chyyran
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f5c56895fb
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d3d11: mark as 'ready'
missing error fix but that's not hard
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2022-11-30 01:35:52 -05:00 |
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chyyran
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5078015605
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gl46: implement DSA version of gl runtime
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2022-11-28 18:56:35 -05:00 |
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chyyran
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9cad2b9128
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reflect: make reflect errors non-exhaustive
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2022-11-27 23:37:45 -05:00 |
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chyyran
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f0bc2d92af
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d3d11: load shaders and buffers
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2022-11-26 23:57:22 -05:00 |
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chyyran
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ad0ad991df
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doc: update readme
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2022-11-26 23:36:59 -05:00 |
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chyyran
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46bc8a9e70
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build: move dx11 -> d3d11
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2022-11-26 15:58:26 -05:00 |
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chyyran
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dadfb6ba33
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dx11: begin to work on dx11 implementation
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2022-11-24 01:37:16 -05:00 |
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chyyran
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c1a31ec0ed
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doc: license under MPLv2
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2022-11-21 20:49:18 -05:00 |
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chyyran
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152259b0af
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doc: update license
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2022-11-21 18:49:51 -05:00 |
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chyyran
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26fa21f0c2
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doc: update readme
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2022-11-21 02:38:23 -05:00 |
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chyyran
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2c8f2685f2
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gl: fix viewport stuff before i forget
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2022-11-19 02:35:02 -05:00 |
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chyyran
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d37fc0ccb5
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gl: clean up the huge lib.rs file
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2022-11-14 01:49:51 -05:00 |
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chyyran
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c17796f309
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Initial commit
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2022-10-17 23:52:16 -04:00 |
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