Commit graph

17 commits

Author SHA1 Message Date
chyyran cff4f650c9 ld: add a flag to check if the instance is loaded
Also explicitly create function pointers to NULL, otherwise
null instance is technically unsound to call.

Practically if the create function is unloaded, so will the frame
function, but we should be consistent with the safety model.
2023-02-11 16:40:33 -05:00
chyyran d925dc95c6 capi: expose helpers to ensure ABI version compatibility 2023-02-11 15:37:21 -05:00
chyyran 0eac766685 capi: expose deferred API and make order consistent.
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran 0cb6f6a346 d3d11: be agnostic about deferred contexts
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
2023-02-10 18:08:13 -05:00
chyyran 5e99ddf73c vk/d3d12: recompile pipelines on incompatible output format.
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
2023-02-08 21:21:40 -05:00
chyyran 4dcbdadb4f capi: publish d3d12 2023-02-06 02:17:30 -05:00
chyyran 8e67c637a5 capi: fix pointer type bindings for D3D11 2023-01-26 19:05:48 -05:00
Ronny Chan 62b0d590ad
capi: fix loader PFN type renames 2023-01-26 10:14:21 -05:00
chyyran e320e093e2 build: fix missing symbols on linux 2023-01-14 18:56:31 -05:00
chyyran 828e8160e9 doc: copy docs to ld 2023-01-14 17:21:01 -05:00
chyyran c1669916d4 ld: expose runtime params api to loader 2023-01-14 17:14:37 -05:00
chyyran 3592b453e8 capi: expose pass count/param 2023-01-14 15:52:58 -05:00
chyyran 87e9529726 ld: include windows.h 2023-01-14 03:26:15 -05:00
chyyran 054c365ee1 ld: define out what isn't needed 2023-01-14 01:53:39 -05:00
chyyran da4f61fcc4 ld: finish librashader_ld 2023-01-14 01:38:59 -05:00
chyyran 07eee3724f capi: fix missing vulkan definitions 2023-01-13 19:17:57 -05:00
chyyran 7e34b991e5 ld: start writing librashader_ld 2023-01-13 18:30:16 -05:00