doc: use mega-bezel as the hero image
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# librashader
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# librashader
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![gameboy-player-crt-royale](https://user-images.githubusercontent.com/1000503/211937119-078be1ea-cd1c-4fb2-91da-acc8703c70aa.png)
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![gameboy-player-crt-royale](https://user-images.githubusercontent.com/1000503/211993121-2ec1f6f0-445b-4b47-8612-291a4eab5d15.png)
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<small>*gameboy-player-crt-royale*</small>
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<small>*Mega Bezel SMOOTH-ADV on OpenGL 4.6*</small>
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librashader (*/ˈli:brəʃeɪdɚ/*) is a preprocessor, compiler, and runtime for RetroArch 'slang' shaders, rewritten in pure Rust.
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librashader (*/ˈli:brəʃeɪdɚ/*) is a preprocessor, compiler, and runtime for RetroArch 'slang' shaders, rewritten in pure Rust.
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@ -86,7 +86,7 @@ Please report an issue if you run into a shader that works in RetroArch, but not
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* UBOs use multiple discontiguous buffers. This may be improved in the future by switching to VMA rather than manually handling allocations.
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* UBOs use multiple discontiguous buffers. This may be improved in the future by switching to VMA rather than manually handling allocations.
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Most, if not all shader presets should work fine on librashader. The runtime specific differences should not affect the output,
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Most, if not all shader presets should work fine on librashader. The runtime specific differences should not affect the output,
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and are more a heads-up for integrating librashader into your project.
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and are more a heads-up for integrating librashader into your project.
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Compatibility issues may arise with framebuffer copies for original history, but I have not found any yet;
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Compatibility issues may arise with framebuffer copies for original history, but I have not found any yet;
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if it does end up that this results in actual rendering differences I may change the implementation to be more in line
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if it does end up that this results in actual rendering differences I may change the implementation to be more in line
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