chyyran
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cbdbdafecd
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chore: Release
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2024-10-06 16:07:06 -04:00 |
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chyyran
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240aae1bcf
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chore: Release
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2024-10-06 01:05:35 -04:00 |
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chyyran
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5978f95f76
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reflect: make ShaderPassArtifact simpler as PassResource already includes the source data
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2024-10-02 19:07:09 -04:00 |
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chyyran
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3ee5e66c0d
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presets: make naming more consistent
* `ShaderPassConfig` -> `PassConfig`
* `ShaderPassData` -> `PassResource`
* `TextureData` -> `TextureResource`
* `ShaderPresetResource` -> `LoadedResource`
* `ShaderPassMeta` -> `PassMeta`
* `ShaderPreset::shaders` -> `ShaderPreset::passes`
* `ShaderPreset::shader_count` -> `ShaderPreset::pass_count`
* `ShaderPresetPack::shaders` -> `ShaderPresetPack::passes`
* `ShaderPresetPack::shader_count` -> `ShaderPresetPack::pass_count`
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2024-10-02 19:07:09 -04:00 |
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chyyran
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4a8a9ee444
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chore: Release
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2024-10-02 00:28:10 -04:00 |
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chyyran
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32c99d9f4a
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rt: implement filter chain loading in terms of pack
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2024-10-01 23:25:52 -04:00 |
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chyyran
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4273a833e8
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pack: add librashader-pack
also consolidate rayon dependency
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2024-10-01 23:25:52 -04:00 |
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chyyran
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f14f45b3b1
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rt: separate out meta information for textures
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2024-10-01 23:25:52 -04:00 |
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chyyran
|
859d16e64e
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rt: separate out meta information to its own struct
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2024-10-01 23:25:52 -04:00 |
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chyyran
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7a13136f9a
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capi(d3d12): allow d3d12 to optionally use a resource handle with chain-managed descriptors
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2024-09-30 11:35:38 -04:00 |
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chyyran
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0cb3880d7f
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rt(d3d12): allow construction of D3D12InputImage without a descriptor handle
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2024-09-30 11:35:38 -04:00 |
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chyyran
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33d95ac399
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rt(d3d12): allow creating input view without a CPU handle
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2024-09-30 11:35:38 -04:00 |
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chyyran
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40691cc406
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rt(d3d12): allow creating output view from a resource ref
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2024-09-30 11:35:38 -04:00 |
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chyyran
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3c20c83bc9
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rt(d3d12): use InterfaceRef for D3D12InputImage to avoid refcount for input image
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2024-09-30 11:35:38 -04:00 |
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chyyran
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4285ad2bd1
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rt(d3d12): allow a pipeline to be available for multiple formats without recompilation
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2024-09-29 01:04:11 -04:00 |
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chyyran
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c57e502b78
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rt(d3d12): make images with OwnedFramebuffer provenance use ManuallyDrop
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2024-09-29 01:04:11 -04:00 |
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chyyran
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7edff0ae35
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rt(d3d12): allow manually specifying the strategy to get a manuallydrop for luts
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2024-09-29 01:04:11 -04:00 |
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chyyran
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dedde05c83
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rt(d3d12): move update subresources to lut
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2024-09-29 01:04:11 -04:00 |
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chyyran
|
28931ae50a
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rt(d3d12): update d3d12-descriptor-heap
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2024-09-28 14:46:16 -04:00 |
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chyyran
|
341fbceb82
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rt(d3d12): derive clone on D3D12InputImage
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2024-09-25 22:00:10 -04:00 |
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chyyran
|
0a87bcc657
|
rt: respect viewport extents when rendering
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2024-09-22 02:06:47 -04:00 |
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chyyran
|
f0a7970b44
|
rt: add viewport extent separate from output texture dimensions
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2024-09-22 02:06:47 -04:00 |
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chyyran
|
763c05755d
|
rt: mark error types as non_exhaustive
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2024-09-22 02:06:47 -04:00 |
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chyyran
|
1e0727f89d
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chore: Release
|
2024-09-21 01:55:42 -04:00 |
|
chyyran
|
60d2c3f177
|
chore: Release
|
2024-09-21 01:53:56 -04:00 |
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chyyran
|
d6f8950bdc
|
rt: only draw last pass twice if the last pass is needed as feedback
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2024-09-15 15:46:31 -04:00 |
|
chyyran
|
eace595ebb
|
chore: Release
|
2024-09-15 11:00:38 -04:00 |
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chyyran
|
2f988d5b1d
|
rt: add stable feature to build ShaderPassArtifacts via Box<dyn CompileReflectShader>
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2024-09-15 03:10:45 -04:00 |
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chyyran
|
b432a1e02d
|
rt(d3d12): replace let_chains with stable alternatives
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2024-09-14 02:11:18 -04:00 |
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chyyran
|
2661effab4
|
chore: Release
|
2024-09-13 17:31:17 -04:00 |
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chyyran
|
666588ef0d
|
rt(vk): draw final pass to output targets
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2024-09-13 00:59:12 -04:00 |
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chyyran
|
894d19eb81
|
rt(d3d12): draw final pass to output targets
|
2024-09-13 00:59:12 -04:00 |
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chyyran
|
50580cfc3b
|
chore: Release
|
2024-09-08 11:23:08 -04:00 |
|
chyyran
|
fd8d6f6ab8
|
chore: Release
|
2024-09-06 23:01:07 -04:00 |
|
chyyran
|
c3033cfbbf
|
reflect: port to spirv-cross2
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2024-09-06 22:45:07 -04:00 |
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chyyran
|
c447e40583
|
rt: redesign parameters to be thread-safe across FFI using arcswap and atomicusize
This should allow C FFI consumers to modify frame parameters from a different thread without it being UB.
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2024-09-06 22:45:07 -04:00 |
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chyyran
|
ae76bf9cc1
|
rt(d3d12): pull out descriptor heap implementation into its own crate
|
2024-09-06 22:45:07 -04:00 |
|
chyyran
|
e934f175ef
|
rt(d3d12): stop leaking transition barriers
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2024-08-25 23:59:29 -04:00 |
|
chyyran
|
2e7c3b3273
|
rt(d3d12): use gpu_allocator instead of CreateCommittedResource
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2024-08-25 01:26:25 -04:00 |
|
chyyran
|
8fb5d48a1e
|
chore: Release
|
2024-08-21 20:13:23 -04:00 |
|
chyyran
|
436d1fe3cd
|
chore: Release
|
2024-08-21 00:38:32 -04:00 |
|
chyyran
|
ac66b1b6f6
|
style: fix warnings
|
2024-08-09 00:56:44 -04:00 |
|
chyyran
|
899fb50da6
|
chore: Release
|
2024-08-03 00:13:40 -04:00 |
|
chyyran
|
3fb6e3843e
|
dep: update to windows 0.58
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2024-08-02 00:56:28 -04:00 |
|
chyyran
|
3cda5b706d
|
rt(d3d12): get rid of size in inputview
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2024-08-02 00:16:52 -04:00 |
|
chyyran
|
f6cf642e50
|
chore: Release
|
2024-07-29 00:44:51 -04:00 |
|
chyyran
|
0a9fa16855
|
rt: update for new TAIT scope rules
|
2024-06-14 18:17:36 -04:00 |
|
chyyran
|
e8ffd8fdf3
|
chore: Release
|
2024-03-08 00:18:30 -05:00 |
|
chyyran
|
b7071958bd
|
rt(d3d9): add a runtime for direct3d 9
|
2024-03-07 21:09:15 -05:00 |
|
chyyran
|
9dc0cf26fd
|
chore: Release
|
2024-03-05 19:04:14 -05:00 |
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