doc: typo
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@ -11,7 +11,7 @@ pub type ShaderPassConfig = PathReference<ShaderPassMeta>;
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/// Configuration options for a lookup texture used in the shader.
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pub type TextureConfig = PathReference<TextureMeta>;
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/// A reference to a resource on desk.
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/// A reference to a resource on disk.
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#[derive(Debug, Clone)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct PathReference<M> {
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