chyyran
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0eac766685
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capi: expose deferred API and make order consistent.
gotta get all these ABI breaks done before release.
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2023-02-11 15:30:20 -05:00 |
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chyyran
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fa6cd87c60
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vk/11/12: allow gpu-deferred creation of filter chains
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2023-02-11 02:44:07 -05:00 |
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chyyran
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3c15a3a523
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rt: fix history framebuffer requirements and unify framebuffer initialization logic
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2023-02-11 00:20:35 -05:00 |
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chyyran
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0cb6f6a346
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d3d11: be agnostic about deferred contexts
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
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2023-02-10 18:08:13 -05:00 |
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chyyran
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512a4c0050
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rt: make runtimes thread safe and document thread safety guarantees
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2023-02-10 03:20:59 -05:00 |
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chyyran
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2b250db353
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capi: make _opt* structs more forwards compatible
yay another abi break 🙃
hopefully for the last time
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2023-02-09 23:44:39 -05:00 |
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chyyran
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121209da10
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fmt: clean up warnings
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2023-02-09 21:06:58 -05:00 |
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chyyran
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55e800b67e
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d3d12: fix mipmaps again
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2023-02-09 19:44:01 -05:00 |
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chyyran
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cc3e50611e
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chore: Release
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2023-02-08 21:22:33 -05:00 |
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chyyran
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5e99ddf73c
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vk/d3d12: recompile pipelines on incompatible output format.
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
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2023-02-08 21:21:40 -05:00 |
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chyyran
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771a0896d7
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chore: Release
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2023-02-08 18:55:46 -05:00 |
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chyyran
|
5ebc248078
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chore: Release
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2023-02-08 18:49:11 -05:00 |
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chyyran
|
9847e5e603
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chore: Release
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2023-02-08 18:47:36 -05:00 |
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chyyran
|
07d9869f85
|
chore: Release
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2023-02-08 18:44:40 -05:00 |
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chyyran
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c02416314e
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preprocess: fix dev dependency
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2023-02-08 18:44:30 -05:00 |
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chyyran
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85497e47c1
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build: untangle spirv-to-dxil from non-d3d12 paths
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2023-02-08 03:21:28 -05:00 |
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chyyran
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ccc2539e2f
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chore: Release
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2023-02-08 03:09:03 -05:00 |
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chyyran
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48a1b28665
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presets: greatly improve path resolution logic and parsing of invalid constructs
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2023-02-08 03:06:25 -05:00 |
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chyyran
|
59e0b5da86
|
rt: unify render target logic
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2023-02-07 23:14:39 -05:00 |
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chyyran
|
06161b5aad
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rt: make scale framebuffers a lot nicer to use
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2023-02-07 22:02:08 -05:00 |
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chyyran
|
45dbdc6157
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chore: Release
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2023-02-07 20:05:12 -05:00 |
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chyyran
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d9a97de131
|
rt: doc FilterPassMeta
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2023-02-07 02:55:15 -05:00 |
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chyyran
|
d6e1f2ca16
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chore: Release
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2023-02-07 02:32:55 -05:00 |
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chyyran
|
6d75dc5100
|
fmt: general format and clean up
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2023-02-07 02:31:08 -05:00 |
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chyyran
|
c8a1d4d196
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rt: abstract framebuffer scaling into common code
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2023-02-07 02:12:47 -05:00 |
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chyyran
|
3eae38f815
|
fmt: cargo fmt
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2023-02-06 21:56:30 -05:00 |
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chyyran
|
7ba2b26baa
|
d3d12: optimize barriers
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2023-02-06 21:56:24 -05:00 |
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chyyran
|
f14f918068
|
d3d12: use HV 2016 when compiling HLSL pipelines
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2023-02-06 21:24:55 -05:00 |
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chyyran
|
cb4dc418cd
|
chore: Release
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2023-02-06 19:23:06 -05:00 |
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chyyran
|
3ad67d9539
|
dep: upgrade to spirv-to-dxil 0.3
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2023-02-06 19:22:53 -05:00 |
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chyyran
|
8588021a6e
|
chore: Release
|
2023-02-06 02:48:40 -05:00 |
|
chyyran
|
37cb3493ca
|
chore: Release
|
2023-02-06 02:21:19 -05:00 |
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chyyran
|
4dcbdadb4f
|
capi: publish d3d12
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2023-02-06 02:17:30 -05:00 |
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chyyran
|
3cdf3aa105
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doc(d3d12): clean up docs for d3d12
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2023-02-06 01:25:06 -05:00 |
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chyyran
|
ec619ec5e2
|
d3d12: clean up API for d3d12
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2023-02-06 01:05:19 -05:00 |
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chyyran
|
d32ad8e3b2
|
options: fix frame-direction docs
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2023-02-06 00:26:27 -05:00 |
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chyyran
|
3db89e5351
|
vk/11/12: bind VBO only once per frame to save on draw calls.
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2023-02-06 00:23:37 -05:00 |
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chyyran
|
d4525ee23e
|
dx12: render identity MVP in intermediate passes
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2023-02-05 23:26:14 -05:00 |
|
chyyran
|
99954f011f
|
dx12: fix mipmapping
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2023-02-05 23:20:01 -05:00 |
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chyyran
|
1fe4b47981
|
dx12: use versionedrootsignature
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2023-02-05 22:31:34 -05:00 |
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chyyran
|
fd48d88fdd
|
dx12: use persistently bound buffers
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2023-02-05 22:24:58 -05:00 |
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chyyran
|
f077f86bad
|
dx12: cleanup and micro-opts
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2023-02-05 21:49:55 -05:00 |
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chyyran
|
621d1da3c2
|
dx12: reduce initializations of dxc
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2023-02-05 21:17:16 -05:00 |
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chyyran
|
227cae6405
|
fmt: clean up d3d12
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2023-02-05 20:05:22 -05:00 |
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chyyran
|
34b334fd7f
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d3d12: enable parallel shader compilation
Turns out the weird errors were because of mipmapping
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2023-02-05 20:03:59 -05:00 |
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chyyran
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a3589cc794
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d3d12: make panic free
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2023-02-05 19:58:51 -05:00 |
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chyyran
|
b81b2b1d25
|
fmt: run clippy
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2023-02-05 18:34:30 -05:00 |
|
chyyran
|
0506733dad
|
d3d12: implement mipmaps
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2023-02-05 18:25:59 -05:00 |
|
chyyran
|
271788b9c6
|
d3d12: implement history
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2023-02-05 18:03:38 -05:00 |
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chyyran
|
6a1138f0dc
|
d3d12: allow force hlsl
|
2023-02-05 17:30:55 -05:00 |
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