint};
use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
use librashader_common::{FilterMode, ImageFormat, Size, Viewport, WrapMode};
use librashader_presets::Scale2D;
#[derive(Debug)]
@ -50,7 +49,7 @@ impl Framebuffer {
&mut self,
scaling: Scale2D,
format: ImageFormat,
viewport: &Viewport,
viewport: &Viewport<&Framebuffer>,
original: &Texture,
source: &Texture,
mipmap: bool,

View file

@ -3,9 +3,8 @@ use crate::framebuffer::GLImage;
use crate::gl::framebuffer::Framebuffer;
use crate::gl::FramebufferInterface;
use crate::texture::Texture;
use crate::viewport::Viewport;
use gl::types::{GLenum, GLint, GLsizei, GLuint};
use librashader_common::{ImageFormat, Size};
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_presets::Scale2D;
use librashader_runtime::scaling::{MipmapSize, ViewportSize};
@ -39,7 +38,7 @@ impl FramebufferInterface for Gl3Framebuffer {
fb: &mut Framebuffer,
scaling: Scale2D,
format: ImageFormat,
viewport: &Viewport,
viewport: &Viewport<&Framebuffer>,
_original: &Texture,
source: &Texture,
mipmap: bool,

View file

@ -3,9 +3,8 @@ use crate::framebuffer::GLImage;
use crate::gl::framebuffer::Framebuffer;
use crate::gl::FramebufferInterface;
use crate::texture::Texture;
use crate::viewport::Viewport;
use gl::types::{GLenum, GLint, GLsizei, GLuint};
use librashader_common::{ImageFormat, Size};
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_presets::Scale2D;
use librashader_runtime::scaling::{MipmapSize, ViewportSize};
@ -37,7 +36,7 @@ impl FramebufferInterface for Gl46Framebuffer {
fb: &mut Framebuffer,
scaling: Scale2D,
format: ImageFormat,
viewport: &Viewport,
viewport: &Viewport<&Framebuffer>,
_original: &Texture,
source: &Texture,
mipmap: bool,

View file

@ -7,10 +7,9 @@ use crate::error::Result;
use crate::framebuffer::GLImage;
use crate::samplers::SamplerSet;
use crate::texture::Texture;
use crate::viewport::Viewport;
pub use framebuffer::Framebuffer;
use gl::types::{GLenum, GLuint};
use librashader_common::{ImageFormat, Size};
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_presets::{Scale2D, TextureConfig};
use librashader_reflect::reflect::semantics::{TextureBinding, UboReflection};
use librashader_runtime::uniforms::UniformStorageAccess;
@ -42,7 +41,7 @@ pub trait FramebufferInterface {
fb: &mut Framebuffer,
scaling: Scale2D,
format: ImageFormat,
viewport: &Viewport,
viewport: &Viewport<&Framebuffer>,
_original: &Texture,
source: &Texture,
mipmap: bool,

View file

@ -15,12 +15,10 @@ mod texture;
pub mod error;
pub mod options;
mod viewport;
pub use crate::gl::Framebuffer;
pub use filter_chain::FilterChain;
pub use framebuffer::GLImage;
pub use viewport::Viewport;
#[cfg(test)]
mod tests {

View file

@ -1,5 +1,5 @@
use librashader_common::Viewport;
use crate::gl::Framebuffer;
use crate::viewport::Viewport;
#[rustfmt::skip]
static DEFAULT_MVP: &[f32; 16] = &[
@ -37,8 +37,8 @@ impl<'a> RenderTarget<'a> {
}
}
impl<'a> From<&Viewport<'a>> for RenderTarget<'a> {
fn from(value: &Viewport<'a>) -> Self {
impl<'a> From<&Viewport<'a, &'a Framebuffer>> for RenderTarget<'a> {
fn from(value: &Viewport<'a, &'a Framebuffer>) -> Self {
RenderTarget::new(value.output, value.mvp, value.x as i32, value.y as i32)
}
}

View file

@ -1,9 +0,0 @@
use crate::gl::Framebuffer;
#[derive(Debug, Copy, Clone)]
pub struct Viewport<'a> {
pub x: f32,
pub y: f32,
pub output: &'a Framebuffer,
pub mvp: Option<&'a [f32; 16]>,
}

View file

@ -8,11 +8,10 @@ use crate::render_target::{RenderTarget, DEFAULT_MVP};
use crate::samplers::SamplerSet;
use crate::texture::{InputImage, OwnedImage, VulkanImage};
use crate::ubo_ring::VkUboRing;
use crate::viewport::Viewport;
use crate::vulkan_state::VulkanGraphicsPipeline;
use crate::{error, util};
use ash::vk;
use librashader_common::{ImageFormat, Size};
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_preprocess::ShaderSource;
use librashader_presets::{ShaderPassConfig, ShaderPreset, TextureConfig};
use librashader_reflect::back::targets::SpirV;
@ -562,7 +561,7 @@ impl FilterChainVulkan {
pub fn frame(
&mut self,
count: usize,
viewport: &Viewport,
viewport: &Viewport<VulkanImage>,
input: &VulkanImage,
cmd: vk::CommandBuffer,
options: Option<FrameOptions>,

View file

@ -1,13 +1,12 @@
use crate::error;
use crate::{error, VulkanImage};
use crate::filter_chain::FilterCommon;
use crate::render_target::RenderTarget;
use crate::samplers::SamplerSet;
use crate::texture::InputImage;
use crate::ubo_ring::VkUboRing;
use crate::viewport::Viewport;
use crate::vulkan_state::VulkanGraphicsPipeline;
use ash::vk;
use librashader_common::{ImageFormat, Size};
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_preprocess::ShaderSource;
use librashader_presets::ShaderPassConfig;
use librashader_reflect::reflect::semantics::{
@ -76,7 +75,7 @@ impl FilterPass {
parent: &FilterCommon,
frame_count: u32,
frame_direction: i32,
viewport: &Viewport,
viewport: &Viewport<VulkanImage>,
original: &InputImage,
source: &InputImage,
output: &RenderTarget,

View file

@ -16,7 +16,6 @@ mod samplers;
mod texture;
mod ubo_ring;
mod util;
mod viewport;
mod vulkan_primitives;
mod vulkan_state;
@ -25,7 +24,6 @@ pub use filter_chain::FilterChainVulkan;
pub use filter_chain::Vulkan;
pub use filter_chain::VulkanInstance;
pub use texture::VulkanImage;
pub use viewport::Viewport;
pub mod error;
pub mod options;

View file

@ -1,9 +0,0 @@
use crate::texture::VulkanImage;
#[derive(Clone)]
pub struct Viewport<'a> {
pub x: f32,
pub y: f32,
pub output: VulkanImage,
pub mvp: Option<&'a [f32; 16]>,
}

View file

@ -92,6 +92,7 @@ pub mod reflect {
#[cfg(feature = "runtime")]
pub mod runtime {
pub use librashader_runtime::parameters::FilterChainParameters;
pub use librashader_common::Viewport;
#[cfg(feature = "gl")]
/// Shader runtime for OpenGL 3.3+.