d3d12: add proper fallback for output textures that need mipmapping
This commit is contained in:
parent
d6bbdb43fd
commit
f2357f9ab1
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@ -44,6 +44,7 @@ features = [
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]
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[target.'cfg(windows)'.dev-dependencies.windows]
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version = "0.44.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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@ -256,8 +256,14 @@ impl FilterChainD3D12 {
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&preset.textures,
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)?;
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let framebuffer_gen =
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|| OwnedImage::new(device, Size::new(1, 1), ImageFormat::R8G8B8A8Unorm, false);
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let framebuffer_gen = || {
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OwnedImage::new(
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device,
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Size::new(1, 1),
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ImageFormat::R8G8B8A8Unorm.into(),
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false,
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)
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};
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let input_gen = || None;
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let framebuffer_init = FramebufferInit::new(
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filters.iter().map(|f| &f.reflection.meta),
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@ -496,7 +502,7 @@ impl FilterChainD3D12 {
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// old back will get dropped.. do we need to defer?
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let _old_back = std::mem::replace(
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&mut back,
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OwnedImage::new(&self.common.d3d12, input.size, input.format.into(), false)?,
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OwnedImage::new(&self.common.d3d12, input.size, input.format, false)?,
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);
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}
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unsafe {
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@ -627,6 +633,16 @@ impl FilterChainD3D12 {
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source.wrap_mode = pass.config.wrap_mode;
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let target = &self.output_framebuffers[index];
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if pass.pipeline.format != target.format {
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// eprintln!("recompiling final pipeline");
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pass.pipeline.recompile(
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target.format,
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&self.common.root_signature,
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&self.common.d3d12,
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)?;
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}
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util::d3d12_resource_transition(
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cmd,
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&target.handle,
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@ -13,7 +13,8 @@ use windows::Win32::Graphics::Direct3D12::{
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D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
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D3D12_FEATURE_DATA_FORMAT_SUPPORT, D3D12_FORMAT_SUPPORT1_MIP,
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D3D12_FORMAT_SUPPORT1_RENDER_TARGET, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE,
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D3D12_FORMAT_SUPPORT1_TEXTURE2D, D3D12_HEAP_FLAG_NONE, D3D12_HEAP_PROPERTIES,
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D3D12_FORMAT_SUPPORT1_TEXTURE2D, D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD,
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D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE, D3D12_HEAP_FLAG_NONE, D3D12_HEAP_PROPERTIES,
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D3D12_HEAP_TYPE_DEFAULT, D3D12_MEMORY_POOL_UNKNOWN, D3D12_RENDER_TARGET_VIEW_DESC,
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D3D12_RENDER_TARGET_VIEW_DESC_0, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, D3D12_RESOURCE_DESC,
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D3D12_RESOURCE_DIMENSION_TEXTURE2D, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
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@ -24,13 +25,13 @@ use windows::Win32::Graphics::Direct3D12::{
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D3D12_SRV_DIMENSION_TEXTURE2D, D3D12_TEX2D_RTV, D3D12_TEX2D_SRV, D3D12_TEXTURE_COPY_LOCATION,
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D3D12_TEXTURE_COPY_LOCATION_0, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
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};
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use windows::Win32::Graphics::Dxgi::Common::DXGI_SAMPLE_DESC;
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use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
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#[derive(Debug, Clone)]
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pub(crate) struct OwnedImage {
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pub(crate) handle: ID3D12Resource,
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pub(crate) size: Size<u32>,
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pub(crate) format: ImageFormat,
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pub(crate) format: DXGI_FORMAT,
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pub(crate) max_mipmap: u16,
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device: ID3D12Device,
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}
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@ -38,10 +39,32 @@ pub(crate) struct OwnedImage {
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static CLEAR: &[f32; 4] = &[0.0, 0.0, 0.0, 0.0];
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impl OwnedImage {
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pub fn get_format_support(
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device: &ID3D12Device,
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format: DXGI_FORMAT,
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mipmap: bool,
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) -> DXGI_FORMAT {
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let mut format_support = D3D12_FEATURE_DATA_FORMAT_SUPPORT {
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Format: format,
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Support1: D3D12_FORMAT_SUPPORT1_TEXTURE2D
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| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
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| D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
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..Default::default()
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};
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if mipmap {
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format_support.Support1 |= D3D12_FORMAT_SUPPORT1_MIP;
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format_support.Support2 |=
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D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE;
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}
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d3d12_get_closest_format(device, format_support)
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}
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pub fn new(
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device: &ID3D12Device,
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size: Size<u32>,
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format: ImageFormat,
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format: DXGI_FORMAT,
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mipmap: bool,
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) -> error::Result<OwnedImage> {
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let miplevels = if mipmap {
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@ -76,9 +99,11 @@ impl OwnedImage {
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if mipmap {
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desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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format_support.Support1 |= D3D12_FORMAT_SUPPORT1_MIP;
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format_support.Support2 |=
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D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE;
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}
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desc.Format = d3d12_get_closest_format(device, desc.Format, format_support);
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desc.Format = d3d12_get_closest_format(device, format_support);
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let mut resource: Option<ID3D12Resource> = None;
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unsafe {
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device.CreateCommittedResource(
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@ -101,7 +126,7 @@ impl OwnedImage {
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Ok(OwnedImage {
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handle: resource,
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size,
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format,
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format: desc.Format,
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device: device.clone(),
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max_mipmap: miplevels as u16,
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})
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@ -295,13 +320,14 @@ impl OwnedImage {
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mipmap: bool,
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) -> error::Result<Size<u32>> {
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let size = source_size.scale_viewport(scaling, *viewport_size);
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let format = Self::get_format_support(&self.device, format.into(), mipmap);
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if self.size != size
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|| (mipmap && self.max_mipmap == 1)
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|| (!mipmap && self.max_mipmap != 1)
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|| format != self.format
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{
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let mut new = OwnedImage::new(&self.device, size, format, mipmap)?;
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std::mem::swap(self, &mut new);
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}
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Ok(size)
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@ -1,4 +1,3 @@
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use widestring::u16cstr;
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use crate::error::assume_d3d12_init;
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use crate::error::FilterChainError::Direct3DOperationError;
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use crate::quad_render::DrawQuad;
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@ -6,6 +5,7 @@ use crate::{error, util};
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use librashader_reflect::back::cross::CrossHlslContext;
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use librashader_reflect::back::dxil::DxilObject;
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use librashader_reflect::back::ShaderCompilerOutput;
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use widestring::u16cstr;
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use windows::Win32::Foundation::BOOL;
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use windows::Win32::Graphics::Direct3D::Dxc::{
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CLSID_DxcLibrary, DxcCreateInstance, IDxcBlob, IDxcCompiler, IDxcUtils, IDxcValidator, DXC_CP,
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@ -309,12 +309,8 @@ impl D3D12GraphicsPipeline {
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) -> error::Result<D3D12GraphicsPipeline> {
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let vertex_dxil =
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util::dxc_compile_shader(library, dxc, &shader_assembly.vertex, u16cstr!("vs_6_0"))?;
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let fragment_dxil = util::dxc_compile_shader(
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library,
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dxc,
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&shader_assembly.fragment,
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u16cstr!("ps_6_0")
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)?;
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let fragment_dxil =
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util::dxc_compile_shader(library, dxc, &shader_assembly.fragment, u16cstr!("ps_6_0"))?;
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Self::new_from_blobs(
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device,
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@ -36,10 +36,10 @@ mod tests {
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// "../test/slang-shaders/crt/crt-lottes.slangp",
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// "../test/basic.slangp",
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// "../test/slang-shaders/handheld/console-border/gbc-lcd-grid-v2.slangp",
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"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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// "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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// "../test/slang-shaders/test/feedback.slangp",
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// "../test/slang-shaders/test/history.slangp",
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// "../test/slang-shaders/crt/crt-royale.slangp",
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"../test/slang-shaders/crt/crt-royale.slangp",
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// "../test/slang-shaders/vhs/VHSPro.slangp",
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&SampleCommandLine {
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use_warp_device: false,
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@ -68,7 +68,7 @@ impl LutTexture {
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format_support.Support1 |= D3D12_FORMAT_SUPPORT1_MIP;
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}
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desc.Format = d3d12_get_closest_format(device, desc.Format, format_support);
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desc.Format = d3d12_get_closest_format(device, format_support);
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let descriptor = heap.alloc_slot()?;
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// create handles on GPU
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@ -183,7 +183,7 @@ impl LutTexture {
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resource.clone(),
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descriptor,
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source.size,
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ImageFormat::R8G8B8A8Unorm,
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ImageFormat::R8G8B8A8Unorm.into(),
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filter,
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wrap_mode,
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);
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@ -7,6 +7,9 @@ use librashader_runtime::scaling::MipmapSize;
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use std::mem::ManuallyDrop;
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use std::ops::Deref;
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use widestring::u16cstr;
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use windows::Win32::Graphics::Direct3D::Dxc::{
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CLSID_DxcCompiler, CLSID_DxcLibrary, DxcCreateInstance,
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};
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use windows::Win32::Graphics::Direct3D12::{
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ID3D12DescriptorHeap, ID3D12Device, ID3D12GraphicsCommandList, ID3D12PipelineState,
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ID3D12Resource, ID3D12RootSignature, D3D12_COMPUTE_PIPELINE_STATE_DESC,
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@ -17,7 +20,6 @@ use windows::Win32::Graphics::Direct3D12::{
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D3D12_SRV_DIMENSION_TEXTURE2D, D3D12_TEX2D_SRV, D3D12_TEX2D_UAV, D3D12_UAV_DIMENSION_TEXTURE2D,
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D3D12_UNORDERED_ACCESS_VIEW_DESC, D3D12_UNORDERED_ACCESS_VIEW_DESC_0,
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};
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use windows::Win32::Graphics::Direct3D::Dxc::{CLSID_DxcCompiler, CLSID_DxcLibrary, DxcCreateInstance};
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use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT;
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static GENERATE_MIPS_SRC: &[u8] = b"
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@ -129,7 +131,8 @@ impl D3D12MipmapGen {
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let library = DxcCreateInstance(&CLSID_DxcLibrary)?;
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let compiler = DxcCreateInstance(&CLSID_DxcCompiler)?;
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let blob = dxc_compile_shader(&library, &compiler, GENERATE_MIPS_SRC, u16cstr!("cs_6_0"))?;
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let blob =
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dxc_compile_shader(&library, &compiler, GENERATE_MIPS_SRC, u16cstr!("cs_6_0"))?;
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let blob =
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std::slice::from_raw_parts(blob.GetBufferPointer().cast(), blob.GetBufferSize());
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let root_signature: ID3D12RootSignature = device.CreateRootSignature(0, blob)?;
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@ -1,5 +1,5 @@
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use crate::descriptor_heap::{CpuStagingHeap, D3D12DescriptorHeapSlot, RenderTargetHeap};
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use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
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use librashader_common::{FilterMode, Size, WrapMode};
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use std::ops::Deref;
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use windows::Win32::Graphics::Direct3D12::{ID3D12Resource, D3D12_CPU_DESCRIPTOR_HANDLE};
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use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT;
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@ -96,7 +96,7 @@ impl InputTexture {
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resource: ID3D12Resource,
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handle: D3D12DescriptorHeapSlot<CpuStagingHeap>,
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size: Size<u32>,
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format: ImageFormat,
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format: DXGI_FORMAT,
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filter: FilterMode,
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wrap_mode: WrapMode,
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) -> InputTexture {
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@ -105,7 +105,7 @@ impl InputTexture {
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resource,
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descriptor: srv,
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size,
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format: format.into(),
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format,
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wrap_mode,
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filter,
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}
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@ -99,16 +99,16 @@ const fn d3d12_format_fallback_list(format: DXGI_FORMAT) -> Option<&'static [DXG
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pub fn d3d12_get_closest_format(
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device: &ID3D12Device,
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format: DXGI_FORMAT,
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format_support: D3D12_FEATURE_DATA_FORMAT_SUPPORT,
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) -> DXGI_FORMAT {
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let format = format_support.Format;
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let default_list = [format, DXGI_FORMAT_UNKNOWN];
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let format_support_list = d3d12_format_fallback_list(format).unwrap_or(&default_list);
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for supported in format_support_list {
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unsafe {
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let mut support = D3D12_FEATURE_DATA_FORMAT_SUPPORT {
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Format: format,
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Format: *supported,
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..Default::default()
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};
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if device
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@ -137,11 +137,7 @@ pub fn dxc_compile_shader(
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let include = unsafe { library.CreateDefaultIncludeHandler()? };
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let source = source.as_ref();
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let blob = unsafe {
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library.CreateBlobFromPinned(
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source.as_ptr().cast(),
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source.len() as u32,
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DXC_CP_UTF8,
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)?
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library.CreateBlobFromPinned(source.as_ptr().cast(), source.len() as u32, DXC_CP_UTF8)?
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};
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unsafe {
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