chyyran
1fe4b47981
dx12: use versionedrootsignature
2023-02-05 22:31:34 -05:00
chyyran
fd48d88fdd
dx12: use persistently bound buffers
2023-02-05 22:24:58 -05:00
chyyran
f077f86bad
dx12: cleanup and micro-opts
2023-02-05 21:49:55 -05:00
chyyran
621d1da3c2
dx12: reduce initializations of dxc
2023-02-05 21:17:16 -05:00
chyyran
227cae6405
fmt: clean up d3d12
2023-02-05 20:05:22 -05:00
chyyran
34b334fd7f
d3d12: enable parallel shader compilation
...
Turns out the weird errors were because of mipmapping
2023-02-05 20:03:59 -05:00
chyyran
a3589cc794
d3d12: make panic free
2023-02-05 19:58:51 -05:00
chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
b81b2b1d25
fmt: run clippy
2023-02-05 18:34:30 -05:00
chyyran
0506733dad
d3d12: implement mipmaps
2023-02-05 18:25:59 -05:00
chyyran
271788b9c6
d3d12: implement history
2023-02-05 18:03:38 -05:00
chyyran
6a1138f0dc
d3d12: allow force hlsl
2023-02-05 17:30:55 -05:00
chyyran
2d2ed22e9a
fmt: run cargo fmt
2023-02-05 16:19:22 -05:00
chyyran
7d8c137083
rt: abstract reusable bindingmeta ops
2023-02-05 16:19:22 -05:00
Ronny Chan
4e9cc26093
build: install mako
2023-02-05 16:19:18 -05:00
chyyran
66a4b1a648
doc: document d3d12 differences
2023-02-05 02:22:28 -05:00
Ronny Chan
35f5b143c2
build: fix build for spirv-to-dxil
2023-02-05 02:14:15 -05:00
chyyran
72c9548c7a
d3d12: use hlsl as a fallback pipeline
2023-02-05 01:54:56 -05:00
chyyran
d6ac2c665d
reflect: fix expected runtime config options
2023-02-05 01:14:01 -05:00
chyyran
f677666900
d3d12: initial implementation of spirv-to-dxil
2023-02-05 01:05:42 -05:00
chyyran
aa87e13201
reflect: add API to compile to DXIL
2023-02-04 18:24:56 -05:00
chyyran
5d260e77d5
reflect: expose HLSL SM version
2023-02-01 18:58:21 -05:00
chyyran
e66c2a628f
d3d12: run final pass
2023-02-01 18:09:34 -05:00
chyyran
dada615a0a
d3d12: use default mvp for intermediates for now
2023-02-01 02:08:50 -05:00
chyyran
c29cc51ed5
d3d12: render to intermediate buffers
2023-02-01 02:08:50 -05:00
chyyran
cbe087fa6c
d3d12: fix texture resource loads
2023-02-01 02:08:50 -05:00
chyyran
03b4a7574e
d3d12: filter chain pass
2023-02-01 02:08:50 -05:00
chyyran
e1154ac52a
d3d12: make hello_triangle copy fb
2023-02-01 02:08:50 -05:00
chyyran
10cd240868
d3d12: bind logic
2023-02-01 02:08:50 -05:00
chyyran
3506e1a3da
d3d12: allocate work heaps for each pass
2023-02-01 02:08:50 -05:00
chyyran
624a749098
d3d12: allocate framebuffers
2023-02-01 02:08:50 -05:00
chyyran
c28e5195c2
d3d12: texture infrastructure
2023-02-01 02:08:50 -05:00
chyyran
17203692f0
d3d12: make framebuffer
2023-02-01 02:08:50 -05:00
chyyran
22599285d3
d3d12: load vertex buffers
2023-02-01 02:08:50 -05:00
chyyran
c2bef7f985
d3d12: upload shaders
2023-02-01 02:08:50 -05:00
chyyran
53e3732a93
d3d12: complete mipmapper
2023-02-01 02:08:50 -05:00
chyyran
48e5a8a149
d3d12: build mipmapper shader
2023-02-01 02:08:50 -05:00
chyyran
d7da5c175f
dx12: mipmap stuff
2023-02-01 02:08:50 -05:00
chyyran
8bb02d31e9
d3d12: sketch out mipmap gen
2023-02-01 02:08:50 -05:00
chyyran
56538dbfbf
d3d12: load lut texture data
2023-02-01 02:08:50 -05:00
chyyran
9a3ce029d7
d3d12: partially implement lut texture
2023-02-01 02:08:50 -05:00
chyyran
2f82c5f430
d3d12: implement sampler palette
2023-02-01 02:08:50 -05:00
chyyran
4dc34fceb2
d3d12: try to do desc heaps
2023-02-01 02:08:50 -05:00
chyyran
92c9836985
d3d12: try to do desc heaps
2023-02-01 02:08:50 -05:00
chyyran
0ceb70d799
d3d12: take hello triangle from windows-rs
2023-02-01 02:08:50 -05:00
chyyran
599c21e06a
vk: fix bad imports
2023-01-31 01:27:37 -05:00
chyyran
82ad516db0
d3d11/vk: render intermediate passes with identity matrix
2023-01-31 00:53:55 -05:00
chyyran
b996d60e9b
test(d3d11): make args test harness
2023-01-30 19:48:54 -05:00
chyyran
6cb2859058
presets: default to nearest neighbour scaling for presets with unspecified filter
2023-01-30 19:30:47 -05:00
chyyran
18e1f758cd
rt: apply filter settings before drawing frame
2023-01-30 19:30:23 -05:00