chyyran
cff4f650c9
ld: add a flag to check if the instance is loaded
...
Also explicitly create function pointers to NULL, otherwise
null instance is technically unsound to call.
Practically if the create function is unloaded, so will the frame
function, but we should be consistent with the safety model.
2023-02-11 16:40:33 -05:00
chyyran
d925dc95c6
capi: expose helpers to ensure ABI version compatibility
2023-02-11 15:37:21 -05:00
chyyran
0eac766685
capi: expose deferred API and make order consistent.
...
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran
0cb6f6a346
d3d11: be agnostic about deferred contexts
...
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
2023-02-10 18:08:13 -05:00
chyyran
5e99ddf73c
vk/d3d12: recompile pipelines on incompatible output format.
...
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
2023-02-08 21:21:40 -05:00
chyyran
4dcbdadb4f
capi: publish d3d12
2023-02-06 02:17:30 -05:00
chyyran
8e67c637a5
capi: fix pointer type bindings for D3D11
2023-01-26 19:05:48 -05:00
Ronny Chan
62b0d590ad
capi: fix loader PFN type renames
2023-01-26 10:14:21 -05:00
chyyran
e320e093e2
build: fix missing symbols on linux
2023-01-14 18:56:31 -05:00
chyyran
828e8160e9
doc: copy docs to ld
2023-01-14 17:21:01 -05:00
chyyran
c1669916d4
ld: expose runtime params api to loader
2023-01-14 17:14:37 -05:00
chyyran
3592b453e8
capi: expose pass count/param
2023-01-14 15:52:58 -05:00
chyyran
87e9529726
ld: include windows.h
2023-01-14 03:26:15 -05:00
chyyran
054c365ee1
ld: define out what isn't needed
2023-01-14 01:53:39 -05:00
chyyran
da4f61fcc4
ld: finish librashader_ld
2023-01-14 01:38:59 -05:00
chyyran
07eee3724f
capi: fix missing vulkan definitions
2023-01-13 19:17:57 -05:00
chyyran
7e34b991e5
ld: start writing librashader_ld
2023-01-13 18:30:16 -05:00