capi(include): update headers
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@ -155,8 +155,9 @@ typedef struct libra_preset_param_t {
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typedef struct libra_preset_param_list_t {
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/// A pointer to the parameter
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const struct libra_preset_param_t *parameters;
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/// The number of parameters in the list. This field is readonly,
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/// changing it will lead to undefined behaviour on free.
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/// The number of parameters in the list. This field
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/// is readonly, and changing it will lead to undefined
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/// behaviour on free.
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uint64_t length;
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} libra_preset_param_list_t;
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@ -206,15 +207,17 @@ typedef struct libra_source_image_gl_t {
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} libra_source_image_gl_t;
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#endif
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/// Defines the output viewport for a rendered frame.
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/// Defines the output origin for a rendered frame.
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typedef struct libra_viewport_t {
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/// The x offset in the viewport framebuffer to begin rendering from.
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float x;
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/// The y offset in the viewport framebuffer to begin rendering from.
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float y;
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/// The width of the viewport framebuffer.
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/// The width extent of the viewport framebuffer to end rendering, relative to
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/// the origin specified by x.
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uint32_t width;
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/// The height of the viewport framebuffer.
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/// The height extent of the viewport framebuffer to end rendering, relative to
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/// the origin specified by y.
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uint32_t height;
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} libra_viewport_t;
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@ -227,6 +230,10 @@ typedef struct libra_output_framebuffer_gl_t {
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uint32_t texture;
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/// The format of the output framebuffer.
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uint32_t format;
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/// The width of the output image.
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uint32_t width;
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/// The height of the output image.
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uint32_t height;
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} libra_output_framebuffer_gl_t;
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#endif
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@ -311,6 +318,10 @@ typedef struct libra_output_image_vk_t {
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VkImage handle;
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/// The `VkFormat` of the output image.
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VkFormat format;
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/// The width of the output image.
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uint32_t width;
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/// The height of the output image.
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uint32_t height;
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} libra_output_image_vk_t;
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#endif
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@ -352,18 +363,6 @@ typedef struct filter_chain_d3d11_opt_t {
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typedef struct _filter_chain_d3d11 *libra_d3d11_filter_chain_t;
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#endif
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D11))
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/// Direct3D 11 parameters for the source image.
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typedef struct libra_source_image_d3d11_t {
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/// A shader resource view into the source image
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ID3D11ShaderResourceView * handle;
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/// This is currently ignored.
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uint32_t width;
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/// This is currently ignored.
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uint32_t height;
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} libra_source_image_d3d11_t;
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#endif
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#if (defined(_WIN32) && defined(LIBRA_RUNTIME_D3D11))
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/// Options for each Direct3D 11 shader frame.
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typedef struct frame_d3d11_opt_t {
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@ -450,12 +449,6 @@ typedef struct libra_source_image_d3d12_t {
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ID3D12Resource * resource;
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/// A CPU descriptor handle to a shader resource view of the image.
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D3D12_CPU_DESCRIPTOR_HANDLE descriptor;
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/// This is currently ignored.
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DXGI_FORMAT format;
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/// This is currently ignored.
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uint32_t width;
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/// This is currently ignored.
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uint32_t height;
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} libra_source_image_d3d12_t;
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#endif
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@ -466,6 +459,10 @@ typedef struct libra_output_image_d3d12_t {
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D3D12_CPU_DESCRIPTOR_HANDLE descriptor;
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/// The format of the image.
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DXGI_FORMAT format;
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/// The width of the output image.
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uint32_t width;
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/// The height of the output image.
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uint32_t height;
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} libra_output_image_d3d12_t;
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#endif
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@ -792,7 +789,7 @@ typedef libra_error_t (*PFN_libra_d3d11_filter_chain_create_deferred)(libra_shad
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typedef libra_error_t (*PFN_libra_d3d11_filter_chain_frame)(libra_d3d11_filter_chain_t *chain,
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ID3D11DeviceContext * device_context,
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size_t frame_count,
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struct libra_source_image_d3d11_t image,
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ID3D11ShaderResourceView * image,
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struct libra_viewport_t viewport,
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ID3D11RenderTargetView * out,
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const float *mvp,
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@ -1054,7 +1051,8 @@ typedef libra_error_t (*PFN_libra_mtl_filter_chain_free)(libra_mtl_filter_chain_
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/// ## ABI Versions
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/// - ABI version 0: null instance (unloaded)
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/// - ABI version 1: 0.1.0
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#define LIBRASHADER_CURRENT_ABI 1
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/// - ABI version 2: 0.4.0
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#define LIBRASHADER_CURRENT_ABI 2
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#ifdef __cplusplus
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extern "C" {
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@ -1277,6 +1275,7 @@ libra_error_t libra_gl_filter_chain_get_active_pass_count(libra_gl_filter_chain_
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/// The resulting value in `chain` then becomes null.
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/// ## Safety
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/// - `chain` must be either null or a valid and aligned pointer to an initialized `libra_gl_filter_chain_t`.
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/// - The context that the filter chain was initialized with **must be current** before freeing the filter chain.
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libra_error_t libra_gl_filter_chain_free(libra_gl_filter_chain_t *chain);
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#endif
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@ -1479,7 +1478,7 @@ libra_error_t libra_d3d11_filter_chain_create_deferred(libra_shader_preset_t *pr
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libra_error_t libra_d3d11_filter_chain_frame(libra_d3d11_filter_chain_t *chain,
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ID3D11DeviceContext * device_context,
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size_t frame_count,
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struct libra_source_image_d3d11_t image,
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ID3D11ShaderResourceView * image,
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struct libra_viewport_t viewport,
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ID3D11RenderTargetView * out,
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const float *mvp,
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@ -1891,7 +1890,7 @@ LIBRASHADER_API_VERSION libra_instance_api_version(void);
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///
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/// These automatically inferred variables, as well as all other variables can be overridden with
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/// `libra_preset_ctx_set_param`, but the expected string values must be provided.
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/// See <https://github.com/libretro/RetroArch/pull/15023> for a list of expected string values.
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/// See https://github.com/libretro/RetroArch/pull/15023 for a list of expected string values.
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///
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/// No variables can be removed once added to the context, however subsequent calls to set the same
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/// variable will overwrite the expected variable.
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@ -306,7 +306,7 @@ libra_error_t __librashader__noop_d3d11_filter_chain_create_deferred(
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libra_error_t __librashader__noop_d3d11_filter_chain_frame(
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libra_d3d11_filter_chain_t *chain, ID3D11DeviceContext *device_context,
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size_t frame_count, struct libra_source_image_d3d11_t image,
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size_t frame_count, ID3D11ShaderResourceView *image,
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struct libra_viewport_t viewport, ID3D11RenderTargetView *out,
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const float *mvp, const struct frame_d3d11_opt_t *opt) {
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return NULL;
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