chyyran
79ed9c222a
doc: clarify build dependencies
2023-02-07 20:05:03 -05:00
chyyran
d1771a8b25
api: fix feature flags to allow building a proper subset of librashader
2023-02-07 18:50:33 -05:00
chyyran
07b20fecdc
d3d11: fall back to singlethreaded shader compile if device was single threaded
2023-02-07 17:27:44 -05:00
chyyran
dcc6280b4f
doc: document cmake dependency
2023-02-07 03:02:13 -05:00
chyyran
796e0c05a4
api: fix feature flags
2023-02-07 02:59:57 -05:00
chyyran
d9a97de131
rt: doc FilterPassMeta
2023-02-07 02:55:15 -05:00
chyyran
d6e1f2ca16
chore: Release
2023-02-07 02:32:55 -05:00
chyyran
6d75dc5100
fmt: general format and clean up
2023-02-07 02:31:08 -05:00
chyyran
c8a1d4d196
rt: abstract framebuffer scaling into common code
2023-02-07 02:12:47 -05:00
chyyran
5ffcf005a0
d3d11: set and restore blend state between passes and disable unneeded CPU access write
2023-02-07 00:51:35 -05:00
chyyran
c5b2b50d16
d3d11: make default cpu access none
2023-02-06 23:34:32 -05:00
chyyran
4e8047932b
gl: make input MVP apply to all internal passes
2023-02-06 23:11:39 -05:00
chyyran
d6b492c614
doc: Vulkan runtime is not limited to 1.3 anymore
2023-02-06 22:05:29 -05:00
chyyran
3eae38f815
fmt: cargo fmt
2023-02-06 21:56:30 -05:00
chyyran
7ba2b26baa
d3d12: optimize barriers
2023-02-06 21:56:24 -05:00
chyyran
f14f918068
d3d12: use HV 2016 when compiling HLSL pipelines
2023-02-06 21:24:55 -05:00
chyyran
c818ef13f7
docs(reflect): Update docs to reflect that uniforms can be bound to both UBO and Push Constants
2023-02-06 19:34:01 -05:00
chyyran
cb4dc418cd
chore: Release
2023-02-06 19:23:06 -05:00
chyyran
3ad67d9539
dep: upgrade to spirv-to-dxil 0.3
2023-02-06 19:22:53 -05:00
chyyran
8588021a6e
chore: Release
2023-02-06 02:48:40 -05:00
chyyran
9703f1fb19
doc: fix docs.rs
2023-02-06 02:48:29 -05:00
chyyran
36d13fe185
doc(readme): typo
2023-02-06 02:31:36 -05:00
chyyran
37cb3493ca
chore: Release
2023-02-06 02:21:19 -05:00
chyyran
403b676ea4
doc: indicate need for Vulkan SDK
2023-02-06 02:20:11 -05:00
chyyran
4dcbdadb4f
capi: publish d3d12
2023-02-06 02:17:30 -05:00
chyyran
9a898f2cba
build: try letting cmake take care of meson and ninja.
2023-02-06 01:42:43 -05:00
chyyran
3cdf3aa105
doc(d3d12): clean up docs for d3d12
2023-02-06 01:25:06 -05:00
chyyran
ec619ec5e2
d3d12: clean up API for d3d12
2023-02-06 01:05:19 -05:00
chyyran
d32ad8e3b2
options: fix frame-direction docs
2023-02-06 00:26:27 -05:00
chyyran
3db89e5351
vk/11/12: bind VBO only once per frame to save on draw calls.
2023-02-06 00:23:37 -05:00
chyyran
d4525ee23e
dx12: render identity MVP in intermediate passes
2023-02-05 23:26:14 -05:00
chyyran
99954f011f
dx12: fix mipmapping
2023-02-05 23:20:01 -05:00
chyyran
1fe4b47981
dx12: use versionedrootsignature
2023-02-05 22:31:34 -05:00
chyyran
fd48d88fdd
dx12: use persistently bound buffers
2023-02-05 22:24:58 -05:00
chyyran
f077f86bad
dx12: cleanup and micro-opts
2023-02-05 21:49:55 -05:00
chyyran
621d1da3c2
dx12: reduce initializations of dxc
2023-02-05 21:17:16 -05:00
chyyran
227cae6405
fmt: clean up d3d12
2023-02-05 20:05:22 -05:00
chyyran
34b334fd7f
d3d12: enable parallel shader compilation
...
Turns out the weird errors were because of mipmapping
2023-02-05 20:03:59 -05:00
chyyran
a3589cc794
d3d12: make panic free
2023-02-05 19:58:51 -05:00
chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
b81b2b1d25
fmt: run clippy
2023-02-05 18:34:30 -05:00
chyyran
0506733dad
d3d12: implement mipmaps
2023-02-05 18:25:59 -05:00
chyyran
271788b9c6
d3d12: implement history
2023-02-05 18:03:38 -05:00
chyyran
6a1138f0dc
d3d12: allow force hlsl
2023-02-05 17:30:55 -05:00
chyyran
2d2ed22e9a
fmt: run cargo fmt
2023-02-05 16:19:22 -05:00
chyyran
7d8c137083
rt: abstract reusable bindingmeta ops
2023-02-05 16:19:22 -05:00
Ronny Chan
4e9cc26093
build: install mako
2023-02-05 16:19:18 -05:00
chyyran
66a4b1a648
doc: document d3d12 differences
2023-02-05 02:22:28 -05:00
Ronny Chan
35f5b143c2
build: fix build for spirv-to-dxil
2023-02-05 02:14:15 -05:00
chyyran
72c9548c7a
d3d12: use hlsl as a fallback pipeline
2023-02-05 01:54:56 -05:00