reflect: move compile_preset_passes from librashader-runtime into librashader-reflect
This commit is contained in:
parent
4e51704e35
commit
fc54c7f65c
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -685,6 +685,7 @@ dependencies = [
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"bitflags",
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"librashader-common",
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"librashader-preprocess",
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"librashader-presets",
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"naga",
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"rustc-hash",
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"shaderc",
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@ -21,6 +21,7 @@ rustc-hash = "1.1.0"
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librashader-common = { path = "../librashader-common", version = "0.1.0-beta.7" }
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librashader-preprocess = { path = "../librashader-preprocess", version = "0.1.0-beta.7" }
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librashader-presets = { path = "../librashader-presets", version = "0.1.0-beta.7" }
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naga = { version = "0.10.0", features = ["glsl-in", "spv-in", "spv-out", "glsl-out", "wgsl-out"], optional = true }
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@ -7,6 +7,9 @@ pub mod cross;
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/// Shader semantics and reflection information.
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pub mod semantics;
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/// Reflection helpers for reflecting and compiling shaders as part of a shader preset.
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pub mod presets;
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mod helper;
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#[cfg(feature = "unstable-naga")]
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186
librashader-reflect/src/reflect/presets.rs
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186
librashader-reflect/src/reflect/presets.rs
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@ -0,0 +1,186 @@
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use librashader_preprocess::{PreprocessError, ShaderSource};
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use librashader_presets::{ShaderPassConfig, TextureConfig};
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use crate::back::targets::OutputTarget;
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use crate::back::{CompilerBackend, FromCompilation};
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use crate::error::{ShaderCompileError, ShaderReflectError};
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use crate::front::ShaderCompilation;
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use crate::reflect::semantics::{
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Semantic, ShaderSemantics, TextureSemantics, UniformSemantic, UniqueSemantics,
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};
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use rustc_hash::FxHashMap;
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use std::error::Error;
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/// Artifacts of a reflected and compiled shader pass.
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pub type ShaderPassMeta<T> = (ShaderPassConfig, ShaderSource, CompilerBackend<T>);
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impl<T: OutputTarget> CompilePreset for T {}
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/// Trait for target shading languages that can compile output with
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/// shader preset metdata.
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pub trait CompilePreset: OutputTarget {
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/// Compile passes of a shader preset given the applicable
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/// shader output target, compilation type, and resulting error.
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fn compile_preset_passes<C, E>(
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passes: Vec<ShaderPassConfig>,
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textures: &[TextureConfig],
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)-> Result<
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(
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Vec<ShaderPassMeta<<Self as FromCompilation<C>>::Output>>,
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ShaderSemantics,
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),
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E,
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>
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where
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Self: Sized,
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Self: FromCompilation<C>,
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C: ShaderCompilation,
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E: Error,
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E: From<PreprocessError>,
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E: From<ShaderReflectError>,
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E: From<ShaderCompileError> {
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compile_preset_passes::<Self, C, E>(passes, textures)
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}
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}
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/// Compile passes of a shader preset given the applicable
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/// shader output target, compilation type, and resulting error.
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pub(crate) fn compile_preset_passes<T, C, E>(
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passes: Vec<ShaderPassConfig>,
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textures: &[TextureConfig],
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) -> Result<
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(
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Vec<ShaderPassMeta<<T as FromCompilation<C>>::Output>>,
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ShaderSemantics,
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),
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E,
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>
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where
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T: OutputTarget,
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T: FromCompilation<C>,
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C: ShaderCompilation,
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E: Error,
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E: From<PreprocessError>,
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E: From<ShaderReflectError>,
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E: From<ShaderCompileError>,
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{
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let mut uniform_semantics: FxHashMap<String, UniformSemantic> = Default::default();
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let mut texture_semantics: FxHashMap<String, Semantic<TextureSemantics>> = Default::default();
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let passes = passes
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.into_iter()
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.map(|shader| {
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let source: ShaderSource = ShaderSource::load(&shader.name)?;
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let compiled = C::compile(&source)?;
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let reflect = T::from_compilation(compiled)?;
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for parameter in source.parameters.values() {
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uniform_semantics.insert(
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parameter.id.clone(),
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UniformSemantic::Unique(Semantic {
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semantics: UniqueSemantics::FloatParameter,
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index: (),
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}),
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);
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}
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Ok::<_, E>((shader, source, reflect))
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})
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.collect::<Result<Vec<(ShaderPassConfig, ShaderSource, CompilerBackend<_>)>, E>>()?;
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for details in &passes {
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insert_pass_semantics(
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&mut uniform_semantics,
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&mut texture_semantics,
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&details.0,
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)
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}
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insert_lut_semantics(
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textures,
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&mut uniform_semantics,
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&mut texture_semantics,
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);
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let semantics = ShaderSemantics {
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uniform_semantics,
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texture_semantics,
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};
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Ok((passes, semantics))
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}
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/// Insert the available semantics for the input pass config into the provided semantic maps.
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fn insert_pass_semantics(
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uniform_semantics: &mut FxHashMap<String, UniformSemantic>,
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texture_semantics: &mut FxHashMap<String, Semantic<TextureSemantics>>,
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config: &ShaderPassConfig,
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) {
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let Some(alias) = &config.alias else {
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return;
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};
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// Ignore empty aliases
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if alias.trim().is_empty() {
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return;
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}
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let index = config.id as usize;
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// PassOutput
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texture_semantics.insert(
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alias.clone(),
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Semantic {
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semantics: TextureSemantics::PassOutput,
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index,
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},
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);
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uniform_semantics.insert(
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format!("{alias}Size"),
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UniformSemantic::Texture(Semantic {
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semantics: TextureSemantics::PassOutput,
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index,
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}),
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);
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// PassFeedback
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texture_semantics.insert(
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format!("{alias}Feedback"),
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Semantic {
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semantics: TextureSemantics::PassFeedback,
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index,
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},
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);
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uniform_semantics.insert(
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format!("{alias}FeedbackSize"),
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UniformSemantic::Texture(Semantic {
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semantics: TextureSemantics::PassFeedback,
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index,
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}),
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);
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}
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/// Insert the available semantics for the input texture config into the provided semantic maps.
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fn insert_lut_semantics(
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textures: &[TextureConfig],
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uniform_semantics: &mut FxHashMap<String, UniformSemantic>,
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texture_semantics: &mut FxHashMap<String, Semantic<TextureSemantics>>,
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) {
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for (index, texture) in textures.iter().enumerate() {
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texture_semantics.insert(
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texture.name.clone(),
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Semantic {
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semantics: TextureSemantics::User,
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index,
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},
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);
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uniform_semantics.insert(
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format!("{}Size", texture.name),
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UniformSemantic::Texture(Semantic {
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semantics: TextureSemantics::User,
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index,
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}),
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);
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}
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}
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@ -23,7 +23,6 @@ use crate::render_target::RenderTarget;
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use crate::samplers::SamplerSet;
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use crate::util::d3d11_compile_bound_shader;
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use crate::{error, util, D3D11OutputView};
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use librashader_runtime::reflect;
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use librashader_runtime::uniforms::UniformStorage;
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use windows::Win32::Graphics::Direct3D11::{
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ID3D11Buffer, ID3D11Device, ID3D11DeviceContext, D3D11_BIND_CONSTANT_BUFFER, D3D11_BUFFER_DESC,
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@ -31,13 +30,14 @@ use windows::Win32::Graphics::Direct3D11::{
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D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, D3D11_USAGE_DYNAMIC,
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};
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use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_UNORM;
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use librashader_reflect::reflect::presets::CompilePreset;
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pub struct FilterMutable {
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pub(crate) passes_enabled: usize,
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pub(crate) parameters: FxHashMap<String, f32>,
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}
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type ShaderPassMeta = reflect::ShaderPassMeta<
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type ShaderPassMeta = librashader_reflect::reflect::presets::ShaderPassMeta<
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impl CompileShader<HLSL, Options = Option<()>, Context = CrossHlslContext> + ReflectShader,
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>;
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@ -87,8 +87,7 @@ impl FilterChainD3D11 {
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preset: ShaderPreset,
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options: Option<&FilterChainOptionsD3D11>,
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) -> error::Result<FilterChainD3D11> {
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let (passes, semantics) = reflect::compile_preset_passes::<
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HLSL,
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let (passes, semantics) = HLSL::compile_preset_passes::<
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GlslangCompilation,
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FilterChainError,
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>(preset.shaders, &preset.textures)?;
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@ -19,11 +19,12 @@ use librashader_reflect::front::shaderc::GlslangCompilation;
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use librashader_reflect::reflect::semantics::{
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MemberOffset, ShaderSemantics, TextureSemantics, UniformBinding, UniformMeta,
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};
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use librashader_reflect::reflect::ReflectShader;
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use librashader_runtime::reflect;
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use rustc_hash::FxHashMap;
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use spirv_cross::spirv::Decoration;
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use std::collections::VecDeque;
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use librashader_reflect::reflect::presets::CompilePreset;
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pub(crate) struct FilterChainImpl<T: GLInterface> {
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pub(crate) common: FilterCommon,
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@ -79,7 +80,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
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}
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}
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type ShaderPassMeta = reflect::ShaderPassMeta<
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type ShaderPassMeta = librashader_reflect::reflect::presets::ShaderPassMeta<
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impl CompileShader<GLSL, Options = GlslVersion, Context = CrossGlslContext> + ReflectShader,
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>;
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@ -89,8 +90,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
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preset: ShaderPreset,
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options: Option<&FilterChainOptionsGL>,
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) -> error::Result<Self> {
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let (passes, semantics) = reflect::compile_preset_passes::<
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GLSL,
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let (passes, semantics) = GLSL::compile_preset_passes::<
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GlslangCompilation,
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FilterChainError,
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>(preset.shaders, &preset.textures)?;
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@ -22,12 +22,12 @@ use librashader_reflect::front::shaderc::GlslangCompilation;
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use librashader_reflect::reflect::semantics::{ShaderSemantics, TextureSemantics, UniformBinding};
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use librashader_reflect::reflect::ReflectShader;
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use librashader_runtime::image::{Image, UVDirection};
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use librashader_runtime::reflect;
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use librashader_runtime::uniforms::UniformStorage;
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use rustc_hash::FxHashMap;
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use std::collections::VecDeque;
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use std::path::Path;
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use std::sync::Arc;
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use librashader_reflect::reflect::presets::CompilePreset;
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/// A Vulkan device and metadata that is required by the shader runtime.
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pub struct VulkanObjects {
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@ -37,7 +37,7 @@ pub struct VulkanObjects {
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pipeline_cache: vk::PipelineCache,
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}
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type ShaderPassMeta = reflect::ShaderPassMeta<
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type ShaderPassMeta = librashader_reflect::reflect::presets::ShaderPassMeta<
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impl CompileShader<SPIRV, Options = Option<()>, Context = ()> + ReflectShader,
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>;
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@ -208,8 +208,7 @@ impl FilterChainVulkan {
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preset: ShaderPreset,
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options: Option<&FilterChainOptionsVulkan>,
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) -> error::Result<FilterChainVulkan> {
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let (passes, semantics) = reflect::compile_preset_passes::<
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SPIRV,
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let (passes, semantics) = SPIRV::compile_preset_passes::<
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GlslangCompilation,
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FilterChainError,
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>(preset.shaders, &preset.textures)?;
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@ -9,9 +9,6 @@
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/// Scaling helpers.
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pub mod scaling;
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/// Semantics helpers.
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pub mod semantics;
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/// Uniform binding helpers.
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pub mod uniforms;
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@ -26,6 +23,3 @@ pub mod ringbuffer;
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/// Generic implementation of semantics binding.
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pub mod binding;
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/// Generic helpers for loading shader passes into compiled shader targets and semantics.
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pub mod reflect;
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@ -1,79 +0,0 @@
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use librashader_preprocess::{PreprocessError, ShaderSource};
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use librashader_presets::{ShaderPassConfig, TextureConfig};
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use librashader_reflect::back::targets::OutputTarget;
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use librashader_reflect::back::{CompilerBackend, FromCompilation};
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use librashader_reflect::error::{ShaderCompileError, ShaderReflectError};
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use librashader_reflect::front::ShaderCompilation;
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use librashader_reflect::reflect::semantics::{
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Semantic, ShaderSemantics, TextureSemantics, UniformSemantic, UniqueSemantics,
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};
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use rustc_hash::FxHashMap;
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use std::error::Error;
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pub type ShaderPassMeta<T> = (ShaderPassConfig, ShaderSource, CompilerBackend<T>);
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/// Compile passes of a shader preset given the applicable
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/// shader output target, compilation type, and resulting error.
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pub fn compile_preset_passes<T, C, E>(
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passes: Vec<ShaderPassConfig>,
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textures: &[TextureConfig],
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) -> Result<
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(
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Vec<ShaderPassMeta<<T as FromCompilation<C>>::Output>>,
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ShaderSemantics,
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),
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E,
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>
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where
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T: OutputTarget,
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T: FromCompilation<C>,
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C: ShaderCompilation,
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E: Error,
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E: From<PreprocessError>,
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E: From<ShaderReflectError>,
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E: From<ShaderCompileError>,
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{
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let mut uniform_semantics: FxHashMap<String, UniformSemantic> = Default::default();
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let mut texture_semantics: FxHashMap<String, Semantic<TextureSemantics>> = Default::default();
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let passes = passes
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.into_iter()
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.map(|shader| {
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let source: ShaderSource = ShaderSource::load(&shader.name)?;
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let compiled = C::compile(&source)?;
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let reflect = T::from_compilation(compiled)?;
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for parameter in source.parameters.values() {
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uniform_semantics.insert(
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parameter.id.clone(),
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UniformSemantic::Unique(Semantic {
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semantics: UniqueSemantics::FloatParameter,
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index: (),
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}),
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);
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}
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Ok::<_, E>((shader, source, reflect))
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})
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.collect::<Result<Vec<(ShaderPassConfig, ShaderSource, CompilerBackend<_>)>, E>>()?;
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for details in &passes {
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crate::semantics::insert_pass_semantics(
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&mut uniform_semantics,
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&mut texture_semantics,
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&details.0,
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)
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}
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crate::semantics::insert_lut_semantics(
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textures,
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&mut uniform_semantics,
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&mut texture_semantics,
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);
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let semantics = ShaderSemantics {
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uniform_semantics,
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texture_semantics,
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};
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Ok((passes, semantics))
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}
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@ -1,84 +0,0 @@
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use librashader_presets::{ShaderPassConfig, TextureConfig};
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use librashader_reflect::reflect::semantics::{Semantic, TextureSemantics, UniformSemantic};
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use rustc_hash::FxHashMap;
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/// A map for variable names and uniform semantics
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pub type UniformSemanticsMap = FxHashMap<String, UniformSemantic>;
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/// A map for sampler names and texture semantics.
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pub type TextureSemanticsMap = FxHashMap<String, Semantic<TextureSemantics>>;
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/// Insert the available semantics for the input pass config into the provided semantic maps.
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pub fn insert_pass_semantics(
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uniform_semantics: &mut UniformSemanticsMap,
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texture_semantics: &mut TextureSemanticsMap,
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config: &ShaderPassConfig,
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) {
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let Some(alias) = &config.alias else {
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return;
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};
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// Ignore empty aliases
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if alias.trim().is_empty() {
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return;
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}
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let index = config.id as usize;
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// PassOutput
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texture_semantics.insert(
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alias.clone(),
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Semantic {
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semantics: TextureSemantics::PassOutput,
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index,
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},
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);
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uniform_semantics.insert(
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format!("{alias}Size"),
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UniformSemantic::Texture(Semantic {
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semantics: TextureSemantics::PassOutput,
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index,
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}),
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);
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// PassFeedback
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texture_semantics.insert(
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format!("{alias}Feedback"),
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Semantic {
|
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semantics: TextureSemantics::PassFeedback,
|
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index,
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},
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);
|
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uniform_semantics.insert(
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format!("{alias}FeedbackSize"),
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UniformSemantic::Texture(Semantic {
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semantics: TextureSemantics::PassFeedback,
|
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index,
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}),
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);
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}
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|
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/// Insert the available semantics for the input texture config into the provided semantic maps.
|
||||
pub fn insert_lut_semantics(
|
||||
textures: &[TextureConfig],
|
||||
uniform_semantics: &mut UniformSemanticsMap,
|
||||
texture_semantics: &mut TextureSemanticsMap,
|
||||
) {
|
||||
for (index, texture) in textures.iter().enumerate() {
|
||||
texture_semantics.insert(
|
||||
texture.name.clone(),
|
||||
Semantic {
|
||||
semantics: TextureSemantics::User,
|
||||
index,
|
||||
},
|
||||
);
|
||||
|
||||
uniform_semantics.insert(
|
||||
format!("{}Size", texture.name),
|
||||
UniformSemantic::Texture(Semantic {
|
||||
semantics: TextureSemantics::User,
|
||||
index,
|
||||
}),
|
||||
);
|
||||
}
|
||||
}
|
|
@ -113,6 +113,8 @@ pub mod reflect {
|
|||
}
|
||||
pub use librashader_reflect::reflect::semantics::BindingMeta;
|
||||
|
||||
pub use librashader_reflect::reflect::presets;
|
||||
|
||||
#[doc(hidden)]
|
||||
#[cfg(feature = "internal")]
|
||||
/// Helper methods for runtimes.
|
||||
|
@ -120,7 +122,6 @@ pub mod reflect {
|
|||
/// This is internal to librashader runtimes and is exempt from semantic versioning.
|
||||
pub mod helper {
|
||||
pub use librashader_runtime::image;
|
||||
pub use librashader_runtime::reflect::compile_preset_passes;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue