Commit graph

73 commits

Author SHA1 Message Date
chyyran
e66c2a628f d3d12: run final pass 2023-02-01 18:09:34 -05:00
chyyran
dada615a0a d3d12: use default mvp for intermediates for now 2023-02-01 02:08:50 -05:00
chyyran
c29cc51ed5 d3d12: render to intermediate buffers 2023-02-01 02:08:50 -05:00
chyyran
cbe087fa6c d3d12: fix texture resource loads 2023-02-01 02:08:50 -05:00
chyyran
03b4a7574e d3d12: filter chain pass 2023-02-01 02:08:50 -05:00
chyyran
e1154ac52a d3d12: make hello_triangle copy fb 2023-02-01 02:08:50 -05:00
chyyran
10cd240868 d3d12: bind logic 2023-02-01 02:08:50 -05:00
chyyran
3506e1a3da d3d12: allocate work heaps for each pass 2023-02-01 02:08:50 -05:00
chyyran
624a749098 d3d12: allocate framebuffers 2023-02-01 02:08:50 -05:00
chyyran
c28e5195c2 d3d12: texture infrastructure 2023-02-01 02:08:50 -05:00
chyyran
17203692f0 d3d12: make framebuffer 2023-02-01 02:08:50 -05:00
chyyran
22599285d3 d3d12: load vertex buffers 2023-02-01 02:08:50 -05:00
chyyran
c2bef7f985 d3d12: upload shaders 2023-02-01 02:08:50 -05:00
chyyran
53e3732a93 d3d12: complete mipmapper 2023-02-01 02:08:50 -05:00
chyyran
48e5a8a149 d3d12: build mipmapper shader 2023-02-01 02:08:50 -05:00
chyyran
d7da5c175f dx12: mipmap stuff 2023-02-01 02:08:50 -05:00
chyyran
8bb02d31e9 d3d12: sketch out mipmap gen 2023-02-01 02:08:50 -05:00
chyyran
56538dbfbf d3d12: load lut texture data 2023-02-01 02:08:50 -05:00
chyyran
9a3ce029d7 d3d12: partially implement lut texture 2023-02-01 02:08:50 -05:00
chyyran
2f82c5f430 d3d12: implement sampler palette 2023-02-01 02:08:50 -05:00
chyyran
4dc34fceb2 d3d12: try to do desc heaps 2023-02-01 02:08:50 -05:00
chyyran
92c9836985 d3d12: try to do desc heaps 2023-02-01 02:08:50 -05:00
chyyran
0ceb70d799 d3d12: take hello triangle from windows-rs 2023-02-01 02:08:50 -05:00