chyyran
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4dcbdadb4f
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capi: publish d3d12
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2023-02-06 02:17:30 -05:00 |
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chyyran
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3cdf3aa105
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doc(d3d12): clean up docs for d3d12
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2023-02-06 01:25:06 -05:00 |
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chyyran
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ec619ec5e2
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d3d12: clean up API for d3d12
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2023-02-06 01:05:19 -05:00 |
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chyyran
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d32ad8e3b2
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options: fix frame-direction docs
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2023-02-06 00:26:27 -05:00 |
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chyyran
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3db89e5351
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vk/11/12: bind VBO only once per frame to save on draw calls.
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2023-02-06 00:23:37 -05:00 |
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chyyran
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d4525ee23e
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dx12: render identity MVP in intermediate passes
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2023-02-05 23:26:14 -05:00 |
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chyyran
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99954f011f
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dx12: fix mipmapping
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2023-02-05 23:20:01 -05:00 |
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chyyran
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1fe4b47981
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dx12: use versionedrootsignature
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2023-02-05 22:31:34 -05:00 |
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chyyran
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fd48d88fdd
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dx12: use persistently bound buffers
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2023-02-05 22:24:58 -05:00 |
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chyyran
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f077f86bad
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dx12: cleanup and micro-opts
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2023-02-05 21:49:55 -05:00 |
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chyyran
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621d1da3c2
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dx12: reduce initializations of dxc
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2023-02-05 21:17:16 -05:00 |
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chyyran
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227cae6405
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fmt: clean up d3d12
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2023-02-05 20:05:22 -05:00 |
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chyyran
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34b334fd7f
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d3d12: enable parallel shader compilation
Turns out the weird errors were because of mipmapping
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2023-02-05 20:03:59 -05:00 |
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chyyran
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a3589cc794
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d3d12: make panic free
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2023-02-05 19:58:51 -05:00 |
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chyyran
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b81b2b1d25
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fmt: run clippy
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2023-02-05 18:34:30 -05:00 |
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chyyran
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0506733dad
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d3d12: implement mipmaps
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2023-02-05 18:25:59 -05:00 |
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chyyran
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271788b9c6
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d3d12: implement history
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2023-02-05 18:03:38 -05:00 |
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chyyran
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6a1138f0dc
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d3d12: allow force hlsl
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2023-02-05 17:30:55 -05:00 |
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chyyran
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2d2ed22e9a
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fmt: run cargo fmt
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2023-02-05 16:19:22 -05:00 |
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chyyran
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7d8c137083
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rt: abstract reusable bindingmeta ops
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2023-02-05 16:19:22 -05:00 |
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chyyran
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66a4b1a648
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doc: document d3d12 differences
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2023-02-05 02:22:28 -05:00 |
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chyyran
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72c9548c7a
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d3d12: use hlsl as a fallback pipeline
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2023-02-05 01:54:56 -05:00 |
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chyyran
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f677666900
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d3d12: initial implementation of spirv-to-dxil
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2023-02-05 01:05:42 -05:00 |
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chyyran
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e66c2a628f
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d3d12: run final pass
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2023-02-01 18:09:34 -05:00 |
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chyyran
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dada615a0a
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d3d12: use default mvp for intermediates for now
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c29cc51ed5
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d3d12: render to intermediate buffers
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2023-02-01 02:08:50 -05:00 |
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chyyran
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cbe087fa6c
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d3d12: fix texture resource loads
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2023-02-01 02:08:50 -05:00 |
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chyyran
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03b4a7574e
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d3d12: filter chain pass
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2023-02-01 02:08:50 -05:00 |
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chyyran
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e1154ac52a
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d3d12: make hello_triangle copy fb
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2023-02-01 02:08:50 -05:00 |
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chyyran
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10cd240868
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d3d12: bind logic
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2023-02-01 02:08:50 -05:00 |
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chyyran
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3506e1a3da
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d3d12: allocate work heaps for each pass
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2023-02-01 02:08:50 -05:00 |
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chyyran
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624a749098
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d3d12: allocate framebuffers
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c28e5195c2
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d3d12: texture infrastructure
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2023-02-01 02:08:50 -05:00 |
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chyyran
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17203692f0
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d3d12: make framebuffer
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2023-02-01 02:08:50 -05:00 |
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chyyran
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22599285d3
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d3d12: load vertex buffers
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c2bef7f985
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d3d12: upload shaders
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2023-02-01 02:08:50 -05:00 |
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chyyran
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53e3732a93
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d3d12: complete mipmapper
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2023-02-01 02:08:50 -05:00 |
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chyyran
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48e5a8a149
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d3d12: build mipmapper shader
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2023-02-01 02:08:50 -05:00 |
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chyyran
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d7da5c175f
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dx12: mipmap stuff
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2023-02-01 02:08:50 -05:00 |
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chyyran
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8bb02d31e9
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d3d12: sketch out mipmap gen
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2023-02-01 02:08:50 -05:00 |
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chyyran
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56538dbfbf
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d3d12: load lut texture data
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2023-02-01 02:08:50 -05:00 |
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chyyran
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9a3ce029d7
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d3d12: partially implement lut texture
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2023-02-01 02:08:50 -05:00 |
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chyyran
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2f82c5f430
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d3d12: implement sampler palette
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2023-02-01 02:08:50 -05:00 |
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chyyran
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4dc34fceb2
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d3d12: try to do desc heaps
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2023-02-01 02:08:50 -05:00 |
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chyyran
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92c9836985
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d3d12: try to do desc heaps
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2023-02-01 02:08:50 -05:00 |
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chyyran
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0ceb70d799
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d3d12: take hello triangle from windows-rs
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2023-02-01 02:08:50 -05:00 |
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