chyyran
a7ca391ef6
reflect: abstract away input compiler from compilation
2024-02-11 15:48:01 -05:00
chyyran
f9fdb93c0c
dep: update glslang and bitflags
2024-02-08 18:16:10 -05:00
chyyran
37397ff216
lib: add wgpu to librashader library
2024-02-06 19:04:28 -05:00
chyyran
2450217c29
fmt: cargo fmt
2024-02-06 19:04:28 -05:00
chyyran
555ff6f9fc
rt(wgpu): update to wgpu 0.19
2024-02-06 19:04:28 -05:00
chyyran
4e052159e7
rt(wgpu): create pipeline bind group layouts
2024-02-06 19:04:28 -05:00
chyyran
171c842c97
reflect(wgsl): implement WGSL reflection
2024-02-06 19:04:28 -05:00
chyyran
4dfcdf2725
reflect(wgsl): wgsl compile backend
2024-02-06 19:04:28 -05:00
chyyran
80325fda9e
fmt: cargo fmt
2024-02-03 02:42:52 -05:00
chyyran
f5da7d8421
fmt: cargo fmt
2023-07-20 02:40:13 -04:00
chyyran
d1771a8b25
api: fix feature flags to allow building a proper subset of librashader
2023-02-07 18:50:33 -05:00
chyyran
3eae38f815
fmt: cargo fmt
2023-02-06 21:56:30 -05:00
chyyran
c818ef13f7
docs(reflect): Update docs to reflect that uniforms can be bound to both UBO and Push Constants
2023-02-06 19:34:01 -05:00
chyyran
3ad67d9539
dep: upgrade to spirv-to-dxil 0.3
2023-02-06 19:22:53 -05:00
chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
b81b2b1d25
fmt: run clippy
2023-02-05 18:34:30 -05:00
chyyran
2d2ed22e9a
fmt: run cargo fmt
2023-02-05 16:19:22 -05:00
chyyran
f677666900
d3d12: initial implementation of spirv-to-dxil
2023-02-05 01:05:42 -05:00
chyyran
5d260e77d5
reflect: expose HLSL SM version
2023-02-01 18:58:21 -05:00
chyyran
8b6481abc1
fmt: run clippy and rustfmt
2023-01-29 02:30:58 -05:00
Ronny Chan
dffea95370
reflect: allow binding uniform names to both UBO and Push Constants ( #4 )
2023-01-29 01:57:09 -05:00
chyyran
43b7d6fb53
preprocess: support latin-1 encoding
2023-01-28 11:58:59 -05:00
chyyran
9397233a0c
reflect: don't need error trait bound
2023-01-21 15:47:52 -05:00
chyyran
341d8825c6
build: switch to custom fork of spirv_cross temporarily
2023-01-21 02:33:09 -05:00
chyyran
ef8b72b220
reflect: use a marker trait to remove need for macro when spelling out compilation artifact opaque type
2023-01-19 18:44:08 -05:00
chyyran
261710d639
reflect: move GlslangCompilation up a level and remove intermediate modules in reflect::front
2023-01-19 01:06:17 -05:00
chyyran
b3dd378b5b
reflect: simplify shaderpassmeta type declarations with a macro
2023-01-19 00:37:37 -05:00
chyyran
fc54c7f65c
reflect: move compile_preset_passes from librashader-runtime into librashader-reflect
2023-01-18 21:58:13 -05:00
chyyran
479015d223
api: clean up spirv-cross related apis
2023-01-16 19:35:23 -05:00
chyyran
aea440f194
reflect: remove rspirv
...
When naga is more mature (i.e. with support for COMBINED_IMAGE_SAMPLER), `naga::Module` handles everything we need with a more ergonomic API
2023-01-15 20:06:36 -05:00
chyyran
40e4ce908f
preprocess: store parameters in FxHashMap
2023-01-15 14:06:38 -05:00
chyyran
8fca2954b0
fmt: run cargo fmt
2022-12-21 21:39:31 -05:00
chyyran
2baeae494d
vk: pipeline layout stuff
...
also ringbuffer fixes
2022-12-06 01:38:21 -05:00
chyyran
f92dc5cae6
fmt: run clippy
2022-12-01 19:16:13 -05:00
chyyran
e804ffd310
reflect: document and rename some structs
2022-12-01 01:50:16 -05:00
chyyran
acab02e401
doc: general add docs and clean up
2022-11-30 22:50:57 -05:00
chyyran
5088e1c55b
fmt: run cargo fmt and clippy
2022-11-30 01:38:05 -05:00
chyyran
ae257d8574
runtime: move some runtime commonalities into runtime crate
2022-11-29 00:23:48 -05:00
chyyran
515fe12568
reflect: clean up UniformStorage
2022-11-28 22:59:11 -05:00
chyyran
83b7cd38a0
gl/reflect: abstract away common uniform storage buffers
2022-11-28 22:56:20 -05:00
chyyran
43ec5173c1
reflect: seal ast output mutability after compilation
2022-11-27 23:47:41 -05:00
chyyran
964da02c39
reflect: rename non_uniforms to texture_semantics
2022-11-27 23:11:21 -05:00
chyyran
f0bc2d92af
d3d11: load shaders and buffers
2022-11-26 23:57:22 -05:00
chyyran
2e5c9c835a
reflect: align push constant buffer sizes to 16 bytes
2022-11-26 23:57:01 -05:00
chyyran
cb8af115c7
gl: don't rename inputs/outputs
2022-11-24 02:24:05 -05:00
chyyran
6d11323520
gl: use real texture names when fixing bindings
2022-11-24 02:08:58 -05:00
chyyran
dadfb6ba33
dx11: begin to work on dx11 implementation
2022-11-24 01:37:16 -05:00
chyyran
1978350d97
fmt: cleanup unused items
2022-11-21 17:47:38 -05:00
chyyran
86ad32ff0a
lib: sort out base library structure
2022-11-21 16:53:36 -05:00
chyyran
1579516d25
fmt: clean up unused items
2022-11-21 16:21:50 -05:00