doc(capi): fix rotation integer docs

This commit is contained in:
chyyran 2024-09-17 19:06:57 -04:00
parent 1f4f1b6c12
commit f49e3b58d8
9 changed files with 14 additions and 13 deletions

View file

@ -242,7 +242,7 @@ typedef struct frame_gl_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
int32_t frame_direction;
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
uint32_t rotation;
/// The total number of subframes ran. Default is 1.
uint32_t total_subframes;
@ -326,7 +326,7 @@ typedef struct frame_vk_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
int32_t frame_direction;
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
uint32_t rotation;
/// The total number of subframes ran. Default is 1.
uint32_t total_subframes;
@ -376,7 +376,7 @@ typedef struct frame_d3d11_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
int32_t frame_direction;
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
uint32_t rotation;
/// The total number of subframes ran. Default is 1.
uint32_t total_subframes;
@ -414,7 +414,7 @@ typedef struct frame_d3d9_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
int32_t frame_direction;
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
uint32_t rotation;
/// The total number of subframes ran. Default is 1.
uint32_t total_subframes;
@ -481,7 +481,7 @@ typedef struct frame_d3d12_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
int32_t frame_direction;
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
uint32_t rotation;
/// The total number of subframes ran. Default is 1.
uint32_t total_subframes;
@ -514,7 +514,7 @@ typedef struct frame_mtl_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
int32_t frame_direction;
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
uint32_t rotation;
/// The total number of subframes ran. Default is 1.
uint32_t total_subframes;

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@ -59,7 +59,7 @@ pub struct frame_d3d11_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
pub rotation: u32,
/// The total number of subframes ran. Default is 1.
pub total_subframes: u32,

View file

@ -54,7 +54,7 @@ pub struct frame_d3d12_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
pub rotation: u32,
/// The total number of subframes ran. Default is 1.
pub total_subframes: u32,

View file

@ -45,7 +45,7 @@ pub struct frame_d3d9_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
pub rotation: u32,
/// The total number of subframes ran. Default is 1.
pub total_subframes: u32,

View file

@ -64,7 +64,7 @@ pub struct frame_gl_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
pub rotation: u32,
/// The total number of subframes ran. Default is 1.
pub total_subframes: u32,

View file

@ -38,7 +38,7 @@ pub struct frame_mtl_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
pub rotation: u32,
/// The total number of subframes ran. Default is 1.
pub total_subframes: u32,

View file

@ -94,7 +94,7 @@ pub struct frame_vk_opt_t {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
pub rotation: u32,
/// The total number of subframes ran. Default is 1.
pub total_subframes: u32,

View file

@ -144,6 +144,7 @@ extern_fn! {
/// - GLCore
/// - Direct3D11
/// - Direct3D12
/// - Metal
///
/// This will also set the appropriate video driver extensions.
///

View file

@ -462,7 +462,7 @@ macro_rules! impl_default_frame_options {
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
/// The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 3 = 270deg.
pub rotation: u32,
/// The total number of subframes ran. Default is 1.
pub total_subframes: u32,