doc: add C API example

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Ronny Chan 2023-01-14 04:15:56 -05:00 committed by GitHub
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@ -10,4 +10,39 @@ with librashader.
An easier alternative is to use the `librashader_ld.h` header library to load function pointers An easier alternative is to use the `librashader_ld.h` header library to load function pointers
from any `librashader.dll` or `librashader.so` implementation in the search path. You should customize this from any `librashader.dll` or `librashader.so` implementation in the search path. You should customize this
header file to remove support for any runtimes you do not need. header file to remove support for any runtimes you do not need.
## Usage
A basic example of using `librashader_ld.h` to load a shader preset.
```c++
#include "librashader_ld.h"
libra_gl_filter_chain_t load_gl_filter_chain(libra_gl_loader_t opengl, const char *preset_path) {
// Ideally you should not need to check for success. If loading fails, then everything should just no-op.
// If you want to check for failure, all function pointers are intialized by default to their corresponding
// __librashader__noop_* functions in librashader.h.
libra_instance_t librashader = librashader_load_instance();
libra_shader_preset_t preset;
libra_error_t error = librashader.preset_create(preset_path, &preset);
if (error != NULL) {
std::cout << "Could not load preset\n";
return NULL;
}
// OpenGL runtime needs to be initialized.
if (librashader.gl_init_context(opengl) != NULL) {
std::cout << "Could not initialize OpenGL context\n";
return NULL;
}
libra_gl_filter_chain_t chain;
if (librashader.gl_filter_chain_create(&preset, NULL, &chain) {
std::cout << "Could not create OpenGL filter chain\n";
}
return chain;
}
```