Commit graph

214 commits

Author SHA1 Message Date
chyyran
e2901b4a59 chore: Release 2023-02-19 15:38:43 -05:00
chyyran
85ea566575 chore: Release 2023-02-18 00:29:01 -05:00
chyyran
b780ca2a90 chore: Release 2023-02-17 01:13:52 -05:00
chyyran
6caf50fcc1 deps: update dependencies 2023-02-17 01:11:30 -05:00
chyyran
7ebc3da94b chore: Release 2023-02-16 01:11:55 -05:00
chyyran
f42328280a tests: split tests into their own crates 2023-02-16 00:39:36 -05:00
chyyran
7d6701aa4e chore: Release 2023-02-15 22:58:34 -05:00
chyyran
0000fdbdec chore: Release 2023-02-15 18:40:06 -05:00
chyyran
2ca6aecfe4 cache: clean up cache api 2023-02-15 18:08:47 -05:00
chyyran
604edfb78f cache: implement transparent shader object cache
supported objects:

- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
2023-02-15 18:08:47 -05:00
chyyran
07fac4d1e9 rt: load luts with multiple threads 2023-02-14 02:56:06 -05:00
chyyran
893c58c53d chore: Release 2023-02-13 00:41:53 -05:00
chyyran
d6bbdb43fd d3d12: no need to build hlsl if not needed 2023-02-12 22:49:23 -05:00
chyyran
bc45729a51 build: replace cargo post with custom buildscript 2023-02-11 18:12:14 -05:00
chyyran
512a4c0050 rt: make runtimes thread safe and document thread safety guarantees 2023-02-10 03:20:59 -05:00
chyyran
009e740610 vk: use gpu-allocator for memory allocations 2023-02-09 18:14:55 -05:00
chyyran
cc3e50611e chore: Release 2023-02-08 21:22:33 -05:00
chyyran
771a0896d7 chore: Release 2023-02-08 18:55:46 -05:00
chyyran
5ebc248078 chore: Release 2023-02-08 18:49:11 -05:00
chyyran
3e334536c3 preprocess: stick presets on beta 16 i guess 2023-02-08 18:48:58 -05:00
chyyran
9847e5e603 chore: Release 2023-02-08 18:47:36 -05:00
chyyran
c475a4cd9d reflect: fix feature flag for dxil 2023-02-08 18:47:22 -05:00
chyyran
07d9869f85 chore: Release 2023-02-08 18:44:40 -05:00
chyyran
c02416314e preprocess: fix dev dependency 2023-02-08 18:44:30 -05:00
chyyran
44b2a797b4 test: add test for shader preprocess 2023-02-08 03:37:21 -05:00
chyyran
2128945c06 test: add test for shader preprocess 2023-02-08 03:28:27 -05:00
chyyran
85497e47c1 build: untangle spirv-to-dxil from non-d3d12 paths 2023-02-08 03:21:28 -05:00
chyyran
ccc2539e2f chore: Release 2023-02-08 03:09:03 -05:00
chyyran
48a1b28665 presets: greatly improve path resolution logic and parsing of invalid constructs 2023-02-08 03:06:25 -05:00
chyyran
45dbdc6157 chore: Release 2023-02-07 20:05:12 -05:00
chyyran
d1771a8b25 api: fix feature flags to allow building a proper subset of librashader 2023-02-07 18:50:33 -05:00
chyyran
d6e1f2ca16 chore: Release 2023-02-07 02:32:55 -05:00
chyyran
cb4dc418cd chore: Release 2023-02-06 19:23:06 -05:00
chyyran
3ad67d9539 dep: upgrade to spirv-to-dxil 0.3 2023-02-06 19:22:53 -05:00
chyyran
8588021a6e chore: Release 2023-02-06 02:48:40 -05:00
chyyran
37cb3493ca chore: Release 2023-02-06 02:21:19 -05:00
chyyran
9a898f2cba build: try letting cmake take care of meson and ninja. 2023-02-06 01:42:43 -05:00
chyyran
3cdf3aa105 doc(d3d12): clean up docs for d3d12 2023-02-06 01:25:06 -05:00
chyyran
3db89e5351 vk/11/12: bind VBO only once per frame to save on draw calls. 2023-02-06 00:23:37 -05:00
chyyran
f077f86bad dx12: cleanup and micro-opts 2023-02-05 21:49:55 -05:00
chyyran
f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
f677666900 d3d12: initial implementation of spirv-to-dxil 2023-02-05 01:05:42 -05:00
chyyran
53e3732a93 d3d12: complete mipmapper 2023-02-01 02:08:50 -05:00
chyyran
2f82c5f430 d3d12: implement sampler palette 2023-02-01 02:08:50 -05:00
chyyran
0ceb70d799 d3d12: take hello triangle from windows-rs 2023-02-01 02:08:50 -05:00
chyyran
b7a44f25f3 chore: Release 2023-01-29 22:49:26 -05:00
chyyran
43b7d6fb53 preprocess: support latin-1 encoding 2023-01-28 11:58:59 -05:00
chyyran
3db4c332eb chore: Release 2023-01-28 01:50:33 -05:00
chyyran
fb827b7c24 vk: reallow usage of render passes for environments where dynamic rendering is not available
This implementation is greatly simplified compared to the older implementation where framebuffers were attached to output targets. Instead, the graphics pipeline object will create new framebuffers on the fly. The suggestion is still to use dynamic rendering for best performance.
2023-01-25 23:45:10 -05:00
chyyran
5d4eafe3bf deps: upgrade deps 2023-01-21 14:31:57 -05:00