chyyran
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f0a7970b44
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rt: add viewport extent separate from output texture dimensions
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2024-09-22 02:06:47 -04:00 |
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chyyran
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ae76bf9cc1
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rt(d3d12): pull out descriptor heap implementation into its own crate
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2024-09-06 22:45:07 -04:00 |
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chyyran
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ac66b1b6f6
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style: fix warnings
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2024-08-09 00:56:44 -04:00 |
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chyyran
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3fb6e3843e
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dep: update to windows 0.58
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2024-08-02 00:56:28 -04:00 |
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chyyran
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3cda5b706d
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rt(d3d12): get rid of size in inputview
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2024-08-02 00:16:52 -04:00 |
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chyyran
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10ad2d927c
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rt(d3d12): make descriptor heap lockfree
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2024-02-28 18:30:59 -05:00 |
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chyyran
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8a9adebb96
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rt(d3d12): upgrade to windows 0.52
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2024-02-26 21:17:30 -05:00 |
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chyyran
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7ef3780222
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fmt: cargo fmt
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2024-02-19 12:39:44 -05:00 |
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chyyran
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50aa582fa8
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reflect(d3d12): fakesign dxil blobs to avoid needing dxil.dll
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2024-02-19 09:54:19 -05:00 |
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chyyran
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f5da7d8421
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fmt: cargo fmt
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2023-07-20 02:40:13 -04:00 |
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chyyran
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020fac87ba
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deps: upgrade to windows 0.48.0
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2023-04-23 01:44:28 -04:00 |
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chyyran
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af6f58981e
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vk: move internal frame count to common
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2023-02-16 21:16:42 -05:00 |
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chyyran
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912099f00a
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test: fix unsafe changes
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2023-02-16 17:38:00 -05:00 |
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chyyran
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0adf3505ec
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rt: mark frame and create APIs unsafe
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
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2023-02-16 17:33:47 -05:00 |
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chyyran
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f42328280a
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tests: split tests into their own crates
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2023-02-16 00:39:36 -05:00 |
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